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Title: Ominous Clouds
Pairing: Castiel/Hannah/Meg/Crowley
Rating: T
Word count: 16,982
Author: Hannah-deserved-better (aka Hannah_Girl)
Artist: Blusxa (backgrounds and shading by SolusCheese)
Beta: DWimpala_67
Summary: Castiel is an orphaned Cornish fisherman who is being forced to marry the wealthy and entitled Heiress of a Bristol estate. But his heart belongs to her two servants, Hannah and Meg. Caught in a web of black market deals, drug abuse, and affairs, they are also being affected by the unnatural weather during the year without a summer. Will Castiel ever be able to go where his heart truly lies?
Major warnings: drug abuse, servitude, discrimination towards Celtic peoples, rape (no scenes, just mentioned and implied), violence, typhus outbreak, famine
Tropes, themes: secret affairs, hurt/comfort
Link to fic: https://archiveofourown.org/works/26375743/chapters/64244440
Link to art: https://www.pixiv.net/en/artworks/84216006
Summer storm clouds. Egremont, Massachusetts. Nature studies in Berkshire. 1899. Internet Archive
Camilla
I don’t like Camilla very much because of her design and personality, but I still kind of respect her. So, here’s Camilla ready to Ca-murder.
Ominous Clouds
These clouds at the NC State Fair
#042 Lairs
Supervillains are like spiders. You’re afraid of them when you can see exactly where they are and what they’re doing (the corner of Main Street and 3rd trying to sell evil, mind controlled gerbils to children) but, on some level, you’re even more afraid of them when you don’t know where they are or what they’re planning. Because, yeah, supervillains aren’t always out and about committing heinous crimes. Supervillains are like ogres. They have lairs. That’s where they plot their evil plans and plan their evil plots. It’s where they tinker with their latest doomsday device. It’s where they take plenty of naps so that they’re well-rested enough to do battle with the good guys. It’s where they keep all of their evil pets. A supervillain with a quality lair is way more dangerous than a supervillain who just like, operates out of a van or their mother’s basement (or your mother’s basement). And that’s why it falls to you, the random superhero reading this blog, to make sure they don’t have one. (Look I know I keep giving you guys more jobs. If it’s not “save the city” or “don’t give your secret identity to anybody” it’s “make sure your animal can’t have its mind read” or “don’t wear a domino mask because those are stupid.” And I get it, it’s a lot of stuff. But trust, me it’s all very important to living a full, well-balanced, superheroic life.)
The first thing you’re going to want to do is identify as many potential supervillain lairs within your city as you can. Most likely you won’t be able to get all of them. Supervillains are a resourceful bunch. I once knew a supervillain who operated out of a treehouse in the woods and he used a hologram projector to make himself look like a child so as not to arouse suspicion. (Of course an unidentified child operating out of a random treehouse in the middle of a forest is still suspicious so that did not last long.) But, if you can identify all of the obvious and glamorous ones, that’s already a victory against the supervillains. Some obvious potential supervillain lairs include, seedy nightclubs, caves in major metropolitan areas, castles that always have ominous clouds overhead, any building that has the words “evil incorporated” printed on it, and anything abandoned. Abandoned warehouses, nuclear silos, office buildings and especially amusement parks with fully intact halls or mirrors are incredibly appealing to the supervillain community. Honestly, there shouldn’t really be too many abandoned amusement parks within one town. Even one is kind of stretching credibility. Like, why would you abandon an amusement park. They’re so fun! Even if it was a mostly abandoned amusement park are you seriously telling me that there aren’t people in your town who would take full advantage of the lack of long lines to ride all of the roller coasters a bunch of times every day. #Endtheabandonmentofamusementparks2k17.
When it comes to abandoned buildings the best way to prevent them from falling into the hands of supervillains is by convincing the city to actually do something with them. Refurbish those old decrepit warehouses into new office space, or storage units, or, hell, whip up some affordable housing developments (OR A TRAMPOLINE PALACE). Not only will these projects prevent supervillains from having places to store their Whateverinator 3000 but it will boost the city’s economy while creating dozens, if not hundreds, (if not zillions!!!!!!) of new construction jobs. If the sites are deemed too rundown to have new life breathed into them then just get those things condemned and torn down! Make a day of it! Get the whole town involved! Nothing brings a community together like demolishing a building. There is literally no reason why supervillains should have unfettered access to all of these abandoned buildings. You can’t tell me they actually paid for them. That’s a completely unsupervillain thing for them to do. I mean, it’d definitely be savvy sure, but highly un-supervillainous. “Yes, fine officer you can arrest me for trying to blow up a river but if you want to take one step into this evil funhouse you best have a search warrant with you because I just so happen to be in possession of the evil funhouse deed!”
If the city doesn’t want to take the proper steps to refurbish or tear down these free homes for supervillains (maybe they’ve been paid off or maybe they’re just lazy, who knows!) try reaching out to someone with the funds and resources to undertake such a project. Fortunately, supervillains make a lot of enemies and while they spend most of their time making super powered, cape-wearing enemies they also from time to time make business-suit wearing enemies in possession of lots of real power, in the form of large piles of money. You see, sometimes, in order to make a quick buck or a gazillion, a supervillain will kidnap some rich person in hopes of bringing in a large ransom. Most of these rich people are not into that. So they’ll probably be up for closing supervillains out of the real estate market. Also sometimes (very rarely) even rich people that haven’t been personally effected by acts of supervillainy will want to prevent them from squatting in abandoned rubber chicken manufacturing facilities. If all of that fails you can reach out to one of those billionaire-with-issues™ superheroes that we’ve often discussed.
If you’re too late and a supervillain is already holed up in an abandoned pizza parlor or some kind of villainous hovel, don’t fret. All is not lost. They’ve merely won the pizza parlor, not the city. All you need to do now is place the pizza parlor under surveillance and wait until the supervillain emerges so they can be arrested. Once a supervillain’s lair is identified they’ve already lost a huge advantage. Still though, I don’t recommend actively storming the lair once you’ve found it. Supervillains are notorious for (all manner of felonious activities) booby-trapping things. So running blind into an evil lair is incredibly risky and dangerous. One wrong step and your head could be sliced off by an actual guillotine. French Revolution style! I’m sure we’ve said it before but we will say it again, supervillains have no chill.