Continue Right, your friends might end up in danger!
{[GO]: [RIGHT]}
The gloom of night is finally overpowering the last orange lights of the sunset, turning the pale white fog into a muddy blueish grey.
The fog that was pleasantly chilly in the sunlight, now feels bitterly cold on your clay skin. There is a growing tension in the air, and you still find very little evidence of your missing friends.
The fog finally breaks and the massive bridge comes to an end in front of you.
There is a towering [Cracked Castle Gate] at the end of the bridge, the crack in the middle just big enough for a person to walk through. Didn’t you see cart tracks in the dust? How do the carts get through this gate? Perhaps there is a mechanism to open it on the other side.
You highly doubt that, since there is a huge pile of [Clawing Skeletons] encrusted on the door, as if they died trying to tear a hole in this gate. You remember what the couriers told you about the massacre that happened on this very bridge.
[Rotting Arrows] dot the bridge all around you, all of them fired from the parapets above your head.
You can smell the thick scent of mold and rot, the crashing waves far below you. The massive stone walls of the castle mark the end of the river, the [Silver Gorge] on the other side.
If you look to either side of this imposing structure, you can make out multiple levels, towers and windows of what must be different sections. You think you can spot some [Dim Lights] on the far leftward side. Are there other people already inside? It might be Gestalt and Cal, but would they go that far into the castle without you?
The [LEFT] path leads back to the [River Bridge Ossuary 2] The [INWARD] path leads to [Grand Hall Ruins 1]
[STATUS]
[QUESTS]
[MAP]
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*What Should We Do Now?*















