Pact Wizard (Wizard Archetype; Haunted Heroes)
Sharing the same themes as its namesake yesterday, today’s version of the pact wizard does indeed also draw upon otherworldly influence to gain great power, but instead of being focuses on conjuration and specific species of outsider, today we’re looking at a wizard that instead invites powerful patrons, many of which are similar to those bonded with witches, not only for knowledge but even letting them manifest partially through them.
Such a drastically different pact takes a toll on their minds and bodies, but whether such power is worth it depends on the wizard.
With a powerful spirit manifesting through them, these wizards are truly never alone, calling upon them for aid, but also enjoying (or perhaps putting up with) their company, though how talkative their patron is may vary quite a lot.
Most, however, consider this path to power to be even more risky than others. After all, the caster must not only find a spirit willing to bond with them, but also trust (or be desperate enough) to let them in. When it is successful, however, it is a terrifyingly powerful combination.
Thanks to the mental ally in their head, these mages can memorize their spells in record time.
Additionally, their patron grants them additional spell knowledge for their book similar to those granted to witches, and they can even spontaneously convert other prepared spells into these patron spells, with the exception of the spell slots granted by their school.
Over time, however, the presence of the patron spirit within and around their bodies begins to take its toll, but not without added benefits. They develop a harmful affliction that slowly begins to manifest natural or supernatural workarounds, similar to an oracle, though developing much slower. They also gain the ability to call upon their patron to bolster their spells and their bodies and minds, later blending their own intellect into the exchange. They also can add metamagical power to spells more efficiently, reducing the required power increase. The most powerful, however, are able to bolster themselves so much with their patron that particularly impressive demonstrations of guile automatically succeed.
A wizard archetype that prepares spells faster, can reroll various casting-related rolls, and even get more use out of metamagic by reducint spell slot level increase, all in exchange for taking an oracle curse that progresses much more slowly, never gaining the full benefits? This archetype is the very picture of dangerous pacts and rewards. You’ll be great at various wizarding things, but have difficulties due to the curse, which can range from limited mobility to difficulty speaking and any other oracle curse out there. Carefully consider how the choice of curse and patron will affect your build, and try to have fun with it!
Given how the art for this archetype looks, and the nature of their abilities, the patron of these wizards seems more “present” than most witches, almost like the spirits of shamans. With that in mind, one could flavor the patron as being an invisible presence that often acts as the guiding hand and conduit for the wizard’s spells, such as manifesting a floating eye for a divination spell, aiding their gestures when gathering and casting a fireball, or perhaps reaching out and grabbing things as a conduit for a telekinetic spell, and so on. Such wizards might almost resemble spiritualists. That being said, others might be flavored as the patron merely being a voice in their head, whispering the secrets of magic.
As one might expect, knowledgeable folk often have mixed feelings about these practitioners, as those biased against witchcraft might view such magic as wicked, while others might merely be unnerved by the intimate relationship they have with a voice no one else can hear.
Sacrificing most of her vision, Ekri Valenhorp sought sight of a different sort, making a pact with The Unlidded Eye, a cosmic being that promises power over prophecy and divination. Even when performing more mundane forms of divination, she proves to be an uncanny master of prognostication, but many religious groups suspect the truth behind her oracular power.
As an Ajibachana dhampir, many suspect Gempern of being able to steal bodies like their vetala ancestors. While still cautious of zealous vampire hunters, they revel in that misconception, and claim that, with the help of their “soul” which they claim is too big to fit in their own body, they can bend even magically resistant targets to their will with their enchantments and possession. They don’t bother mentioning that this oversized soul is actually their patron.
Sellin the farm boy was perfectly ordinary, though his intelligence was wasted on farm work. However, one day, the ovinnik house spirit that guarded the barn came before him, claiming that someone wanted to speak with him in the woods. Endlessly curious, the lad followed, and discovered something he will not speak of, returning with a book of magic and the skill to cast from it.









