New Releases: Gestureworks Core 1.1, Flash 3.6, and GestureKey 1.1
Apr 16, 2013 - Three new releases hit the virtual shelves today with new versions of Gestureworks Core, Gestureworks Flash, and GestureKey. We've got some great new features, improvements, and fixes included in these releases - read on for details!
With version 1.1 of Gestureworks Core, we've improved Leap Motion Controller compatibility with more robust point tracking and now allow for N-points with the Leap Motion Controller.
In addition, there are new features such as the ability to track blob size of touch points and a new mouse simulator mode for simulating touch input in C++, Python, and Unity3D.
The Gestureworks Core Visualizer also gets some new functionality with "pressure" visualization for 2D and 3D points and "shadow sense" visualization when working with the Leap Motion Controller.
As well, we've posted three new tutorials showing how Gestureworks Core and the Python bindings can be used to develop multitouch applications using the open source Panda3D game engine and framework.
Python & Panda3D: Getting Started I (Hello World)
Python & Panda3D: Getting Started II (Hello Multitouch)
Python & Panda3D: Interactive Bitmaps
To see the full release notes for Gestureworks Core v1.1 check out the Gestureworks Core Release Notes page on the wiki, and if you haven't already, give Gestureworks Core a try by downloading the free trial from the Gestureworks Store.
The newest version of Gestureworks Flash is now available and adds a number of new features and ten new and improved UI elements and components:
Some of the exciting new features in v3.6 are 2D gesture recognition with the Leap Motion Controller, Starling support, and TweenMax integration.
Here you can see a new Collection Viewer showcasing another great new feature introduced in v3.6, database-driven rendering (the images here are pulled from a CollectiveAccess database):
On the CreativeML and GestureML and side, we've got new and improved CML expression attributes, selectors, and template renderers, and a new open GML binding infrastructure allows use of any framework or input type.
To see the full release notes for v3.6 check out the Gestureworks Flash Release Notes page on the wiki, and if you haven't already, give Gestureworks Flash a try by downloading the free trial from the Gestureworks Store.
GestureKey is our low-cost Windows 8 utility that gesture-enables virtually any application running on Windows 8 in minutes.
With version 1.1 of GestureKey, we introduce the new Auto Launch feature that will automatically launch and connect to your target application; no more manually selecting the application each time you want to gesture-enable your app!
We've added new input commands such as relative mouse and the SHIFT key, and have also added the ability to print your Gesture Maps.
Check out the full Release Notes on the Gestureworks wiki and purchase GestureKey v1.1 at the Gestureworks Store.