Fighter: I pick the lock
[x]
seen from T1
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seen from Türkiye
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seen from United States
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Fighter: I pick the lock
[x]
Thanks to today's next free stl, we can build a diverse dungeon corridor.
- Hitsugi Yuki RPG Art @hitsugiyuki
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How to make lockpicks and tension wrenches (with grinder, Dremel, and propane torch) (60)
Wont' work on me, I open without asking.
See, assuming it's not actually for me, it's 80% someone who wants access to all apartments, like a kid handing out advertising leaflets for peanuts (I've done that, it sucks), or a hapless door-to-door salesman, or a charity collector, 19.999% someone who meant to ring another doorbell, and 0.001% a burglar who'd get in anyway, if they'd just wait for someone else to pass first. I'm saving everyone some trouble, is all I'm saying.
New free stl on Friday!
I wish everyone a successful week. If you don't do well, don't hesitate to download the next part of my free modular dungeon on Friday and play on Saturday!
Lockpick guns
"Lockpick guns, also known as snap guns, became incredibly popular in the 1960s and 1970s to quickly open locks. This rise in popularity was mostly the result of them being usable with only a relatively low degree of training. Since the height of their use, they have mostly fallen out of favor as new advances in lock design have made them less reliable.
Lockpick guns are available with either an electrical or mechanical mechanism used to generate the force needed to unlock the core. Regardless of how the force is generated, a needle is used to transfer the energy into the driver pins while the core is placed under tension with a tension wrench.
As the needle of the snap gun strikes the key pins, the driver pins can jump above the shear line allowing the core to rotate and open the lock.
For lockpick guns to work effectively, the driver pins need to be able to move up past the shear line in a single smooth motion. In older locks and cheaper models of modern locks, this is not a problem because of the lack of security pins.
In higher-end locks, binding of the driver pins becomes a much greater issue for snap guns due to the presence of security pins. These pins are cut with irregular shapes and serrations to encourage them to bind within the lock when manipulated without the correct key.
While these pins are easily manipulated with single pin picking, they make low-skilled attacks such as snap guns and raking considerably more difficult and in many cases impossible.
One of the biggest factors affecting snap guns is the shape of the keyway. As tighter keyways make it much harder for the needle to move within the lock, they will often limit the transfer of energy and prevent the shear line from being broken.
Physical space is also a concern that can limit the effectiveness of lockpick guns. As locks are often mounted awkwardly against walls, it is not always possible to access the lock because of the physical size of the tool.
Another final limitation of snap guns comes as the result of the amount of energy generated during each impact. These tools put a significant amount of energy into driver pins compared to traditional methods, which ultimately increases the risk of the lock being damaged."
tinyurl.com/4kdp77pd
The thieves Foxfingers and Figgen (yeap), from Advanced Dungeons & Dragons Characters Coloring Book by Jane Stine, John Tartaglione and Jim Mooney (TSR, 1983)
Army of Thieves concept art by Leif Heanzo . Artist’s commentary:
RHEINGOLD: This is my artwork for the Netflix film Army of Thieves with Matthias Schweighöfer. Being a lockpicking fan myself, this movie was extremely interesting to me, because I was able to give a lot of input from the actual community. I'm really happy how this movie turned out even though the time I had to work on it was extremely limited. This was the very first concept for the movie and served as a main mood concept. Matthias was very eager to get the details right and his passion was tremendously contagious.
SAFECRACKER: Since we wanted to create an actual safecracking film we thought about many different ways to show the actual process. The original plan was to teach the viewer how a lock truely works, which turned out to be a little bit too ambitious. Still, a lot of authentic visuals made it into the movie. I'd love if it can spark some interest and people would want to learn how to lockpick. It is a very satisfying craft.
VALKYRIE: This was my initial design for the valkyrie safe door. It was supposed to have the entire story of the opera engraved into it. I learned so much about safes and safecracking during my research phase and I'm especially drawn towards the philosophical side of it. This is what I really enjoy about my job; becoming a weird kind of specialist within a very short amount of time.