Part 10: Chapter 2-2, or, 'I cast: Summon soulmate!'
I have no excuse for what comes next, other than "I am very distractible your honor".
When watching the TV with Adrian (after Lorelei appears)
-My spidey senses are tingling. +1 Cuckoo
When the barrier goes up:
-I burst out singing the infamous Doom Song. +1 Cuckoo
Walking through the forest:
-I just keep a watchful eye out for any potential lurking yeti. +1 Cuckoo
Baby's first spell:
-"IÃ! IÃ Cthulhu fhtagn! Ph'nglui mglw'nafh cthulhu r'lyeh wgah'nagl fhtagn!" +1 Cuckoo
-I know what I must do. And that means beginning to dance the Macarena. +1 Cuckoo
--I wonder if pocket snakes and pocket spiders can get along well together? +1 Cuckoo
If you STILL didn't get your cursed mark healed and you have a gun, throw it at the hellhound. +1 Cuckoo
If you are an Imposter, after the suspicious billboard appears:
-"I thought I just saw a mutant wolf-bear-shark/zombie standing by the side of the road!" +1 Cuckoo
Upon meeting Percy, if you are his soulmate:
-Oh my god, it's my soul mate! +1 Cuckoo
Before the introductions:
-This is in preparation for the lunatic asylum, obviously. +1 Cuckoo
Percy's 20 Questions:
-How much wood would a woodchuck chuck if a woodchuck could chuck wood? +1 Cuckoo
The chess game (Must know SOMETHING about Arthurial lore)
-A fine tradition just so long as a chess set doesn't go zooming around the room +1 Cuckoo
Rock Paper Scissors contest:
-Never mind, all this. I begin dancing the Tango de la Muerte. +1 Cuckoo
Final round of the Rock Paper Scissors against Merlin:
-I begin imagining a naked Homer Simpson seductively dancing around while singing "Meow, meow, meow!" +1 Cuckoo
The Chess:
-I flick my marble and knock several of my opponents' pieces out of their peg holes. +1 Cuckoo
How to Soulmate Percy T. Longspear
I noticed several people were asking, so now you shall receive!
You need:
Cuckoo over 30 And Corruption under 0
Will rating over 7
a Hero score over 0
Sweet over 100 or two-faced(Sweet)
Purity over 3
A rather hefty list when ou think about it, but easier to think about when breaking it down.
The cuckoo score is what my entire guide is about, but there are ways to determine how high yours is during the game:
After the dream sequence, if cuckoo > 30:
"Hello, can you hear me?" During the mysterious quotes.
When casting the spell to detect a harbinger, if cuckoo>30:
A moment of startlement and someone reaches forth." There you are "And with that, it vanishes.
(In other words, Percy reaches out to you through the Malkavian Network Cuckoo Sensor)
If either of those appear for you in-game, you're golden.
The hero score is a tally of your 'heroic' actions. You gain 1 point when you WILLINGLY rescue your clubmate and another when you try protecting Adriand from the hellhound (must pass the fear check)
Purity is the easiest: Be a general heroic do-gooder. Don't steal, don't swear, ever (seriously, swearing too much actually tanks your purity), and don't get mindcontrolled. In 2-2, when confronted to the choice about swearing, picking the first option (As usual my mind remains pure and free of any swear words that might fit this exact situation.) already gives you +2. If you went to the rescue during Club? Gain +1. If you tried protecting Adrian from the hellhound? Another +1 and enough to put you in the clear.
Warning: Picking Serial Killer will give you a grand total of -1000 purity, therefore locking you out of soulmate status automatically
Sweet >= 100 or two-faced(Sweet)
Sweet is self-explanatory and I'm not high enough on sugar to even think about making a Sweet Guide. Pick the general 'nice' options and it should be easy.
The Big One, the options to gain some Will aren't that common, sooooo, I guess…
SneakyWillPointsGuideUpToMeetingPercyGO! (Ignoring the mind control, demon mark shenanigans, and the will loss mitigations though (they're not net positives after all))
An impromptu Will points guide!
