Tortured Concrete
ID: Abstract blobby concrete structure reaching into the sky, it is being illuminated by green and purple lights
Behind the scenes screenshot below
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Tortured Concrete
ID: Abstract blobby concrete structure reaching into the sky, it is being illuminated by green and purple lights
Behind the scenes screenshot below
Messing around with open simplex for terrain generation again
The first two images are generated on a microdot server, stitched together and then pulled back apart with magick on the client side. The third image is from Blender, I apply the color texture to a grid and use the black and white texture for displacement
Cactus World
ID: Floating green blobs with green spikes on them against a blue sky
More experimentation with Open Simplex
I got Poisson Surface Reconstruction working through Open3d, on the left was my first try before realizing that in the second one I could recalculate the normals based on faces in Blender which seems to have totally fixed them. I'm getting the results I was hoping for now