Smite Patch 5.13: The Rework Boogaloo is in the works! Stay tuned for more!

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Smite Patch 5.13: The Rework Boogaloo is in the works! Stay tuned for more!
Patch 5.13 Just Landed In LoL And It's Huge!
Patch 5.13 Just Landed In LoL And It’s Huge!
By the time you’re reading this, Riot will already have finished rolling out patch 5.13 to all League of Legends servers across all regions. Though it arrived without much fanfare or a fancy title, the 5.13 will change a lot of things for the better. Let’s start from the top. The way slowing debuffs stack has been completely reworked. Instead of all slowing debuffs beyond the first applying at…
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2015 Champion Tier List - Solo Queue - Patch 5.13 Update
http://www.lolnews247.com/2015-champion-tier-list-solo-queue-patch-5-13-update/
2015 Champion Tier List - Solo Queue - Patch 5.13 Update
Patch 5.13 Summary
Buffs: Ekko, Kayle, Singed, Thresh; Nerfs: Jayce, Nautilus, Rek’Sai, Xin Zhao;
Updates
AP Gangplank added and then quickly removed
Added Tahm Kench to Tier 3 Supports
The Tier List
God Tier [Highest Influence]: Mid-Lane Gods: Ahri, Annie, Lux Jungle Gods: Warwick, Shyvana, Diana, Amumu AD Gods: Jinx, Ashe, Sivir, Top Lane Gods: Wukong, Irelia, Riven, Shen Support Gods: Janna, Nautilus, Blitzcrank
Tier 1 [Strong/Preferred Choices]: Mid-Lane: Diana, Talon, Ezreal (AP), Malzahar, Twisted Fate, Anivia, Morgana, Xerath, Cho’Gath, Swain, Vladimir, Varus, Brand, Heimerdinger, Viktor, Karthus, Wukong, Karma, Kayle, Kennen, Jungle: Kayle, Xin Zhao, Nidalee, Rek’Sai, Nunu, Udyr, Nocturne, Nautilus, Vi, Shaco, Pantheon, Sion, Wukong, Volibear, Evelynn, Kha’Zix, Maokai AD Carry: Vayne, Draven, Graves, Kog’Maw, Kalista, Caitlyn Top Lane: Tryndamere, Fiora, Malphite, Vladimir, Akali, Nasus, Renekton, Sion, Ryze, Rengar, Heimerdinger, Diana, Cassiopeia, Jarvan IV, Swain, Kayle, Singed, Aatrox, Yasuo, Rumble, Cho’gath, Lulu, Teemo, Rek’Sai, Pantheon Support: Sona, Leona, Soraka, Lulu, Morgana, Brand, Taric, Nami, Zyra, Thresh
Tier 2 [Viable/Balanced Choices]: Mid-Lane: Katarina, Ziggs, Orianna, Akali, Lulu (AP), Mordekaiser, Kog’maw (AP), Fizz, Azir, Yasuo, Zed, Mordekaiser, Nidalee, Galio, Vel’Koz, Pantheon, Zyra, Cassiopeia, Corki, Lissandra, Ryze, Teemo, Jungle: Hecarim, Sejuani, Skarner, Rengar, Gragas, Fiddlesticks, Lee Sin, Fizz, Cho’Gath, Jarvan IV, Poppy, Irelia, Zac, Rammus, Malphite, Master Yi, Trundle AD Carry: Varus, Miss Fortune, Corki, Twitch, Quinn, Tristana, Ezreal, Lucian Top Lane: Kennen, Hecarim, Gnar, Nautilus, Ekko, Poppy, Xin Zhao, Urgot, Morgana, Maokai, Garen, Gangplank, Mordekaiser, Lissandra, Darius, Karma, Malzahar, Nidalee, Jax, Volibear, Warwick, Zed, Quinn, Trundle, Udyr, Lee Sin, Gragas, Jayce, Galio, Olaf, Yorick, Viktor, Kha’Zix, Vi Support: Braum, Vel’Koz, Alistar, Bard, Annie, Lux, Karma, Xerath,
Tier 3 [Needs Higher Skill/Knowledge Than Usual]: Mid-Lane: Jayce, Syndra, Ekko, Leblanc, Fiora, Zilean, Master Yi, Gragas, Jarvan IV, Ezreal (AD), Urgot, Sona, Riven, Fiddlesticks, Kha’Zix, Malphite, Tristana, Kassadin, Veigar, Sejuani, Elise Jungle: Olaf, Ekko, Nasus, Karthus, Gangplank, Jax, Fiora, Zed, Malzahar, Leona, Riven, Darius, Shen, Dr. Mundo, Elise, Yorick, Garen, Tryndamere, Aatrox, Alistar AD Carry: Urgot, Twisted Fate, Kennen Top Lane: Master Yi, Talon, Fizz, Dr. Mundo, Karthus, Zac, Shyvana, Alistar, Leblanc, Vayne, Nunu, Elise, Taric Support: Tahm Kench, Zilean, Gragas, Maokai, Volibear, Kennen, Fiddlesticks, Nunu, Kayle, Malphite, Nidalee,Pantheon, Anivia, Teemo, Lee Sin, Gangplank, Veigar
