I was very bored and overthinking designing a keyblade for an OC and instead pivoted when I got the idea to use a temple guard’s key. (Which, the OC is not even a star wars OC so I don’t know why that idea made its way to my head)
If u were to make any crossover happen with magi what would it be and how would it play out?
Okay so I know you said what would a crossover with magi be like, but all I heard was "How would magi translate as a world in Kingdom Hearts?" So I ended up spending the past year replaying some KH and going through all of my guides to make basically a guide of a Magi world in a few of the games. I realized a month ago that it's been a year and that I might have been putting too much into this.
But uh... here is what I have so far;;;
KHI- World Level: ***** (A late game world. Becomes available leaving Neverland)
Balbadd -Sora meets Aladdin, Morg and Sin, and agrees to help Aladdin & Morg find Alibaba while he also keeps his eyes out for Riku and Kairi in Balbadd. Each encounter with the Fog Troop causes heartless to spawn and act as a battle encounter. Morgiana is the optional friend to have in your party because the other 2 each have a point when they wouldn't be available. The battle with Judar is a mini boss that ends in a loss even if you win. Alibaba training with Sinbad could be a magic practice mini game with Sora. When Aladdin's Rukh is called to Ugo, it is portrayed as his Heart leaving and later returning. When Alibaba storms the palace, Morg, Sora, Donald and Goofy join him to help. The 4 have a mass heartless swarm to handle while Alibaba runs on. After the abdication of Balbadd's royalty, Cassim attacks again and causes another heartless fight. Alibaba is in the fight, but he does not count as a party member. When that is won he transforms with the dark metal vessel and becomes the final boss of the world. The battle ends when Aladdin shows up. Sora and Co help Sinbad get to his metal vessels in a running mini game or defeat heartless in an escort type mission. Ja'far & Masrur would be scripted mid and long range back up when you get to check points since the only party member would be Morg. Either way it would be laggy and probably be so unfun most people forget about it -like some of the other post boss missions are- until they remember the cut scene of Sinbad taking out Ithnan.
Heartless: Shadow, Bandit, Fat Bandit, Pot Spider, Barrel Spider, Power Ball, Gargoyle, Red Nocturne, Blue Rhapsody, Yellow Opera, Green Requiem
Keyblade Gained: First Wish (Str +5, Mag +4, Crit 20%; Defeat Dark Djinn Cassim)
((I didn't draw for the other ones, but this is something I doodled while work on this back in May))
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Chain-
Sora side:
Room of Beginnings -Meets Aladdin & Morg and agrees to look for friends together
Room of Guidance -Finds Alibaba. Might include a mini boss fight with a bunch of heartless and Alibaba & Cassim as a tag team
Room of Truth -Boss fight with dark Djinn Cassim
Heartless: Shadow, Bandit, Fat Bandit, Pot Spider, Barrel Spider, Power Ball, Gargoyle, Red Nocturne, Blue Rhapsody, Yellow Opera, Green Requiem
Keyblade Gained: First Wish (Element: Physical, Str: C, Thr: B+, Cr: C, Br: B, Cp: B; Available in the Key of Rewards Room in Balbadd)
Riku side:
Room of Truth -Boss fight with dark Djinn Cassim
Heartless: Shadow, Bandit, Fat Bandit, Pot Spider, Barrel Spider, Power Ball, Red Nocturne, Blue Rhapsody, Yellow Opera, Green Requiem
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KHII-World Level: ****/***** (A world in the 2nd loop)
Sindria & Zagon's Dungeon- The events will follow a mix of the manga, anime, and original. Sora & co arrive in Sindria during a Maharagan festival. While exploring the festival they run into Alibaba, Aladdin and Morg. They are lead to where Sinbad is and introduced to the Generals. Hakuryuu and Kougyoku are already in Sindria as this is a festival taking place during the training arc. A,A&M introduce the Kou siblings to Sora & Co. While talking about how much they've all grown since they last saw each other (Sora & Alibaba get dunked on by the others) Sinbad suggests they go capture Zagon's as a test of their improved skills. Hakuryuu asks to join for his own mission, and Sora asks to join because it sounds fun etc.
In Zagon's Dungeon
Donald & Goof end up on Haku & Morg's team. Donald doesn't have enough MP to take everything out and would die immediately even if he did because he never heals his teammates so it doesn't matter. Sora fights along side Aladdin and Alibaba who are both able to be party members.
Vs Al Thamen- Organization XIII is working with Al Thamen
Sora will help with both boss fights against Princess Dunnya & Issac. Switching between both fights is handled with quick time events every time Dunya's health bars goes down 1/4, and Issac's goes down 1/2. Issac is finished off first so that Dunya is the final boss. Her first transformation is at the 50% when Issac dies, and she goes Dark Djinn equip when she is down to her last 25%.
