A female Arctic mermaid, more or less the same as a male just smaller tusks, hairier and duller colored, though both sexes are capable of breastfeeding. The females have a slightly smaller nose as they don’t display the same ways as the males
seen from Estonia
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A female Arctic mermaid, more or less the same as a male just smaller tusks, hairier and duller colored, though both sexes are capable of breastfeeding. The females have a slightly smaller nose as they don’t display the same ways as the males
My OC Tezra~ ✦ my gator-girl.
Her hair style inspired by my fave video by Doechii
Gonna design some monster clothes with Basil as my model. A boy! And some progress sketches.
Of Gods and Men - Chapter 1
first in my very long and convoluted dc universe asdfghjkl
https://archiveofourown.org/works/30132330/chapters/74226795
Ohay, so I have a headworld and I have trouble getting stuff on paper (or the digital equivalent) so let's just stream of consciousness this and hope that I can get some down. No editing, we die like men.
So the basic premis of this world is that a massive magical explosion went off and completely irradiated everything in toxic levels of magic. Magic permeates the air and in general works like mutagenic radiation with some bonus life magic thrown in so things are less likely to die when exposed. Basically accellerates evolution like woah and makes things more an more improbable the more intense the aerosoled magic is cause it is helping sustain the life and power of whatever's there.
Because the explosion (bomb? portal? nuke? accident? who knows!) happened in a certain place, the levels of magic vary by location in a graduated way - closest to the epicenter is just a wild permian soup of elemental storms and masses of the craziest single-celled life that anything that can survive the elements long enough quickly turns into.
Next up is dwarf lands - the different areas are named for the demihuman races that tend to live there, and are each zones of the concentric sircles of the blast radius, with some variation from the weather patterns moving the edges around. Dwarves are the descendents of those lucky enough to be far enough away to survive the initial blast and smart enough to go underground to escape the worst of the radiation. Go deep enough and the rock and dirt will work as well as a lead shield for more conventional radiation. Dwarves venture up for sustenance and salvage when they have to, but keep to the depths as much as possible. underground, they have about halfling levels of ambient magic, which is much more survivable. Above ground it is a lush wilderness of uncagorizeable life, nothing staying the same long enough to be classified as a "species". It is extremely dangerous, the magic levels enough to quickly warp anything exposed for more than a few minutes. Dwarves wear hazmat suits and pass through many levels of decontamination when they have to go aboveground. It's post-apocalyptic like woah. Anything they bring back has to be extremely thoroughly examined and rather than risk eating anything directly they prefer to more safely decompose it in a low-magic environment and grow fungus and the like on the resulting compost. This will kill or render harmless most of the potential dangers that could be in the mutated lifeforms.
Gnomes life in a comparably survivable magical grade, though that is debateable as they still have to go to extreme measures to survive. Gnomes basically have to use up as much internal and ambient magic as they can, or they explode. This is actually an adaptive defense mechanism, as it prevents the gnome in question from mutating too far and posing a risk to those around them. Elves, on the other hand, are in a much safer zone. While there can still be monsters roaming about, the occasional wild magic storm, and elves are much changed from what they once were, they are adapted to their magic level and secure where they are.
Halflings live in areas where there is only a small magic boost. Enough to make life easier and things grow better, but not enough to change things significantly. They are descendants of gnomish ancestors that migrated away from more volatile environs and those from dwarvish lands that fled soon after the initial blast rather than hunker down and adapt.
Orcish land is somewhere around the same level of magic as there was before the blast. As such, they are the least changed from the magical radiation, though their society has adapted due to the early lack of contact with the rest of the world's populace, not to mention the apocalypse itself.
Out past the orcs is a no-man's-land. While the explosion caused an overall increase in the level of the world's magic, it was preceeded by a vacuum that sucked the original magic towards the epicenter. While magic can be a force of destruction, it is also the origin and sustainer of life and everything needs some level of it as much as a person needs water or air. While one can exist in a magical desert for a period of time, it is extremely temporary and akin to fasting or holding one's breath. The length of time one can spend in no-man's-land is highly variable, and doing so is inadviseable especially without heavy precautions. As the border of this zone in particular is both stark and volatile, people living within a few dozen miles of it risk the weather bringing death storms with it.
Aurel, Society Enforcer
Ahhhh, I want to thank @daddyschlongleg so much for bringing my vampire boy to life. He’s a very self-indulgent OC so I’m so glad to see such lovely art.
Aurel belongs to a headworld of mine, and he’s an Enforcer for vampire Society. He’s too old to bother using his original surname anymore, and unapologetic about being a villain. I love him.
I commissioned the amazing @antaarf for my vampire OC by the name of Aurel, and I am absolutely in love with the piece and their work and design.
This sharp, angular boy is for a head world of mine I hope to write more fully in the future, and for now it’s nice to have a proper face to put with the character.
Once again Antaarf, thank you so much for doing this amazing commission, I love him!
Centaur design mostly for fun, though I could develop it more for my lore/worldbuilding. Mostly just a warmup exercise
Idk how the fuck they evolved like this or if I’ll keep this design but. Their human parts are for grappling easier, I have to think how they eat though or graze. I could do andalite stuff and they eat through their hooves but that’s too weird I feel like for such an earth based biology thing. Maybe they farm or hunt more than graze, but I have to think on what their diet would be. I’m guessing mostly grass but supplemented with other food, they’re probs smaller than normal horses because of this
Not sure why they have the human part yet, but maybe to fight each other in displays better/grapple better like a kangaroo ? Will think on this
Edit to display the female, mostly the same but has nipples and a pouch
Honestly. They may be marsupials to hold their young who are more helpless than horse young because of the human part