Pretty much just an art dump of all my Blitzbee sketches that I am too lazy to transfer to digital.
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Pretty much just an art dump of all my Blitzbee sketches that I am too lazy to transfer to digital.
(This content was outdated and has been E X P U N G E D. Text will be preserved)
Ok, so I haven’t posted in a couple of days and this is why.
I’m doing more work on FIVR, the cyberpunk expansion to the setting, trying to get the core mechanics in place, and this, along with a couple of races that I’ll stat out soon, will form the core of character creation. This uses 5e rules but is more-or-less classless, or rather a “build your own class” system. You will get choices for core mechanics and side mechanics, you’ll be able to specialize or branch out, you can basically build exactly what you want. The amount of freedom to build your own personalized character using a system like this vastly expands upon the system we’re given in D&D, and I think thats good because in a cyberpunk setting like I’m working on, the race options are going to be quite limited. Personalization will come from the choices you make when building your character rather than their race, so a pretty stark difference to the 20 or so races I’ve made for vallonde.
The process for character creation will go like so: 1.) Generate ability score normally 4.) Gain common proficiencies 2.) Choose a race, apply racial ability score modifiers, and gain features granted by your race. 3.) Determine hit points using the method presented in the write-up. 5.) Choose background 5.) Gain one primary feature from tier 1 and one secondary specialization. 6.) Donzo
This is very, very, very much still rough draft and in the works and has yet to be balanced in any way, and even with some of the missing core mechanics this is only enough matieral for 4 levels since I haven’t even done features beyond tier 1. I haven’t written written race stuff, I haven’t written background, I haven’t statted out pretty much any items or enemies. All of that stuff is easy though, so once I’m done with the crunchiest of the core mechanics I can start chewing up the little bite-sized bits I’m missing right now.
As always, questions and comments are welcome, especially in this case since I don’t want this to be any more confusing than it has to be. I’d love to hear your thoughts!
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Journalist, wanderer, gentleman thief. The mages’ last real traitor - if you really want to go there.
But ‘just Cait’ suits me best.
NAME | Cait Sayegh
MAGIC | an oddity and a rarity, Cait has no connection to magic whatsoever. Some cultures sees that as a curse; his own sees it as a bad omen for their future.
APPEARANCE | Cait is very tall, slender, and handsome, even if he’s less-than-polished about it. He has dark skin with scattered freckles, dark brown hair, and brown eyes - green, if you’re feeling generous and it’s in the right light. His people are famous for their jewelry and adornments, but all he keeps are a handful of heavy, dull gold rings.
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PERSONALITY | Cait’s the middle child, and has always played peacekeeper. He’s endlessly easy-going, flirtatious, inviting, and adventurous, and pays attention to whether the people around him are happy. He’s sensitive to people’s feelings, but also cherishes honesty: he won’t set his feelings aside for others and (...gently) sets straight unneeded drama.
He’s the level head in the room. A planner and a strategist. He sees the best in others and in himself - but he seems to keep getting caught up with people who make that harder and harder to do. He’s under the impression he can save them - and, as well, that maybe he can subtly direct their damaging natures, to get what he wants without actually getting his hands dirty.
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HISTORY | Cait is from a sea-faring colony that sail their boats between dimensions they build to keep their secrets. Ages ago, they learned the language of the late goddess and taught magic to the people of Imitia, but ended up on the wrong side of the war and were banished.
He took an ill-advised job for the powers that turned on his people, and so was excommunicated. He was supposed to have his memory of their worst, close-held secrets and spells erased, but after some meddling from his sympathetic sister, he was set free on Imitia - with all their weaponry, and none of the power to use it.
Bumblebee design for ‘Mending a broken Spark’.
Some Pre-triple changer Blitz. Tweaked some of the boys designs a little bit, redid Sniperriffle’s wing’s and made his face look more like Icy’s. Bismuth said we should make his cockpit and visor gold like his optics so that’s what I did. I’ve been experimenting with different brushes and styles and I’m really happy with how this came out.
(This content was outdated and has been E X P U N G E D. Text will be preserved.)
Hey y’all, I’m trying to get the bare bones of FIVR laid out so fantasy 5e content is on the back burner for now (won’t be long, I promise).
