My gosh I love this game so much! This build started out by flipping a workshop sign over and wondering how I could use it in a design. The next thing I know I'm building a gilded gothic goliath in the heart of Sandrock. I'm in shock that the idea worked out.
It's most definitely more of an art piece than a functioning workshop since it takes up most of the yard. However, once I weaved my way through the series of mazes created by randomly placed stairs and entryways, the interior layout proved highly functional.
The next step is furnishing it and then marrying half the town to fill it with people. The house has four masters, each with a private bath, and each children's room has its own bath as well.
It's going to take a lot of jacuzzis, but I"m up for the challenge.
My Time at Sandrock buddies - what did you call your workshop? On this my.... 5th playthrough, I named mine Grilled Cheese (its what my son named his horse in RDR2 and I thought it was funny). Named it Olympia in one playthrough where I married Qi. Can't remember all of the names I've used. I saw someone on reddit called theirs Chernobly.
It's been quite a journey from level 6 to 7. The exterior is complete and now my focus is on the interior. Afterward, it's on to level 8. I have no idea where this build is headed, but I look forward to getting there.
"Stay Humble" at twilight - continued:
Early afternoon:
After Dark:
The Fam:
The date in-game is Spring 24, Y2. Marker is now in his preschool years, and Crayon is a rambunctious toddler who spends her day spinning in circles at the highest point of the workshop (I should have named her Compass). Anyway, keeping up with her is exhausting - for Pen. Mwahahaha. That man will speed across town like the Dickens to change a diaper, so he can't be all bad.
Why did the rocket rooster cross the tracks? It was blinded by the sun reflecting off hundreds of air vents encircling Chateau de Yakboy. Si
After a successful workshop operation, I was able to save the Chateau as a showroom and upload it to NM. I'm so relieved because I didn't want to lose it if the game save crashed. Now all that is left is Andy Land and the Resort.
Not long ago, my Builder and Pen, along with their two children, Marker and Crayon, were enjoying e-life in a quaint Sandrock workshop. Then one day, the evil game owner, me, had to free up space to fix a save error, but in doing so, mistakenly poofed the family out of existence.
Yep, I deleted the profile. My blue-haired Builder was no more. I had humbled the Stay Humble workshop into oblivion.
I blinked.
Here is the final picture of version 1.0. It stayed humble while it lasted.
May we include a moment of silence for the lovely family:
(Insert quiet time)
After a moment of reflection, I was ready to move forward with version 2.0. Although, for it to work, it had to be meeker, quainter, homier, and much more meager! The situation called for an immediate speed run.
Anxious to get on with it, the new Skinny married Pen by Autumn 7, Y1. Marker was born on the 5th of Winter, followed by Crayon on the 21st. The workshop reached level 7 by the 5th of Spring, Y2. I was now back where I started.
You know, besides having lost a workshop, my builder, and story progression - the only major change was my perspective. Here, for example, was the first version of the 2.0 workshop.
I deemed it sufficient for a rebuild, but then asked, “What would Pen do?”
My knee jerk reaction was to add height, as shown below:
Yeah, maybe I should have named it "Jack Rabbit" instead.
Alas, it wasn't right, it was far too manly for a humble workshop. Moreover, my builder deserved better than to reside in a giant love rocket. So, after failing to Jedi mind trick the shop into proper form, my Pen perspective needed retooling.
That's when the obvious occurred to me - the shop didn't need height, it needed to bulk up instead! The epiphany meant a major course correction. The top got turtled and I focused on adding mass - like the 'roid rage men on TikTok.
Finally, after several lifts, nips, and tucks the shop could be deemed Pen worthy. Maybe I'll coin the design style, Victorian Sandpunk.
And now, for the very first time in Sandrock history, I present to you a sneak peek of "Stay Humble 2.0," in all its (less) erect glory:
I'm working on a separate post for the remaining exterior shots, but until then - stay humble.
View photos of the 1.0 workshop at the #mtas humble tag below.