Tier 4 [Low Benefits for Effort Used]: Mid-Lane: Soraka, Janna Jungle: Yasuo AD Carry: Top Lane: Kassadin, Azir, Rammus, Soraka Support: Orianna, Poppy, Ashe, Elise, Galio, Syndra, Shen, Yorick, Lissandra, Leblanc
Instructions and Caveats:
Champions in BOLD I will talk about shortly
Champions UNDERLINED may be over/undervalued, but aren’t/haven’t played enough for me to make a better judgement.
Within each tier the champions are strongest from left to right, but within a tier each champion’s strength isrelatively close. This is especially true for Tiers 2 and 3 where these champions are ALL highly playable and player dependent on how strong they are in-game.
This tier list takes data from ALL players; however, since the majority of players fall in the first three tiers, the majority of data points will come from there.
Win Rates are important in analyzing each champion’s strength, but are not the end-all criteria for any champion’s position.
The creator of this list is diamond, so there may be some personal bias towards higher tier play on certain champions.
Click Here for a description of the tiers
Champion Explanations
Alistar [Tier 2 Support] – Alistar is slightly stronger this patch simply as a result of his nice synergy with the new Spirit Visage as well as the influx of “poke” champions such as Ezreal and Varus into mid lane. Providing some much needed peel and sustain, he works well as long as he can resist the suicidal tendencies that Alistar players are prone to (See: The Lee Sin Effect)
Darius [Tier 2 Top] – As some of you correctly surmised, Darius’ success last patch seems to be majorly linked to his bug. However, he’s definitely still a viable champion and worth playing if you like him.
Ezreal (AP) [Tier 1 Mid] – Oh Ezreal, you were *this* close to God Tier. Surprisingly, his success rate is actually higher at lower Elos than at higher Elos despite the skill gap required to play him. The only thing I can infer from this is that the best way to win against Ezreal is to flash kill him instantly instead of letting him poke you down waiting for the “perfect” moment to engage. On a team with good peel, he definitely looks and feels much stronger than he should, but that seems to be more reliant on the support players rather than Ezreal himself. He does much better with Soraka support than Teemo support.
Kayle [Tier 1 Jungle] – The new devourer changes are exceptionally good on Kayle, as predicted in the patch notes by Riot. She synergizes insanely well with the enchantment as a primarily on-hit type champion, and is quite strong at the moment.
Shen [God Tier Top] – Again, you, the Nerfplz community members correctly deduced this one long before I noticed it rising up. Shen’s damage level is definitely very good right now, and his last set of buffs a few patches ago were extremely kind to him. His ability to dominate his lane at the moment is strong, allowing him to freely impact other lanes. His late game damage is also very good, allowing him to chunk ADCs to half with his combo.
Shyvana [God Tier Jungle] – Despite initial mixed reviews on Shyvana with devourer, it seems that the item does indeed synergize incredibly well with her. After getting this item and Blade of the Ruined King, she can build pure tank and still continuously scale up through the game in power. She’s finally relevant again.
Tahm Kench [Tier 3 Support] – I definitely see some potential in the champion, and he has an interesting skillset. However, I think that the weirdness of his skills causes confusion for teammates as how to best utilize his moveset. We’ll see how he pans out as time goes on.
