Once again I am drawing the forbidden girls
(for those less familiar these two are for a game I won't be getting around making to for a long time but I can never stop thinking about it)

#dc#batman#dc comics#bruce wayne#tim drake#dc fanart#dick grayson#batfam#batfamily



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Once again I am drawing the forbidden girls
(for those less familiar these two are for a game I won't be getting around making to for a long time but I can never stop thinking about it)
Mydhilde...
So this is a topic we’ve been needing to cover lately. I wanted to wait for the appropriate time, and while Wonder Wickets is in a calmer moment, I think now’s about right.
When I (Nick) started Mydhilde, it was mostly a learning experience, but over time, it grew into a larger, more serious project. I even pulled @wolfram-william in as my co-writer / co-dev and threw down my own funds to launch Rightstick Studios as an official business.
I didn’t realize it until a few months into working on Wonder Wickets, but Mydhilde is a whopping mess, and I had no idea what I was getting myself into. I set myself up to make a game far larger than I could handle, we could never settle on concepts and mechanics, and I threw myself into a never-ending spiral of re-making everything from scratch (I was on the 3rd re-make of just about every system in the game).
The reality is that as much as we treated Mydhilde as a professional project, it was never going to become anything more than a hobbyist project.
That being said, Mydhilde is not dead, but being shelved for a while. When we’re done with Wonder Wickets, Rightstick Studios will be moving away from Game Maker: Studio and starting work on another game title, in a different engine. William and I both want to return to Mydhilde someday, but we want to have more resources and manpower before it comes back to life.
Since Mydhilde will most likely change a lot when it comes back, I’ll probably share a bunch of the concept art I have laying around for funsies.
I’d also like to say THANK YOU to everyone who supported us during Mydhilde’s development, and I hope that Mydhilde fans decide to stick around for our other games.
Until next time, take care! ~Nick
Forbidden Daughter
(outfit inspired by my end-game Elden Ring build)
get yourself one of those swampy, toothy, mushroom-crazy kind of gf's
Don't mind her, juuuuust picking some forest herbs, nothing more, cya, bye, have a nice day.
Mydhilde is a forbidden topic while it's in development limbo, but I still cant help but think about it ALL THE TIME
so I drew a few Eily sketches to tide me over for a little longer.
Mint pie...
Memoriam of Dead Games #11: Mydhilde
What started off as a simple game as my entry into making games in Game Maker Studio rocketed off to becoming my largest game I ever made (will make?). An open-world action survival RPG requires a lot more assets than I could comprehend, and even though I made huge strides in game development during its lifespan, I also entered a non-stop loop of remaking entire systems from scratch, and even completely remade the game after a year into development.
I took a break from it to work on Wonder Wickets, but after two months of working on that, I realized Mydhilde was never going to be finished at the rate it was going, and I put the game to rest.
Mydhilde is definitely not cancelled, just shelved. Next to “KNICK!”, it’s one of my two magnum opus titles, and I like to look at every other game I make as a build up to eventually bringing Mydhilde back to life.
There’s SOOOOO many good snapshots and gifs of Mydhilde, but here’s the top 3 that represent this game:
Looking back at the difference between my last few Flash games and Mydhilde makes me realize that the move to Game Maker Studio was the best move I ever made, and I probably should have made it years sooner.