She couldn't simply surrender what had been the very essence of her life, the one thing that no one was supposed to have the power to take away from her. Her freedom? Nobody was acutally free. Her love? She could find a way to cope with it. Her child? A heart-wrenching sacrifice, but she could endure it.
Yet, this vital part of her, this very core of her being – she would never allow anyone to snatch it away.
And that marked the tale of a parasite.
Of a Patron and Its Chains is a 18+ interactive fiction in a fantasy and steampunk setting inspired by the worlds of The Witcher Series and Fullmetal Alchemist. You are a seasoned hunter tasked with tracking and eliminating dangerous supernatural threats. However, your story takes a turn when you decide to become also a pactbearer.
In this realm where the intricate dance of magic and technology creates a canvas of possibilities, one could easily envision an idyllic existence.
The ability to traverse into other realities, though often at a steep cost, promised rapid advancement that could border on madness. Yet, amid these innovations and developments, lurking dangers remained ever-present. The very act of opening portals to other realms could inadvertently usher in creatures not meant for this world, seamlessly intertwining them with reality.
It was a world where the choice was to either be the hunter or the hunted, and most succumbed to the latter fate. However, your father instilled a different path in you. As a hunter of those creatures, he ensured you absorbed all the survival knowledge you needed before eventually got wrongfully accused and executed, a tragic turning point that reshaped your plans. Rather than simply following in his footsteps to become a hunter, you decided to become a pactbearer.
Summoning a Patron, a legend from diverse worlds and realities, your mission was to unite with fellow pactbearers. Together, you would confront an encroaching evil, all while seeking the fulfillment of a cherished wish granted by a god. Yet, even with the support of numerous companions and your trusted Patron, each victory over a monstrous foe revealed a looming threat waiting just beyond the horizon...
You are the hero... right?
This is an 18+ interactive fiction that is being written on Twine.
be a hunter that kills monsters or embroils into unwanted drama
fully customizable mc from appearance, pronouns and personality
several sidequests to develop your skills as a hunter (includes: Possession, Witches, Ancient Beasts and more)
a beastiarium with further information to every creature you meet on the way
the big world of Vestria & Co. with a lot of lore that you can all uncover - or not!
a cryptic voice inside your head that occasionally breaks the fourth wall
meet the other pactbearers and their patrons and decide what relationship you want to have with them
choose what animal-form your patron is going to have
a total of six companions (including your patron) who will be with you a majority of your journey
all of them are romancable, plus a hidden romance option for those who can be patient
figure out the truth of your world, or fail to do so - there is no right or wrong
CONTENT WARNINGS: depicitons of death, violence, mental illness, gore (in the territory of body horror), animal cruetly and death, abuse, pornographic content, strong language
CURRENT WORD COUNT: 21000+
but nothing demo ready yet
In ancient tomes and tales, Chulainn stood as a formidable legend — an indomitable hero whose laughter echoed in the face of enemies and even death itself. They reveled in the thrill of combat, never yielding without a proper battle. Yet, such was the image you held dear until the moment you summoned them into your realm, making them your esteemed Patron.
The being before you shattered the illusion you once cherished. No longer did they exude the vigor of a warrior; instead, bitterness clung to their spirit, entwined with a profound disdain for the world and all its inhabitants. Longing for the solace of death they once fervently evaded, Chulainn relinquished their ardor for combat, dismissing it as a hollow pursuit devoid of significance. As a consequence, their role as your Patron proved less than… helpful.
Nevertheless, a flicker of optimism lingers within the depths of their desolate heart. Perhaps, against all odds, you possess the power to reignite the flames of purpose within them, offering a renewed sense of hope and the chance for a remarkable new beginning.
✸ Lysander/Lysandra (M/F)
Within the illustrious court of the High Queen, there exists a figure of great repute: Lys, a distinguished servant renowned for their unparalleled ability to fulfill any given task. Their name has become synonymous with perfectionism, as they consistently meet and surpass the lofty expectations placed upon them. The mere mention of their name evokes awe and respect throughout the courtly corridors.
Alas, despite their esteemed standing, Lys remains a figure of divisive sentiment. Whispers and murmurs abound among their colleagues, swirling in a ceaseless cycle of gossip. Tales of their rigid and occasionally insolent demeanor dominate these conversations, yet there is another facet that elicits both awe and envy in equal measure. Lys possesses an unparalleled loyalty to the High Queen, a level of devotion that others find almost unattainable.
