what we think abt the wind waker design chat

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what we think abt the wind waker design chat
finally made a william design im happy with!!!! design explanations beeelloowww!! beeteedubs if you want to check out my other redesigns ive done, i got circus baby, funtime foxy, funtime freddy, and ballora!!
i made a bunch of pfps of my majoras mask designs for a wack ass DnD homebrew campaign. feel free to use em as long as u give credit <3
circus baby redesign! i redesigned every canon sister location animatronic except ennard and the little freaks (biddybabs n minirinas) so go check out my previous redesigns! feel free to use this with credit :)
if you want to see more fnaf redesigns let me know! now onto the explanationnn
ballora redesign!!! feel free to use the redesign (w credit pls :o]) long explanation below!!! rest of the sister location animatronics coming later, lmk if u guys wanna see any more redesigns :)
so… im normal, obviously…
Anyways. I have a general idea on how every part of the FNaF (and subsequent related media) animatronics work. The one thing that tends to be a reach in my brain is ANIMATRONICS WALKING.
so here’s my theory/redesign on how this works!!!
(warning, this is a brain dump i wrote at midnight, so it may not be fully coherent! additionally, im not a mechanic nor do i have any mechanic/engineering experience. i just likea da robot)
i find the walking a bit hard to make realistic. around the 1980’s larger animatronics weren’t walking at all, and we’re only recently starting to make good walking robots. historically animatronics have been held in place via stands… so.
with walking, there are a lot of things to be considered. technology constraints, movement systems, balance, etc etc.
for technology constraints and movement systems, we have to look at how animatronics of this time typically function. they are powered by hydraulics (bursts of air), which requires gas and gas canisters. the mechanics of the hydraulics are connected to a computer, which up until recently (when chuck e cheese got rid of EVERY SINGLE ANIMATRONIC 😐) used pre-programmed floppy disks to run their movement.
a walking animatronic (powered by hydraulics, which is a technology constraint of the time) would need all of this to be INTERNAL. so along with all the other internal stuff like the endoskeleton, support layer (typical for more period accurate animatronics), hydraulics, you’re also adding a COMPUTER and a GAS CANISTER. this would, of course, make the animatronics quite heavy.
with these constraints in mind, here’s how i think walking would work. first, the animatronic would need to have its weight redistributed. the computer would be in the lower chest near the pelvic region, since computers are Heavy and it needs as much support and room as it can get.* the gas canisters would either just be stored in the legs, or both the arms and legs, though the latter might result in it being more top heavy which is not what we want.
*additionally, animatronics are large, and children (the target audience) are small. if they have an internal sound system, the sound system would likely come from the computer as well, which basically puts the sound at a child’s level, which adds to the benefit of it being lower in the body.
we need the weight evenly distributed so it can properly balance. it would be easy to just give it wheels or have it shuffle without picking up its feet, but we something that can WALK. so. you know what ill just make a diagram of my conclusion
thank you freddy!
now. this may seem like a simple conclusion. but it took a while for my brain to accept it since it had to consider Every Single Other Factor Beforehand. For Example:
1. how the joints work (the knee, pelvis, abdomen, and ankle are sliding joints, i think is what they’re called…)
2. how they know where to move (like how an npc moves in a video game. they have a predetermined path coded into their computers, and stop when an obstacle is in front of them)
3. how they return to an idle position (instead of stopping the walking code entirely, they run a different code which brings them back to an idle stance instead of stopping them mid walk, which could leave them off balance)
4. how the hydraulics work (gas and servos that control gas output)
5. things that i could’ve potentially gotten wrong (step four of the diagram when the opposite leg swings up, weight distribution, how joints work, etc etc cuz im not an engineer or a mechanic)
6. alternate solutions (“why not servos for all movement?” unrealistic for 1980’s animatronics. “why not ball joints?” cuz ball joints ain’t gonna work here. “why don’t they have some of these features in game?” scott didn’t do research on how animatronics work in 2014. “why can’t they just be powered by the ghosts?” they can, this is specifically pre-ghost, since it’s implied in fnaf 1 and 2 they were able to walk before being possessed. id imagine being a ghost would just allow for control of electrical impulses, which would make the computer essentially useless since controlling electrical impulses means controlling the movement. the gas canisters would still need to be refilled though!)
Okay. That’s all. Let me know if you want to see more (there is always more) or you want to critique this or if you have any ideas. Love you!!! Bye!!!
funtime freddy redesign! more redesigns coming later!! feel free to use it w credit!! explanation beloooww
i made a skyward sword link redesign a few months ago n i didn’t like it!!! so here’s a specially dedicated redesign for skyward sword linky :o]
explanations n changes below! please lmk who else you’d want to see redesigned!!