Multitouch software to present a case that contains a lot of visual media. The software allows the user to display and interact with PDFs, movies and pictures.
Multitouch software used for a long presentation.
seen from China

seen from China
seen from United States

seen from Germany

seen from Germany

seen from United States
seen from Singapore
seen from China
seen from Türkiye

seen from Germany
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seen from Italy
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seen from Jordan
seen from Türkiye
seen from United Kingdom
seen from T1

seen from Angola
seen from Somalia
Multitouch software to present a case that contains a lot of visual media. The software allows the user to display and interact with PDFs, movies and pictures.
Multitouch software used for a long presentation.
Jun 13, 2013 - GestureWorks Core and Unity were matched up for a multiplayer, multitouch version of foosball that debuted on an Ideum Platform 46 table in 3M's booth at InfoComm 2013 in Orlando this week.
Authored using the C# bindings for GestureWorks Core and the Unity "game development ecosystem," this 3D application allows up to 8 players to compete using drag, tap, and double-tap gestures for a completely natural-feeling game of foosball.
Developer:
Ideum
Client:
3M Touch Systems
Project:
3D Multitouch Foosball
Hardware:
Platform 46
Software:
GestureWorks Core and Unity
Gestures:
Drag, Tap, Double-Tap
New Releases: Gestureworks Core 1.1, Flash 3.6, and GestureKey 1.1
Apr 16, 2013 - Three new releases hit the virtual shelves today with new versions of Gestureworks Core, Gestureworks Flash, and GestureKey. We've got some great new features, improvements, and fixes included in these releases - read on for details!
Gestureworks Core v1.1
With version 1.1 of Gestureworks Core, we've improved Leap Motion Controller compatibility with more robust point tracking and now allow for N-points with the Leap Motion Controller.
In addition, there are new features such as the ability to track blob size of touch points and a new mouse simulator mode for simulating touch input in C++, Python, and Unity3D.
The Gestureworks Core Visualizer also gets some new functionality with "pressure" visualization for 2D and 3D points and "shadow sense" visualization when working with the Leap Motion Controller.
As well, we've posted three new tutorials showing how Gestureworks Core and the Python bindings can be used to develop multitouch applications using the open source Panda3D game engine and framework.
Python & Panda3D: Getting Started I (Hello World)
Python & Panda3D: Getting Started II (Hello Multitouch)
Python & Panda3D: Interactive Bitmaps
To see the full release notes for Gestureworks Core v1.1 check out the Gestureworks Core Release Notes page on the wiki, and if you haven't already, give Gestureworks Core a try by downloading the free trial from the Gestureworks Store.
Gestureworks Flash v3.6
The newest version of Gestureworks Flash is now available and adds a number of new features and ten new and improved UI elements and components:
Accordion
Model3D
Drawer
Dock
FlickrQuery
ProgressBar
HotSpot
SlideshowViewer
ScrollPane
ScrollBar
Some of the exciting new features in v3.6 are 2D gesture recognition with the Leap Motion Controller, Starling support, and TweenMax integration.
Here you can see a new Collection Viewer showcasing another great new feature introduced in v3.6, database-driven rendering (the images here are pulled from a CollectiveAccess database):
On the CreativeML and GestureML and side, we've got new and improved CML expression attributes, selectors, and template renderers, and a new open GML binding infrastructure allows use of any framework or input type.
To see the full release notes for v3.6 check out the Gestureworks Flash Release Notes page on the wiki, and if you haven't already, give Gestureworks Flash a try by downloading the free trial from the Gestureworks Store.
GestureKey v1.1
GestureKey is our low-cost Windows 8 utility that gesture-enables virtually any application running on Windows 8 in minutes.
With version 1.1 of GestureKey, we introduce the new Auto Launch feature that will automatically launch and connect to your target application; no more manually selecting the application each time you want to gesture-enable your app!
We've added new input commands such as relative mouse and the SHIFT key, and have also added the ability to print your Gesture Maps.
Check out the full Release Notes on the Gestureworks wiki and purchase GestureKey v1.1 at the Gestureworks Store.
Gestureworks Demos at CeBIT
Mar 4, 2013 - Gestureworks software will be on display at the CeBIT conference in Hannover, Germany starting tomorrow. CeBIT describes itself as "the world's largest trade fair showcasing digital IT and telecommunications solutions for home and work environments."
Our software built with Gestureworks Flash and Gestureworks Core will be in a few different booths at CeBit.
Highlights include the 3M Touch Solutions booth (Hall 15, Stand B16) which will have Gestureworks-built software running on their 46" multitouch displays. (In case you missed it, we recently showed our software and an Ideum / 3M multitouch table prototype in the 3M booth at Digital Signage Expo.)
Also at CeBIT, check out MyMultitouch's booth (Hall 17, Stand H55) where they will be demoing a 4K application built with Gestureworks on a custom-built 4K multitouch display.
You can learn more about the CeBIT 2013 conference on their website.
JFK Assassination Application set V 1.0 with Omnitapps 3.0.8 Interactive set of applications setup in a multi-touch environment about the JFK Assassination
JFK Assassination app with Omnitapps
Screen Media Expo