Talon [Tier 1 Mid] – Strangely enough, even though the AP item changes seem to be a buff to everyone AP based and nerf to the AD based champions, assassins like Talon are performing exceptionally well in the current meta. He also happens to be one of mid-lane Ezreal’s worst enemies, so there’s always that.
Varus [Tier 1 Mid] – As an AD based poking mid laner with super short cooldowns, he’s one of the most difficult champions to itemize for. Against other poking AP based laners, by building an early Aegis on the team, they can mitigate a large chunk of damage. However, against an AD poke champion like Varus, you have to count on your team to hopefully either farm harder or itemize for armor sooner.
Vel’Koz [Tier 2 Mid] – The price increases on Void Staff, Rylai, and Liandries hurt him quite a bit. As a champion who relies more on Magic Penetration and the Liandry proc rather than pure AP, Vel’Koz doesn’t benefit nearly as much from the changes as other AP champions.
Warwick [God Tier Jungle] – If there’s anyone who really gained from the devourer changes, it’s Warwick. Mildly reminiscent of the old Feral Flare days, Warwick is extremely strong right now. While he’s by no means a must pick/ban at the moment, his mid to late game is horrendously strong, despite his non-existent early game impact.
Xin Zhao [Tier 1 Jungle] – Similar to Warwick, Xin Zhao found the devourer changes greatly in his favor. Even though there was a slight nerf to the AP ratios on his heal, it was basically a cheese build avoidance move. As his standard AD type builder, Xin Zhao is pretty solid right now.
Thanks
Wait, so slows don’t stack? I feel like that would have a minor affect on how strong a Gnar building Frozen Mallet would be. Anyone want to help me figure out if that would still be a quality build? Black Cleaver movespeed boost maybe?
Patch 5.13 content
http://www.lolnews247.com/patch-5-13-content/
Patch 5.13 content
Tahm Kench is a new champion. He’ll be available for 7800 IP/975 RP after Patch 5.13 hits live. You can check out his official reveal HERE.
General
Base Health: 610 + 95 per level
Base Mana: 325 + 40 per level
Base Damage: 56 + 3.2 per level
Base Attack Speed per level: 2.5%
Armor: 30 + 3 per level
Magic Resist: 32 + 1.25 per level
Auto Attack Range: 200
Movement Speed: 335
Base Health-per-second: 1.3 + 0.11 per level
Base Mana-per-second: 1.1 + 0.2 per level
For his recall, Tahm Kench takes his hat off and bows.
An Acquired Taste [ Passive ]
Tahm Kench’s basic attacks and abilities on enemy champions build stacks. At three stacks, his abilities have additional effects.
Tongue Lash [ Q ]
Cost: 50 mana at all ranks || Range: 800 || Cooldown: 6 seconds
Tahm Kench lashes out his tongue, dealing 80/115/150/185/220 [+0.7 AP] magic damage to the first enemy hit and slowing them by 50/55/60/65/70% for 2 seconds. If the target has 3 stacks of Tahm Kench’s passive, it will instead be stunned for 1.5 seconds.
If Devour [ W ] is cast while the tongue is still travelling, the spell will devour the first minion or monster hit.
Devour [ W ]
Cost: 90 Mana || Range: 250 || Cooldown: 14/13/12/11/10 seconds
Devours a target enemy for 4/4.5/5/5.5/6 seconds (halved duration for enemy Champions), dealing 20/23/26/29/32% [+2% per 100 AP] of their maximum Health as magic damage. Maximum damage to monsters is capped at 400/450/500/550/600.
If cast on an allied champion, Tahm Kench gains 30/35/40/45/50% bonus Movement Speed while holding that champion and moving towards an enemy champion. Tahm gains half the movespeed value if he’s not moving toward an enemy champion, or 15/17.5/20/22.5/25%.
If cast on a minion or monster, Tahm Kench can reactive the spell to spit them out, dealing 100/150/200/250/300 [+ 0.6 AP] magic damage to all target hit.
Enemy champions can only be devoured when Tahm Kench has 3 stacks of his passive on them and he is slowed by 95% for the duration of the spell.
Thick Skin [ E ]
Cost: 50 Mana || Cooldown: 16/15/14/13/12 seconds
Passive: If Thick Skin is not on cooldown, any damage Tahm Kench takes fills up a gray health bar. If the bar starts decaying, it will start healing him.
