I structured my HC's over the lyrical ost's of the game (Find Your flame and It Doesn't End Here)
All the robloxians that end up in nullscape died at some point. And the major thing that correlates them is their greed and desire over something (e.g. material greed, a desire for a role or seeking a dream).
Diver was a Rogue in a RPG experience, due to their association to a thief group their sentence when caught was the guillotine. That's why they don't have their head.
Grappler was an experienced parkour player. But when accidentally falling into their death they didn't respawned back into their usual lobby.
Spirit was a sailor from a Pirate RPG, he aspired to be more than a mere member of the crew so he planned alongside his mates a mutiny. Unfortunately his plans were cut short, and he got sent to dive into the deep sea below.
Charger was a tryhard player from those Anime Fighting Games. Their streak of victories finally crumbled and with their pride shaken, they got left to perish on the battlefield.
Glider was an engineer from a Steampunk themed RP, she always wished to explore the skies in an airship like the nobles, but without any access to such, she built her own glider. But just like Icarus she reached too high for her own safety.
Extra stuff to train character shapes and designs for Wanted and Prisioner.
I haven't planned any big lore plot for them, maybe VB is intrigued by players in general and Diver was the one who happened to reply to that interest.
Sketchy version because I also liked it.
These were meant to come first but I really liked VB and Diver one.
Now for the design rambles:
All the enemies were made with the idea that they were or still are robloxians in a way.
Bell is inspired by the iron maiden due to shape and the possibility that there's something alive inside of it.
Operator is very much like its usual self. Wires come out from where its legs could have been.
Telefregger looks like Spongebob, just because I discovered that it used to use Bob's walking sound. It deserves to have its whimsy.
Sigil reminds me of angels, despite attempting to look holy the void taint is still present.
Cadence clothes were meant to be a mix of a dress and a suit with a touch of opera goer, not very visible but eh...
VB is still the same. Finding references for them is really hard man...
Kolóna is a pillar filled with fire.
Flesh upper part is the same, the extensions are made of bones and remains of victims attacked by it.
Springer doesn't change much. Pink bow referencing the rare sightings of it with this bow.
I didn't have anything in mind for ICBM at first, I doodled it with some military goth clothes in mind.