Celestial Blessing mechanic, can it be saved?
I've been giving it a lot of thought. NTT Solmare went through the trouble of labeling it "our NEW mechanic" on the page which leads me to believe this is here to stay.
For a first attempt....yeah it's still awful, but I want to see it as a learning opportunity.
Problem 1: The rewards aren't that great...
What makes a good reward? I would like to think it's something not easily obtainable in game, such as :
However, most of the boxed rewards are cheap Akuzon items and rewards from both Normal and Hard mode. They water down the chances you have of getting the rarer items and waste your pulls. And there's SO many.
Problem 2. The amount of prizes in each box.
Each box has a massive 250 items inside, with only 1 or 2 of the really great items and 5-10 of the uber cheap items.
If we cut out all the cheap items, there really isn't that much left--so there needs to be a good balance. But how can we do that?
Problem 3: Locked progression
If you want to move onto the next box, you have to gain the item with a sticker, which is probably the rarest item in the box-- in other words "lowest drop rate". So if your rng sucks, you're doomed from the start unless you begin a steady pump of money into the game.
Problem 4. Locked half of it away!
I understand wanting everyone to savor it and not devour it in a single inhale like Beel would dinner. However without the whole event from the beginning, you limit how many bouquets are actually obtainable.
The amount of bouquets needed to do a pull vs how many items there are per box is totally out of whack. Its literally impossible to get all you want without sinking irl cash into it.
1. Space out the good rewards.
Rather then dump them all in clumps and then give the extra great items later on out of reach--space it out.
2. While you're doing that, also cut a LOT of the cheap items--or at the very least organize it and minimize.
My suggestion would be to do theme boxes. Each box represent a character and what they like. Since Mammon was our first pact, he would be box 1.
For this event that would mean:
The Christmas with Mammon background
The cat butler background
And Yellow themed Devil Tree items.
While it's a plump box, it's not over filled as long as you don't require a shit ton of pulls on them (I'm looking at those gems, Grimm and akuzon items.)
Continue on with boxes this way.
Levi, Beel, Asmo, Satan, Belphie and Lucifer...with an 8th box being strictly extra stuff: surprise guest items, Devil tree items, Grimm, Story Keys, and such--the things that you can get in game but having extra would help.
That would make up part 1 of the event and then use part 2 for the other characters.
Solomon, Luke, Simeon, Barbatos and Diavolo. With the 6th box repeating as it does right now. Or you could hold off on Lucifer and put him between Barbatos and Diavolo for an even amount.
With this set up, people aren't wading through a sea of DT and Akuzon items for EVERY character for each box, but they still have a chance to obtain them once the rush of getting them rare items is done. You want people to play as much as possible and make it enjoyable, why would I farm in regular battles when I can obtain special items (keys) that whatever is left over turns into grimm?
3. If you're going to require the rarest item to be drawn to progress, then you HAVE to lessen the amount of items available. I've pulled almost 200 times and have all the backgrounds and icons from Box 1 but still no Simeon card.
Or you could ask for a certain amount of pulls as a safety measure (youve pulled 10 times and haven't gotten it? That's OK, you can skip now)
4. You run into the problem of Ap amounts with a 4 part event, but you open the possibility of more bouquets being available. Why would you lock half of it away for half the time? That's tying both legs and ordering a marathon?
Again, I understand the need for people to not rush it and get bored
4.5 add extra battles if you insist on locking away the other half of the event. Allow 6 battled at 8ap rather than just 3. That would be double battles for the same amount of story. When you do the update to unlock the next story sections, adjust the amount of battles so they're the result 3 battles.
5. Even if it wasn't locked away, and it was only a 2 part event--the amounts you're asking for are insane. Even with all 6 cheat cards and using up the 18 free dp a day available, it's impossible to gather enough bouquets to clear all 6 boxes in the first half of the event. If you save every single one, you have a better chance of box B, but you'll lose out on everything in Box A?
You need to look at the amount of items you have, and figure up how many battles you have. What amount would make it difficult, but not impossible to clear all the boxes in the timeframe?
Now adjust the amount that the cheat cards give. You want them to help without making it TOO easy. Yet don't make it so hard that you REQUIRE them to pass.
Yes, but it's gonna require some tweaking and scaling to make fair for F2P players. I think themed boxes would help keep it easy to manage and less annoying with rng Chances. But I know there needs to be an adjustment for how many bouquets (or whatever comes next with HDD 2022) per battle, so that people aren't forced to spend a lot of irl cash.