Active: Converts Tahm Kench’s gray health bar to a shield that lasts 6 seconds. The shield loses value over the duration.
Abyssal Voyage [ R ]
Cost: 100 Mana || Range: 4000 || Cooldown: 160/130/100 seconds
Passive: Tahm Kench’s basic attacks and damage spells deal an additional 20 + 4/5/6% of Tahm Kench’s bonus Health as magic damage.
Active: Tahm Kench channels for up to 15 seconds. Throughout the duration, any allied Champion can click on Tahm Kench and be absorbed by him. Tahm Kench and his ally will then travel to target area on the map. If an enemy Champion deals damage to Tahm Kench during the channel, the spell will be interrupted. Tahm Kench can re-cast the spell during the channel to travel alone.
“The whole world’s a river, and I’m its king.”
Tahm Kench travels Runeterra’s waterways, feeding his insatiable appetite with the misery of the unsuspecting. The singularly charming gourmand savors every moment of his victims’ suffering. A deal with Two-Coats may carry you to wherever you wish, but your journey will most assuredly end in the depths of despair.
Master Chef Tahm Kench will be available for 975 RP or together in a bundle with Tahm Kench for 1462 RP.
For his recall, Chef Tahm stirs his stew and then swallows it whole, utencils included.
Gentleman Gnar will be available for 975 RP.
Gentleman Gnar has different recall animations depending on his form. While small, he chews on his clock; in mega form, he rests on his cane.
New chroma packs for Grim Reaper Karthus, Dreadknight Nasus and Bard will be available after Patch 5.13 is live:
Team Icons for the LCK, Master Series & GPL will be available in store after Patch 5.13 hits live:
From left to right and top to bottom: CJ Entus , SKT T1, Sonic Boom Sbenu, Samsung Galaxy, NaJin EmFire, KT Rolster, KOO Tigers, Jin Air Green Wings, Longzhu Incredible Miracle and Rebels Anarchy.
From left to right and top to bottom: AHQ eSports Club, Assassin Sniper, Flash Wolves, Logitech Snipers, Machi eSports, Midnight Sun eSports, Taipei Assassins and Hong Kong eSports.
From left to right and top to bottom: Imperium Pro Team, Boba Marines, ZOTAC United, Team Proioxis, Impunity Legends, Thirsty Chinchillas, Go To Sleep and Wargods.
Brand’s W now has a swirly animation and is slightly more explosive:
Nunu’s snowball has been rounded to look like a snowball and not an ice block. Also, his ultimate now has streamlined particles on the channel and a giant snowflake effect for the explosion:
Rumble has new thundering particles on his W and E, and the Equalizer has entirely reworked visuals across skins:
Shyvana’s received new fiery particles for her Q, W, E and Dragon form spells:
Base Damage increased from 56.7 to 61
Damage-per-level increased from 3.25 to 3.5
Martial Poise [ Passive ]
Basic attacks now deal 90% of Kalista’s total AD
Pierce [ Q ]
Can no longer be cast while Kalista is dashing
Rend [ E ]
Each additional spear increases Rend’s damage by 50% of Rend’s base damage, or 10/15/20/25/30 + 0.3 of Total AD, changed from a 0.2/0.225/0.25/0.275/0.3 total AD ratio
Righteous Fury [ E ]
Kayle’s basic attacks now passively deal an additional 10/15/20/25/30 [ +0.15 AP] magic damage
Righteous Fury’s tooltip active now lists that it increases the on-hit magic damage by 10/15/20/25/30 [+0.15 AP] magic damage on hit (Note, the damage on the active compared to live is the same)
Mark of the Storm [ Passive ]
Tooltip now notes that the stun duration is 1.25 seconds, not 1
Riptide [ E ]
Base damage decreased from 60/100/140/180/220 to 60/95/130/165/200
Unburrow [ W ]
The knock-up area’s range has been decreased from 200 to 160
Burnout [ W ]
Base damage decreased from 20/35/50/65/80 to 20/32/45/57/70
Magic Resist increased from 31.25 [+0 per level] to 33.35 [+1.25 per level]
Mega Adhesive [ W ]
Root duration increased from 1 second to 1/1.25/1.5/1.75/2
Archangel’s Staff [ Dominion-only change ]
Item cost increased from 2690 Gold to 3000
Ability Power increased from 60 to 80
[ Note ] Same changes apply to Seraph’s Embrace on Dominion.