Yet, the reality surpasses the worst of these rumors. Lys' nature transcends the bounds of mere unpleasantness, particularly in their interactions with you. Adding fuel to the fire, they perceive you as a sort of rival, amplifying the tensions between you. One can only wonder if it is merely a facade in an attempt to hide their weakness or the reality of their identity.
✸ Holographic Entity "Holly" (F)
Holly, the Patron of Lys, assumes the guise of a long-haired housecat, but her true essence hails as a revolutionary from a distant reality, a realm of unparalleled advancement far beyond the scope of Vestria. For Holly, her presence in this foreign world feels akin to embarking on an elaborate holiday excursion plucked from the very pages of historical books she once heard of. Her insatiable curiosity serves as the driving force behind her existence, propelling her to seek new experiences and infusing every interaction with a buoyant energy that suggests no challenge is insurmountable.
Unafraid to vocalize her thoughts and opinions, Holly fearlessly shares her insights, even when they clash with those of her companion, Lys, particularly when the subject of her candid musings centers around you. Or at least, that is the impression you choose to hold. Her unabashed honesty may lead some to believe that she is a simple, unassuming creature. However, the more time spent with Holly reveals that there is much more to her than meets the eye.
After all, one cannot lead a revolution based solely on a smile and an unfiltered mouth.
The Blessed Ones, the esteemed right and left hand of the Night Church, are figures known to all who have ventured beyond the confines of ignorance. Cloaked in an aura of mystery, their veiled faces lend an air of both authority and enigma. Among their ranks is Elli, who strives to embody the idealized image of a Blessed One. He adheres to a code of silence, speaking only when necessary and responding with a detached aloofness. True to form, he carries himself with an air of subtle intimidation.
However, beneath his carefully crafted facade, Elli is easily rattled by even the slightest inconvenience or a quick-witted remark, his frustration and anger palpable despite his hidden face. He is short-tempered and stubborn, a nature that clashes with the expectations of his position. As a Blessed One, he is expected to be a mindless automaton, devoid of thoughts or personal desires, but Elli's mind is a swirling vortex of thoughts and emotions, overflowing with complexity.
Perhaps it is this contradiction, this clash between his true nature and the expectations placed upon him, that makes Elli an actual enigma. You do feel yourself challenged when he decides that you are a criminal to-become.
Irydion holds a perspective that challenges the notion of victory being achieved simply through diplomatic agreements and signed papers. To her, a war is not truly won until she has exacted revenge to those she deems responsible for the suffering inflicted upon her country. As a member of the militia, she is fueled by a desire to fight, her hands trembling with the power of her magic, ready to unleash it upon her enemies on the frontline.
While others may perceive an undisturbed silence on the battlefield as a sign of these so called peacetimes, Irydion remains vigilant, recognizing it as a deceptive tactic used by the enemy to lure her into dropping her guard. Too bad she is always a step ahead of those who seek to harm her people! Her selfless dedication to protecting and caring for her fellow countrymen is unwavering, even if it means being seen as misguided or paranoid by those who don't fully understand her.
Irydion's allies may acknowledge her kind-hearted nature, but they also recognize her single-minded determination and unwavering belief in the necessity of fighting back against an enemy that is just a shadow. Irydion does not care for these rumors, knowing that regardless of how many may stand against her, they will eventually come to understand the truth of her cause. She remains steadfast, believing that time will prove her right in the end. After all, you believe her… right?
Even as Irydion's patron, the line between their roles blurs, with Junius' approach to her and other humans carrying an arrogantly nonchalant air. His actions, delivered with ease and naturalness, ridicule or charm one without noticing. With a mere lazy wink or a mockish bow, he effortlessly asserts a sense of superiority, deliberately refraining from putting genuine meaning or depth in his antics. Maintaining an elusive detachment, he keeps others at arm's length, preventing them from ever truly getting close to him. Despite his mysterious past, he carries himself as if the weight of secrets hold little significance to who he is.
Junius' personality dances on the edge of daring, akin to playing with fire, drawing allure and enticement from the very act itself. He fearlessly indulges in flirting with married women and engaging in challenges with those of higher social standing, defying conventional norms and embracing a provocative existence. There lies a subtle irony in his guise — a wolf rather than a lion — his pride speaking for another form.
And even in conversation, he adeptly maintains the facade, never allowing his act to waver, leaving you to question whether it is indeed a carefully crafted performance or indeed the reality of his character.
If it wasn't the work of gods, maybe it was fate that brought you together.
And several other characters you meet on your way across the country; other pactbearers and their patrons, tragic lovers, a noisy priest, ill-ridden villages (there is only two but it's weird it happened twice), two twin-rulers who don't seem to get along, a talking book, and more.