Childhood (Amnesia): will +1
After the TV turns itself on, keep turning it off until you get the Sysiphus achievement: will +1
Hobby (Criminal): will +1 BUT Also gives +1 Corruption
Phone (Juke): will +1
Try to exorcise the TV: will +1
Be stubborn about your outfit choices (dresses, tux, Spandex…). One example is the infamous Tange de la Muerte episode (complete with Keikaku achievement). will +1
If you're a security guard, refuse to run away and tell Adrian what happened in the Parking Lot: will +1
Talk about intrusive thoughts and give him a rundown of the ones you've had: will +1
Ask about the apocalypse and when asked about why, reply with "Meta Knowledge": will +1 BUT Also gives +1 Corruption
Deny foreshadowing 7 times. will +1
Talent(Lucid dreamer) will +1
If you fell off your horse: I somewhat painfully rise to my feet under my own power. will +1
During the match, ignore everything and "I ignore everything else and keep my eyes riveted to the lurching void that shambles ever closer." will +1 (your vice must NOT be Greed)
Successfully rescue Pippa: will +1
On the way to the club, keep your eyes on the prize: will +1
Keep procrastinating and avoid changing/delay 4 times: will +1 (If your vice is Sloth, gain +1 Vice level which is… Ominous.)
In the Stalls, when told to come out and play:
-Scream bloody murder for Adrian, then refuse to move: will +1
-Pull out your weapon at the ready: will +1
Talent(Lucid dreamer) will +1
Before the match: I gravely inform the audience that only masked eyes are allowed to behold my full splendor. will +1 (Need Cuckoo >4)
During the sword match, before the sword breaks: I concentrate fully on the fencing bout I'm currently engaged in. will +1
After the match, try changing in the Changing rooms with Brenda: will +1
Fencing failure (Paramedic):
Immediately start applying pressure on Zain (Don't go for the station):
-I just focus on my work right in front of me. Complexion pale. No stridor or wheezing. Was it just the sight of all the blood that caused him to lose consciousness? will +1
Sword Club Bad end (Paramedic)
-Still I plod on. This is why I'm a paramedic. will +1
As far as secrets go, being a serial killer gives you will +1 while lying about your amnesia gives you will +3
If Fear checked against hellhound pass:
-I pull out my weapon from its bag. It's better than nothing. will +1
-I protectively step in front of Adrian, much to his great consternation. will +1
When arriving to your building, take the stairs. will +1
STOICALLY plod your way up the stairs. will +1
Ignore Adrian's advice: will +1
In front of your apartment: Never mind going into my apartment. Let's stay in the corridor. will +1
Inside your apartment: I REFUSE TO GO TO SLEEP! will +1
If you failed the check and the Hydra grabs you:
-I tear my weapon free. will +1
-I desperately cling on to anything within reach. will +1
If successfully escaped they Hydra:
-I calmly open the door and inform the new visitor/s about a potential monster infestation. will +1
Look through the peephole, then open the door to slam it in their face again. will +1 (This WILL give you -10 Sweet, so not the best if you're aiming for Percy)
If Merlin ends up having to blow up your door: I just pull forth my handy weapon and wave it menacingly at the interloper. will +1 (-5 Sweet on that one. Once again, to avoid)
Merlin's infodump and preparing to leave:
If turned into a duck:
-I'm a duck. I've got wings now. I can fly. I know what I must do. To infinity and beyond! will +1
Categorically refuse to join the adventure: will +1(And increases Denial)
Don't take anything with you on this quest: will +1
Don't take a full inventory with you on this quest: will +1
Leaving the house: Dance in the enevator, then go for the Tango de la Muerte for the Coup the Grâce. will +1
When thinking back about the apartment: My thoughts are my own alone. will +1
Dream sequence: (Must be Lucid Dreamer)
Speaking with Merlin: "Merlin… say my name." will +1
Fighting with Lancelot: This is a dicey game to play, but even so… I'll push my luck as a dreamer here! will +1
When adventuring with Arthur: This is the memory of a dream that I now walk. And so I'll force the knowledge of where the fae awaits into my very mind and take action at that. will +1
At the end of the dream, turn around and catch the hand. will +1
Ignore Merlin's warning and pick up the phone anyway. will +1 (Corrupt +1)
If Kidnapped: Try to escape (need will>7) will +1
Follow Merlin (need will>7) will +1
-Keep trying to find him. will +1
--Look up. will +1
--Protect your neck. will +1
--- No really… what had Merlin truly been doing out here? will +1
Talking with Adrian about that 'Benoni' Surname: Married. "It makes the most sense" will +1
If you smoke and Adrian lost your lighter: redirect him towards one of those multi-use utility lighters. will +1