Since FFXIVWrite is over now and I have a bit of spare time, I thought I'd put together a little post about the characters that where the subjects of my writes this time around, so here we go! First off, I'll start with my WoL:
J'ard'a Ornbalt
Ard was raised largely by his father, with some help from his grandfather. That said a lot of the time he was largely unsupervised, which he spent wandering Ul'dah and became fast friends with some other children who spent their time stealing from the purses and stalls of those who seemed to be living comfortably. This exposure to the markets also drew him to find his dream: making jewelry. He spent a lot of time at home experimenting with cheap materials and the odd small gem his father found while mining. He eventually turned to adventuring to earn some spare coin to afford better materials, and unfortunately started just in time to be confronted with the Calamity. Fighting outside the city's gate's scarred him, and he renounced adventuring with no intention of returning to it ever. However in the intervening years between the Calamity and the start of the story he failed to gain a foothold as a jeweler, and barely managed to maintain enough gil to live let alone keep his shop going. This is where he hit a breaking point and had to return to adventuring which would lead him to the events of the msq.
I use to have an RP variant of him, but some of the issues he had as a character made him a bit too difficult for me to use in public, so I actually fairly recently dumpstered that version of him and used a few seeds of that to make a new character: Fukume
edit: Ok I've tweaked him a bit and he now has an rp friendly non-wol realization if anybody wants to interact with him as a non-wol.
Fukume Tamaya
A member of a family of artificers that once served a Hingan lordship both as the crafters they where and also as agents of espionage. After being removed from the service after a changing of the family head, they moved to Eorzea where they opened their shop. She's not very expressive, and tends to keep her mind toward the family craft.
Cota Uurtsaina
My punch lizart. She was brought to Ul'dah with her father when they moved down from the Hellsguard village their ancestors made their new home after being banished from the Kagon tibe. She's actually quite smart, despite acting a bit silly most of the time. Her greatest weakness is sweets, most especially cakes. She tends to work a few odd jobs, usually as muscle.
Yukimura Takeuchi
A vassal to a Doman clan. After the first Doman uprising he began wondering the land thinking the clan fully destroyed, but some time ago he discovered the heir to the clan had been secreted away and brought him back. Currently he is helping guide the young heir and restore the clan's land and holdings. He is boisterous and something of a battle junkie, but is unerringly kind.
Parcemel Duboix
Son of a vicious pirate. He was raised harshly by his father, and never knew his mother. He escaped as a boy, setting his father's ship ablaze and risking death rowing to Limsa. There, he made a living using the one skillset he had been taught: violence. After some time he moved to Ul'dah to start over, and met his future wife. He's largely settled down now, typically only taking the occasional well paying contract.
Gaenabi & Munini
A brother and sister.
Gae was found in the Twelvewood as a child by the woman who would become his adoptive mother. He was found succumbing to disease, and when he awoke he was mute and had no memory of his life before. After growing up, he took after his adoptive father and became a Wailer.
Munini was always the curious sort, and as a child would regularly take apart whatever she could get her hands on and put it back together into something new. Eventually she invented an aethertech tablet for Gae that would project whatever he wrote on it into the air to help him communicate to most people.
Amarantos
An artificial living person created at some indiscernible time. She's doing her best to live a real life while trying to figure out her origins with what few clues she has.
Kuhjo Guinocont
Kuhjo grew up on an orphanage in Ul'dah and was made to serve the thaumaturge's guild to help support the orphanage. She fled the city after killing an adopter that was secretly paying the orphanage owner to 'adopt' children into forced labor. This led her to work as an engineer aboard an airship owned by a logistics company. After a failed mutiny, she developed an alternate persona that sought vengence against the planner. She has since regained herself, and now works as a mortician.
