Righteous Glory
Health decreased from 600 to 500
Cooldown on active movespeed buff increased from 60 seconds to 90
Runeglaive Enchantment
Ability Power increased from 40 to 50
The damage on Spellblade’s passive has been increased from 0.75 of base AD + 0.3 AP to 1.0 of base AD + 0.3 AP
Spellblade proc no longer triggers spell effects like Luden’s Echo
Seraph’s Embrace
Ability Power increased from 60 to 80
Spirit Visage
UNIQUE Passive now increases all healing by 20%, including outside heals from other Champions (Soraka heal, for example)
Wooglet’s Witchcap [ 3v3 only ]
Item cost decreased from 3490 Gold to 3460
Devourer Enchantment
Base magic damage-on-hit has been increased from 25 to 30
Passive no longer grants 2 stacks for Champion kills/assists and 1 for monsters; instead, it grants 1 stack for large monsters and Champion kills/assists, 2 for killing the Scuttlecrab and 5 for killing epic monsters (Dragon, Baron)
At 30 stacks, the Devourer enchantment becomes “Sated”:
Upon purchasing a Devourer enchantment, you get a purple ghost dog that follows you around and reminds you you’re not alone in this world:
Sated Devourer [Upgrades automatically at 30 stacks]
Grants 50% Attack Speed and 60 magic damage-on-hit
No longer stacks bonus damage
UNIQUE Passive – Phantom Hit: Basic attacks deal bonus magic damage and every other basic attack will proc on-hit effects twice
Here are the in-game icons for the Sated Devourer jungle upgrades:
Blasting Wand
Cost decreased from 860 Gold to 850
Needlessly Large Rod
Cost decreased from 1600 Gold to 1250
Ability Power decreased from 80 to 60
Rabadon’s Deathcap
Recipe Change: Needlessly Large Rod + Blasting Wand + Amplifying Tome
Total Cost increased from 3300 Gold to 3500
Ability Power UNCHANGED: 120 AP
UNIQUE Passive now grants 35% Ability Power Amp, increased from 30%
Zhonya’s Hourglass
Total Cost decreased from 3300 Gold to 3000
Now grants 100 Ability Power, decreased from 120
Luden’s Echo (Summoner’s Rift)
Total Cost decreased from 3100 Gold to 3000
Now grants 100 Ability Power, decreased from 120
Now grants 10% bonus Movement Speed, increased from 7%
Archangel’s Staff (Summoner’s Rift)
Recipe Change: Needlessly Large Rod + Tear of the Goddess + 1030 Gold
Total Cost increased from 2700 Gold to 3000
Now grants 80 Base Ability Power, increased from 60
Seraph’s Embrace (Summoner’s Rift)
Now grants 80 Base AP, increased from 60
Rod of Ages (Summoner’s Rift)
Total Cost decreased from 2800 Gold to 2700
Now grants 300 Base Health, decreased from 450
Grants 400 Base Mana, decreased from 450
The passive growth now gives 40 Mana per minute, increased from 20, up to a maximum of 400, increased from 200
Passive now grants 4 AP per minute, increased from 2 AP, up to a maximum of 40 AP, increased from 20
Nashor’s Tooth
Total cost increased from 2920 Gold to 3000
Now grants 40% Attack Speed, decreased from 50%
Now grants 80 AP, increased from 60
Rylai’s Crystal Scepter
Recipe Change: Needlessly Large Rod + Amplifying Tome + Giant’s Belt
Total Cost increased from 2900 Gold to 3000
On single targets, the slow strengh has been increased from 35% for 1.5 seconds to 40% for 1.5 seconds
The AoE slow strength has been increased from 15% for 1.5 seconds to 40% for 1 second
For Passive DotS and “zone spells”, the slow strength has been increased from 15% for 1.5 seconds to 20% for 1 second
Haunting Guise
Total Cost has been increased from 1480 Gold to 1500
Liandry’s Torment
Recipe Change: Haunting Guise + Blasting Wand
Total Cost has been increased from 2900 Gold to 3000
Now grants 80 Base AP, increased from 50
Will of the Ancients
No longer grants 20% Spell Vamp
New Passive: Your spells and abilities heal you for 15% of the damage dealt, calculated BEFORE your opponent’s resistances. 33% effect for AoE Spells.
