Today, June 28th, is my birthday!! 🎂🎉
I'm now just an year younger than Arthur and Fay 🤭
I want to take the opportunity to market my games a bit!
It'd mean a lot if you played them! 😊
One of my 2 most popular games!
Where Winter Crows Go tells the story of a very burnout person going on a skiing holiday only to get trapped in a blizzard and having to spend a week in a cabin in the middle of nowhere with a seemingly kind stranger... unless they want to freeze to death.
This is a horror-mystery romance story with 3 different endings. You can choose to play as the canon protagonist, Aspen, or as your own character; but only Aspen will show up as a side sprite.
I recently finished a Latinamerican Spanish translation for the game too! It'll be released sometime before July 15th, 2026.
Probably my most popular game, so far!
Set in the same fictional country as Where Winter Crows Go (Cedaria), Killer Trait tells the story of a police officer who works as a criminal profiler, but actually dreams of being a detective (and is very close to reaching that dream)! However, after a certain betrayal, the protagonist has no choice but to join forces with a serial killer... a serial killer that only targets criminals.
Killer Trait is currently in development and will have a new demo (the last demo) released sometime in 2026. This demo will contain the first 4 days/chapters and stop right before the player enters one of the 3 routes: green route, red route and blue route; which are tied to the protagonist's anger. The full game will have 6 endings (2 for each route) and a total of 11 days/chapters.
You can choose to play as the canon protagonist, Fawna, or as your own character; however, only Fawna will appear as a side image sprite and in CGs where the protagonist is meant to be shown.
Fawna is a lot more involved in the story than Aspen was in WWCG, which is why she appears in CGs. It's also why certain details are different if you play as Fawna compared to if you play as your own character (for example, Fawna will always dye her hair pink and she can't have cow's milk in drinks 'cause she has a food intolerance to it).
This game will also be translated to Latinamerican Spanish, but at a later date; once the full game has been finished.
Reynard is a very short kinetic novel set in the same fictional country as Killer Trait: Cedaria (it was made for a game jam where the limit was 1k words, which is why it's so short). It functions as a sort of spin off, since Carl appears in Killer Trait and Fay makes a "cameo" as well.
Essentially, Reynard is a job interview. Carl is getting interviewed by Fay, a private detective, for an assistant job. However, this interview is stranger than one would expect...
Reynard also functions as a prequel or "introduction" to an upcoming game of mine called Mystic Cipher; which hasn't been released yet.
Mystic Cipher is an upcoming RPG Maker game about a paranormal detective (Fay) and her assistant (Carl) solving supernatural cases. It also takes place in Cedaria.
This is one of my dream games; I've always wanted to make a detective-like game, especially with a pixel art aesthetic.
It will be divided in different episodes. Meaning, each episode will be a different game. I wanted to structure it like this so it'd give me an excuse to have an episodic game series.
Episode 1 will be centered around an odd hotel.
I've only made visual novels, so far (well, KINDA, but I'll talk about that below), so it'll be a new experience for me.
Since I'm currently working on Killer Trait almost exclusively, Mystic Cipher's demo will take a while to be made. Sometime between 2027 and 2028, we'll see.
Potion Pleasing is probably my most ambitious visual novel, so far. It has an original soundtrack, a very immersive UI that even has a glossary and plans for a mini-game that will tie directly with the story and condition certain endings.
It's set in a fantasy universe called Essentia and it tells the story of a shy potter who's desperate to get her hands on a very special potion from an infamous witch. The potter is a big pushover, while the witch doesn't really like following rules. What could come from both of them meeting?
Unfortunately, because of how expensive this project is to make (mainly for the background art and mini-game stuff), Potion Pleasing is currently on hiatus. I'll most probably go back to it once Killer Trait and Mystic Cipher have been finished. But you can currently play the demo!
Azure Flame is a shortish kinetic novel set in Essentia, the same universe as Potion Pleasing.
It tells the story of a gay AND ace couple who face discrimination for being of different species (Carmelo is a dragon while Vance is a hybrid of dragon and wyvern). There's also a bit of homophobia, but mainly from Carmelo's father.
I've always loved dragons and what better than having gay ones? I became really attached to these characters so they'll probably make cameos in other projects that take place in Essentia.
