Sometimes I really want to read a short summary of what to expect from a game… and thankfully people can also submit their summaries of games they played and help me (and others) find games that cater to their interests!
submitted by @lairofsentinel
(click here for other videogames)
what to expect from OPERENCIA: THE STOLEN SUN
Low-key dungeon crawler-like game. Basically it’s a game of solving puzzles and riddles with turn-based combat.
You can customise your main character. You can choose their gender between man and woman, and pick an ethnic-based appearance (black, Middle East, asian, white). Something I loved that this game does and that I always criticise in other RPGs: Their body type of your character also changes depending on their class (mages are less bulky than warriors, for example)
You meet several companions that will be part of your party while exploring the world.
There is banter between companions, though the voice acting sometimes is pretty bad and there are a lot of bad jokes and overacting situations.
The game allows re-location of your power and talents points at any moment of the game, completely free. Meaning that if a battle is too hard because the enemy is fire-resistant, you can modify all the stats and talents of your entire party for that combat alone without paying gold or going to a particular place. Quite practical.
Beautiful design and art in general. All characters are voiced. Narrator is voiced too.
Short game, around 12 hours of gameplay.
——- Plot? ——-
The Sun King Napkiraly has been abducted and consequently the land of Operencia is plunged into darkness. It won’t be long before the Underworld is unleashed bringing about the fall of mankind. After a recurring dream you are compelled to set out on a journey to release the Sun King. With a bunch of companions, you explore hidden royal tombs, cursed castles, and Lands of the Gods. Each location boasts its own unique atmosphere, visual style, level design and puzzles.
——- Gameplay? ——-
Operencia is split into three main gameplays: battles, exploration, and puzzles. Battles are turn-based and use an initiative system. Exploration of the map allows you to find secret passages, secret treasures, and enemies. The con about this aspect is that movement is not completely free, you move your char following a strict grid on the ground which makes the movement a bit stiff. Puzzles are an integral part of the game and you won’t be able to advance without solving some of them. Puzzles include searching for objects around the map, pressing levers or avoiding traps, re-arranging mixed up pictures or just navigating across inaccessible areas.
——- Characters? ——-
Your main character and their companions. There are six companions that have fixed skill trees and are less customisable than your main’s. You can only use three companions in your party, being able to switch them at campfires.
——- LGBT? ——-
One of your companions (Kela) was married to her wife.
——- Sadness level? ——-
None. In fact it has a soft humour that sometimes falls into bad non-funny jokes. But it’s bearable.
——- Happy ending? Deaths? ——-