OmNomNomicon
Recipe Change: Fiendish Codex + Forbidden Idol + Amplifying Tome Total Cost unchanged
Athene’s Unholy Grail
Recipe Change: Fiendish Codex + Chalice of Harmony + Amplifying Tome Total Cost unchanged
Void Staff
Total Cost has been increased from 2295 Gold to 2500
Now grants 80 Ability Power, increased from 70
[PBE 07/01] Gentleman Gnar Splash Art, New Summoner Icons
http://www.lolnews247.com/pbe-0701-gentleman-gnar-splash-art-new-summoner-icons/
[PBE 07/01] Gentleman Gnar Splash Art, New Summoner Icons
PBE 07/01
Gentleman Gnar Splash Art
New Summoner Icons
[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.
You can check out a full preview of the skin HERE.
LCK
Masters Series
GPL
Tahm Kench - the river King
http://www.lolnews247.com/tahm-kench-the-river-king/
Tahm Kench - the river King
Tahm Kench is a new champion. He’ll be available for 7800 IP/975 RP after Patch 5.13 hits live. You can check out his official reveal.
General
Base Health: 590 + 90 per level
Base Mana: 325 + 40 per level
Base Damage: 56 + 3.2 per level
Base Attack Speed: X + 3% per level
Armor: 25 + 3 per level
Magic Resist: 32 + 1.25 per level
Auto Attack Range: 200
Movement Speed: 330
Base Health-per-second: 1.3 + 0.11 per level
Base Mana-per-second: 1.1 + 0.2 per level
An Acquired Taste [ Passive ]
Tahm Kench’s basic attacks and abilities on enemy champions build stacks. At three stacks, his abilities have additional effects.
Tongue Lash [ Q ]
Cost: 50/55/60/65/70 mana || Range: 800 || Cooldown: 6 seconds
Tahm Kench lashes out his tongue, dealing 80/120/160/200/240 [+0.8 AP] magic damage to the first enemy hit and slowing them by X% for 2 seconds. If the target has 3 stacks of Tahm Kench’s passive, it will instead be stunned for 1.1/1.2/1.3/1.4/1.5 seconds.
If Devour [ W ] is cast while the tongue is still travelling, the spell will devour the first minion or monster hit.
Devour [ W ]
Cost: 90 Mana || Range: 250 || Cooldown: 20/18/16/14/12 seconds
Devours a target enemy for 4/4.5/5/5.5/6 seconds (halved duration for enemy Champions), dealing 20/24/28/32/36% [+0.04% per AP] of their maximum Health as magic damage.
If cast on an allied champion, Tahm Kench gains X% bonus Movement Speed while holding that champion and moving towards an enemy champion.
If cast on a minion or monster, Tahm Kench can reactive the spell to spit them out, dealing 100/150/200/250/300 [+ X ] magic damage to all target hit.
Enemy champions can only be devoured when Tahm Kench has 3 stacks of his passive on them and he is slowed by 95% for the duration of the spell.
Thick Skin [ E ]
Cost: 50 Mana || Cooldown: 10/9/8/7/6 seconds
Passive: If Thick Skin is not on cooldown, any damage Tahm Kench takes fills up a gray health bar. If the bar starts decaying, it will start healing him.
Active: Converts Tahm Kench’s gray health bar to a shield that lasts 6 seconds. The shield loses value over the duration.
Abyssal Voyage [ R ]
Cost: 100 Mana || Range: 4000 || Cooldown: 190/145/100 seconds
Passive: Tahm Kench’s basic attacks and damage spells deal an additional X% of Tahm Kench’s bonus Health as magic damage.
Active: Tahm Kench channels for up to 15 seconds. Throughout the duration, any allied Champion can click on Tahm Kench and be absorbed by him. Tahm Kench and his ally will then travel to target area on the map. If an enemy Champion deals damage to Tahm Kench during the channel, the spell will be interrupted. Tahm Kench can re-cast the spell during the channel to travel aone.