Another short kinetic novel! But this one takes place in Cedaria. You might have already guessed but, basically, all of my stories with more of a "modern take" take place in Cedaria while those that are fantasy (because of witches, dragons and the like) take place in Essentia.
Petrichor is a very, very personal game to me because it tells the story of a woman coming out as ace to her boyfriend. It's... a sort of fantasy of mine. I'm a graysexual person (leaning heavily towards the asexual side) who wants to have a romantic relationship, but am very afraid and self-conscious about whether that will ever be something possible for me.
Hummingbird's Crown initially was born as a project for the Otome Jam in 2022 made by Fable Novel. Fable Novel was a small group I was a part of in 2022 where we created Detective Gidget, Hummingbird's Crown and Panacea: Rebirth.
Sadly, because our goals weren't very compatible long-term (basically I wanted to sell games in the future and my other teammates didn't) the group was dissolved amicably and I ended up getting the ownership for Hummingbird's Crown (for which I wrote the whole story and created the characters) and Panacea: Rebirth (this one was my project from the very start).
Hummingbird's Crown is a mystery otome game with a time loop! I've always wanted to write a time loop and this was my first try at one. It's not perfect (well, no game ever is, really) but I had a lot of fun working on it and was very, very happy to write an otome game where 3 of the characters are on the ace spectrum. Lonan especially deals with acephobia in his own route and that was something I wanted to tackle because acephobia is very real and a lot of people don't realize how harmful it is.
Initially there was a plan for an Invar route, but I cancelled it because the group had dissolved and I didn't really feel much motivation afterwards... but I'd like to make another game with Invar as a love interest at some point. We'll see!
A lot of people don't know this but Panacea is actually my true dream project. Yes, Mystic Cipher is too, in a way, but Panacea is the main reason why I wanted to make games in the first place. It's a story that takes place in Essentia, just like Potion Pleasing and Azure Flame.
Remember when I mentioned above that I KINDA only made visual novels throughout my whole indie dev career? Well, the KINDA is because, initially, I made a short RPG Maker demo for Panacea around 2018. It was not very popular and I lost a lot of motivation after seeing how badly it had flopped... HOWEVER, in 2022 I decided to remake it as a visual novel for Spooktober.
It has a few things that I'd probably change now, but I'm still super happy with the outcome and seeing these characters in a game again made me super happy.
Panacea: Rebirth is a sort of... prequel? Prologue? To a story I want to tell. A prologue to my dream project. It's the story of a sickly girl with alchemist parents who's very lonely and who frequently escapes into the forest to meet her best friend: an owl deity. Sadly, at some point, she gets turned into a vampire... and she vows to find a panacea that will turn her back into a human.
It's already been 8 years since my first try at telling this story and 4 years since the second try. I want my third try to be the definitive one, if possible, which is why the main project for this story will most probably take a while to see the light. I'm making other games first because I want to gain more experience and insight into how I could make this project a reality.
I'm still unsure whether Panacea will end up being a visual novel or an RPG Maker game, but it's an answer that will come to me eventually.
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Thank you for reading until the end! If you decide to play any of these projects, please don't forget to leave review and/or comment; it means a whole lot! ❤️
You can find all of my games in itch.io!
PS: Where Winter Crows Go and Killer Trait will eventually be on Steam but it'll take a little while.
Apart from Killer Trait, I've been working on another project called Mystic Cipher. Here, Carl is the deuteragonist!
It's still very, very early in its stages but the 2D and pixel sprites for the 2 main characters, Fay & Carl, are done as well as the tilesets for Fay's office.
Mystic Cipher takes place in the same universe as Killer Trait and Where Winter Crows Go; that is, in the country of Cedaria.
Though it'll be a long while until Mystic Cipher is released, you can play Reynard, which is a short prequel game to Mystic Cipher. There, you play from Fay's POV who's interviewing Carl for a job.
I'm planning to release the recorded interviews of Crowe & Oz (currently only available on my ko-fi shop) on itchio as well; and they'll be on Christmas sale too (just like WWCG & the artbook)!
Speaking of character interviews... would anyone be interested in more of my OCs having recorded interviews?
They'd also come with a PDF (just like Crowe's and Oz's interviews) so that they can be read as well (plus some little doodles that the characters themselves draw while answering some of the questions).