In the face of widening social inequality, democratic decline and a basic erosion of the ecological health of the planet, many sections of design and the social sciences appear poised to take a critical turn. Emerging debates around "speculative design", "re-directive practices", "discursive design", "adversarial design" and "transitional design" all indicate an deep impatience with the status quo, a desire to challenge social and environmental injustices and a growing sense that things need to change and change quickly. Many currents of the social sciences would appear to be keen to move from endless deconstruction to reconstruction.
Although positive sum games can be either collaborative or competitive, positive sum games always produce positive aggregate value for all the players. A zero sum game, by comparison, is strictly competitive. The wins and loses are inversely proportional. A gain for one produces a loss for another.
we fix ourselves within the logic of scarcity and become blind to the opportunity costs associated with failing to discover other ways of satisfying needs.
It’s not just getting the biggest piece alone that produces value, but the social capital produced through creative collaboration, and the bonds that are formed by playing the game together that, in part, produce a positive sum outcome.
Discussion about the sharing economy that leads to a very interesting discussion about value.