These two basic races are really the bread and butter of what anyone will be playing in the setting as I want to make it more realistic than shadowrun which, while a fantastic game and aesthetically very good, had a lot of fantasy elements. I want to work later toward more character building variety, but I only have one other race planned and I can’t see that aspect expanding very far beyond that number. Now I just need to do rules for items, some enemies, augmetics, drones, just stuff like that. I want to start my game as soon as possible, so expect it soon, or expect me to wing it and tell you how it went.
Remember, this is all very, very rough and meant as a barebones framework of what the finalized rules will look like, so keep that in mind.
As always, questions and comments are welcome. I’d love to hear your thoughts!
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TITLE | queensmen GENRE | high & dark fantasy; new adult; romance; lgbt+ TYPE | first in duology STAGE | second full rewrite SYNOPSIS | Imitia muzzles its goddesses. The elected Priestess controls the pulse of magic, coronaria, that keeps the planet and its people alive. After the wars that destroyed the deity who first brought them magic, the people are forever immortalized - but Priestesses always die.
After her dearest Juniper is taken to be the newest Priestess, Amaryllis swears to bring her home safe with the help of her elf clan. She’s up against magic itself: Nineira, the guardian of Imitia.
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The goddess of pythium, the magic of rot and unmaking, warns Imitians to never call on her, but the regal Elias is a favoured acolyte. He’s long used pythium to do the dirty work of his conniving family as they crawled from poverty and into government. She seeks something in the broken edges of Imitia, and her whim is just as enthralling to him as his aunt’s before.
Elias is a vital weapon, but he and pythium are too dangerous for Amaryllis’s ideal Imitia, so she has to have a tighter leash on him than his demons...and she’ll just be rid of him once this is over. Perhaps, then, she shouldn’t have mixed alliances with Cait - an outcast, completely incapable of magic, who knows the workings of the layers of royalty and glamour that surround the Priestess. Because, more than revenge, he wants everyone to make it out alive.
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The three navigate Imitia’s politics, kingdoms, and mysteries, allied by the same urge to irreversibly and brutally shake up the chessboard of Imitia - but they want the pieces to land in different places, and aren’t willing to compromise.
But after Amaryllis causes irreparable destruction to her home and clan, she has more than Juniper to protect - her dignity, the trust of her people, and the belief that they were wrong to ever leave her behind. And, perhaps, the belief that Imitia was wrong to deify anyone but her.
The laughing answer comes to him: he is the trade of power that Winona always fought for. Needed, desired, and dangerous to be caught with. They all know he can ruin everything. He knows he can. But for some reason, he keeps waiting to be wielded.
NAME | Elias Asturias - Palacade.
MAGIC AFFINITIES | blood magic - fabrics & metals - basic medical
APPEARANCE | Elias isn’t quite handsome, but there’s the odd perception that his face is too perfect - his skin is clear and veinless, every feature perfectly symmetrical, each structure too clean, like a sculpture...like he’s been constructed, somehow. (nudge, nudge?)
He’s 5′4′’; has flat grey eyes and black hair that he greases back, but it stubbornly curls at the ends regardless. He appears to be in his early twenties. Wears high collars, generous bootheels, silver accoutrements. Oceanic motifs. Lace. Glass. He’s new money, and wants every inch of him to show it.
PERSONALITY | Palacades come from the first test-run of democracy on Imitia, but he still holds himself like a prince. He’s quiet, words spoken through his teeth and a smirk; he doesn’t make friends easily, but when he does, he’s quick to tease & banter.
He’s usually on edge - not likely to lose his temper, but always gripping situations too hard, as if afraid they’ll slip from his control. He likes plans. Sensibility. Being proven right. Look, if he wants to cause chaos, he wants it to have a by-the-minute schedule, that’s all.
Right and wrong are blurry, and instead he follows instinct and orders; as stubborn as he is, and as independent as he wishes he was, he’s usually the last to realise when someone has slipped a leash on him. And it happens often.
HISTORY | He’s grown up using an outlawed strain of blood magic that gradually wastes the user away - it was his family’s use for him, and now that they’ve finally taken control of a city, he wants to move ahead on his own. That city, and more. Gather more power, more influence, more connection to the forgotten goddess from whom he gets his magic.