Return to the world- There was a strange seven seas creature attacking but even after defeating it, it comes back. It's actually a special Heartless boss like the other return to world missions
Heartless: Shadow, Dark Ball, Creeper Plant, Bookmaster, minute bomb, Red Nocturne, Blue Rhapsody, Yellow Opera, Green Requiem
Nobodies: Sorcerer, Creeper
Keyblade Gained: Royal Flame (Str +3, Mg +1, Can deal damage even to defending enemies, Restore magic when hit with fire magic; Lock the Keyhole in Sindria)
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BBS-World Level: *** (First loop)
Terra- Baal's Dungeon- Terra shows up outside the Dungeon with all of the soldiers. After Sinbad yells about going in first, Drakon has his forces enter and Terra is assumed to be a new recruit and that's why his armor is different. Terra, of course, survives until the end. Sometimes Terra mediates between the two, and sometimes he just watches and feels bad for himself as he starts to question his own conviction. He forfeits his potential claim to becoming a King's candidate and watches Sin & Drakon fight. Terra is unsure how he feels about Sinbad winning since he is more like Drakon in growing up being taught to dedicate his life to continuing a legacy. He can't help but think about how he lost to Aqua and didn't become a Keyblade Master. After leaving the Dungeon, Terra follows Sinbad to help him escape and also watch him more. He comments that Sinbad is a lot like Ven too. While at sea a storm hits and Terra has to leave for safety.
Unversed:
Keyblade Gained: Will of the Rukh
Ventus- Valefor's Dungeon- Ven arrives in Immuchak and overhears Drakon talking to Ja'far & co. He mentions it being a shame that Terra didn't stay around for another mission, so Ven demands he join their party hoping that he might run into Terra or learn a clue about where he went or how he's been. Ven tells them that he trained under the same Master as Terra so he should be able to be of help. The group enters the dungeon. Ven is a big help in fighting off dungeons monsters and Unversed. When they finally cross paths with Hinahoho, Ven realizes that he's on the wrong side, and decided to help Hina instead along side Sinbad. In the Djinn's treasure room, Ven also tries to become King by catching Minifor, but is tricked by Sinbad like the others. When dark Djinn is defeated it becomes a Verse that encompasses Ja'far which is the final boss of the world. Knowing that Terra sided with the people that lead to that giant Versed makes him very worried about the decisions Terra has been making, but Ven wants to believe in his friend(brother/dad lol). As the group parts ways, Ven also leaves to see if he can catch up to Terra. (Ven has the smallest access to the world)
Unversed:
Keyblade Gained: Will of the Rukh
Both Dungeons would have the same base rooms but maybe in a different configuration. The color of things would be different and different Unversed would spawn. This would make things easier for the asset team. The only truly new spaces would be the areas right outside the Dungeon.
Aqua- Immuchal, Boat & Reim coliseum with Ja'far- Aqua appears in Immuchak. She fights of Unversed around and in the village. She is accepted by the villagers, and meets the crew when they are returning for new products. Someone mentions that her key looks like the ones Terra and Ven had, so she asks to join them in hopes of meeting either of her friends again. She helps fights off sea creatures & heartless so they can have a safe voyage back to Reim. The boss is helping Ja'far protect Kikiriku. Seeing the two together reminds her of the brotherly bond of the boys she's looking for and why she's so worried about them both. Since neither is in Reim, she leaves to continue her search.
Unversed:
Keyblade Gained: Will of the Rukh
(please pretend I made shorter and longer versions for Ven and Terra)
((Also, I got stumped on how to design the Keyblades for the last few games, so sorry this is the last art. I realized I wasn't going to magically figure out the other worlds and Keyblades without spending another several months replaying through the games which is why I decided to just post what I have.... please enjoy the rest of my notes))
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358/2 Days- the island of Toran villagers where the dungeon is. Roxas and Xion do not enter the dungeon, but they do have to fight off the growing numbers of plant heartless that show up around it.
Heartless: Shadow, Dark Ball, Creeper Plant, , minute bomb, Red Nocturne, Blue Rhapsody, Yellow Opera, Green Requiem
Nobodies: Dusk, Sorcerer, Creeper
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Re:Coded
Heartless:
Keyblade gained: First Wish (A Keyblade that restores your MP when you block. Its power increase when you need it most. Defeat Cassim in Balbadd. Overlock abilities _________)
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DDD -Alma Torran
Riku side- Sheba growing up and learning to be a better person
Sora side-battle against David where he wipes out the people left back home
UnchainedXCHI -it's like one of the main line games, or BBS but without Sora/Ven/Terra/Aqua's over arcing motivation since the player character is just being sent on missions and helping whoever they come across.
Heartless:
Keyblade Gained:
((So anyway.... I'll expand on the last few games if anyone is interest. Or expand what I have into the full guide book with maps and stuff like I originally planned which in hindsight was a very big ask of myself, but uh Kingdom Hearts has been a major special interest of mine since I was 11. Working on this also inspired me to maybe remake my old KH fanfic, but this time in the format I use now (and with significantly better writing and art)))
[ A Keyblade created from a Miracle after June of 1983. It excels in Physical Strength, striking hard and fast.
It’s First FormChange is simply called Demoning Away, adding the effect of burn to all Physical Attacks dealt to enemies. Attacks in this form become more reckless.
In it’s final form change, known as Miracle Fragment, Magic stats gain a huge boost to match Physical stats. Evenly matched. Physical Attacks to still deal the added Burn effect, but with Magic being increased. Any Magic attack dealt infects Enemies with either Confusion or Slow. ]
A Keyblade inspired by the anime Higurashi that I made for my OC Runa.
Do Not Steal / Repost Without Permission || Reblogs Appreciated!!
So. Am I going to provide context for this? No, except maybe that it’s a plot bunny thing for an AU crossover (oh boy, what else is new?). Am I still going to post this AU OC thing that no one has any idea about? YES. ✌
I would have uploaded this earlier if the speedpaint I prepared for this didn’t give me so much trouble...