A typeface five years in the making, Google Noto spans more than 100 writing systems, 800 languages, and hundreds of thousands of characters for users worldwide

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A typeface five years in the making, Google Noto spans more than 100 writing systems, 800 languages, and hundreds of thousands of characters for users worldwide
How many glyphs are there in a Chinese font set? Does Chinese have “serifs” and “sans-serifs”? What is the Helvetica of the Chinese font world? We’ll answer all these questions and more as we cannonball into the deep end of East Asian typography. | Tags: Typography, Fonts, Global Influences
After some time a new entry :)
Interesting article I found during my research for hebrew
Latin should have such marks. We should add another layer to text reading, just for fun. Everyone loves singing :)
Awesome resource for languages and scripts!
Really interesting map of language features in Europe (extracted from On Diacritics by D. Březina) It is in German, however.
Heh, maybe next script coming up to Unicode? :)
Anyone who's studied Korean or lived in Korea even for a short time probably knows some basic facts about Hangul. Hangul is the phonetic Korean alphabet, developed during the Joseon Dynasty in 1443...
http://typophile.com/node/56487
– Korean type design discussion @ Typophile
http://www.keytokorean.com/resources/fonts/heres-where-to-find-hangul-fonts-and-a-look-at-why-there-arent-more-of-them/
– Problematics of Hangul design
http://www.w3.org/TR/klreq/ – Requirements for Hangul text layout and typography
Links about Korean Hangul font development – things to process after a lecture by John Hudson about problematics of adjacency in typeface development. (http://tiro.com/John/TypeCon2014_Hudson_DECK.pdf – Please, respect copyrights!)
Today, Hangul characters are encoded separately under Unicode codes and that means that all possible character combinations make about 11,200 different unique positions in total.
Despite Hangul's essential simplicity, creating such a font makes from designing a font a serious nightmare. However, maybe there could be much easier way to do it.
Using a components-based system design seems much more logical to me and theoretically even simpler (practically, there are many technical obstructions to be solved). Of course, there is still a need to care about character compositions and avoiding collisions of components and so on, but still – in comparison with designing each of 11,200 different compositions which are combined from 2–4 of 24 basic characters in a square format using simple composition principles, this solution looks eventually far better to me.