Nindoru, Guhdggi
Image © Paizo Publishing, accessed at Archives of Nethys here
[I'm going double time with sponsored posts for a few weeks; I have a lot of people who want monsters, and my production schedule still finds 3/week the most comfortable. First up, another nindoru retro-conversion for @justicegundam82. I assume the name rhymes with "budgie". The guhdggi is dramatic evidence of Paizo's philosophy of higher numbers in PF2e than PF1e. I removed the extra damage dealt by its weapons of ruin, and it still has the damage output of a CR 8 monster at a CR 5. I assume the terrible speed is supposed to help mitigate that; I also lowered the AC below CR standard, the same way PF1e does for a lot of animals with high damage outputs. Of all the nindoru, the guhdggi has probably my favorite design; it's so delightfully, creatively wretched.
If you'd like to join @justicegundam82 in sponsoring your own monsters, or just want to help a girl out, consider joining the Creature Codex Patreon here]
Nindoru, Guhdggi CR 5 CE Outsider (native) This horrific creature looks something like a bipedal frog the size of an ogre, with milky eyes and spindly arms. It carries two broken spears which it uses as hiking poles, and a tangled cage made of wicker hangs on its back. Tendrils of black hair dangle from the sides of its mouth, and when it opens its mouth, the thing reveals a humanoid head peering from inside the thing’s throat, nestled amid tangled hair and blood red butterflies.
The guhdggis are the nindoru that represent the cycle of journeys. No journey ever truly begins or ends; a person travels throughout their life both physically and mentally. Guhdggis form from the corrupted souls of pilgrims, those who went on the same journey through multiple lifetimes and eventually became disgusted with the outcome. As if to punish them for rejecting the serenity of travel, guhdggis have twisted legs and walk very slowly, trusting to poles to keep them upright and moving forward.
Because of their shambling gait, guhdggis are envious of those who can travel more freely, and often set up ambushes along roads or near the sites of pilgrimage. The second head inside their mouth can spew a cone of soul butterflies with razor sharp wings, and the hair that grows from it is disturbingly prehensile. A guhdggi usually opens combat by grabbing a weak-looking opponent with their hair and then traps it in the wicker cage they wear on their back. Inside the cage, a creature’s mind is torn apart as the guhdggi reviews the places it’s been, a psychic presentation that ends with the trapped creature’s death or escape. Guhdggis use their walking sticks as spears to impale stronger foes, and use their spell-like abilities to bring enemies down to their lurching speed.
Most guhdggis are filled with wanderlust, and so rarely remain in one place for too long. Their perambulations are faster than their slow gaits would suggest, as they have the magical ability to pick out trails and carve their way through the wilderness. Other nindoru often accompany them on these journeys, looking for new victims to kill and places to despoil. Tangles of cords affix broken tools, items and souvenirs to a guhdggi’s body; a guhdggi can use its ties to ruin to conjure just the right item if they need one. As they are always on the move, guhdggis have little interest in large showy treasure, but they do collect small tokens of the victims they slay.













