Look, all I’m saying is that there’s a lot of Bravely skills that could be implemented into a Fire Emblem Heroes setting in interesting ways
... aaaaand I just love drawing bravely jobs;;;;
Anyway, I’m gonna yell about their skills and such under the cut
Oboro (Dutiful Guardian) (Lance/Armoured) - (One of Takumi's retainers. Found she is apt in the unique soul-powered skills of the Guardian Asterisk. Appears in Fire Emblem Fates.)
Weapon: Another Mind (Mt = 14 (User's movement treated as flier. Grants Spd+5 when unit initiates attack.))
Assist Skill: Soul Mirror (Target ally reflects all physical damage onto the attacker at half damage for the rest of the turn.)
Special Skill: -
Skills:
A -
B Possession (Control a defeated enemy unit (inherits unit's HP, does not exceed max hp of possessed unit). Lasts up to 3 turns, or until HP reaches 0. If target's HP reaches 0, this unit is also defeated. (Skill cannot be inherited).)
C Soul Boost 3 (Grants user and adjacent allies Atk/Def/Res+2 at the start of each turn.)
"I'm not too keen on the idea of possessing people, but... I'll do what I must to protect everyone!"
Minerva (Vampire Dragoon) (Dagger/Infantry) - (Princess of Macedon. Now holds the Vampire Asterisk, wielding the Genome Drain ability. Appears in Fire Emblem: Mystery of the Emblem.)
Weapon: Blood Dagger (Mt = 13 (After combat, inflicts Def/Res-5 on foe. When unit initiates combat, adjacent allies receive Atk+3.))
Assist Skill: -
Special Skill: -
Skills:
A Blood Thirst 3 (Unit recovers HP = 30% of damage dealt to an enemy.)
B Rise from Dead (When HP reaches 0, there is a 15% chance of reviving at the end of the turn with 25% HP. (Only if other units are alive).)
C Genome Drain (When privy to a Special or Assist Skill, this unit inherits the skill for the rest of the battle. (Replaces any assist/special skills this unit may have initially).)
"I've been informed that 'vampires' are creatures who prey on human blood. I assure you; I do no such thing."
Hector (Ostian Templar) (Sword/Armoured) - (Brother of Marquess Ostia. Possesses the Templar Asterisk, and is well rounded in it's abilities. Appears in Fire Emblem: The Blazing Blade.)
Weapon: Lightbringer (Mt = 16 (Enables counterattack regardless of distance to attacker.))
Assist Skill: -
Special Skill: Radiant Blast (Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def).) (Cooldown count = 4)
Skills:
A Critical Amp 3 (Increases calculated damage dealt from unit's special skill by 30%.)
B Default Guard 3 (If unit receives consecutive attacks, damage from second attack onward reduced by 80%.)
C -
"I've gotten quite fond of this armour. I feel like I could take on anyone or anything!"
Boey (Novis Summoner) (B.Tome/Infantry) - (A mage of Novis. In possession of the Summoner Asterisk, he learned of a different type of magic. Appears in Fire Emblem Echoes: Shadows of Valentia.)
Weapon: Girtablulu (Mt = 16 (After combat, all enemies adjacent to the target receive 20% of the damage dealt, all enemies 2 spaces away recieve 10%.))
Assist Skill: -
Special Skill: Hresvelgr (Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Res).) (Cooldown count = 5)
Skills:
A -
B Summon in Pinch 3 (When unit's HP is below 40%, grants Atk+7.)
C Convert Magic (When attacked by magic, this unit's cooldown counter is accelerated by 1.)
"I first summoned Girtablulu in a dream, in a place I had never seen before. The sky was black, but the dusty earth was such a bright silver..."
So I picked up my FGO account again and started the story where I left off, right at the start of Babylonia and MMMMM DO NOT LIKE the sprite they use when Mash is dreaming and is visited by ‘Dr Roman’.