Commission from @rpbattleman!
Durdre Heavyfoot was always made fun of always taking blunt hammer approach to most problems. When she learned the ancient runes of giants she soon discovered that all problems are nails when your hammer is big enough
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Commission from @rpbattleman!
Durdre Heavyfoot was always made fun of always taking blunt hammer approach to most problems. When she learned the ancient runes of giants she soon discovered that all problems are nails when your hammer is big enough
yes I can only give crumbs in the form of Little Snowflake sketches again. I'm sorry :( real life is really taking up my time and mind :,) again ft Vesper (@bonsha ) and Greenbeard (@reignlycan )
💥✨ THE BARBARIAN SUBCLASS STICKER REVEAL ✨💥
The tavern doors slam open. The crowd goes quiet. A mug shatters. And then... four Barbarians stomp onto the floor like the absolute chaos gremlins they are.
Berserker crashes in first, dual-wielding rage and bad decisions. “Exhaustion? Don’t know her.”
Zealot follows, glowing like a divine rave light. “Your god didn’t send me... I am the smite.”
Path of the Giant doesn’t bother with the door. They just duck their head and tear out the roof beams. “Sometimes you rage so hard, you just.. become tall"
Totem Warrior strolls in last, flanked by their emotional support bear, eagle, and wolf. “My spirit animal says: reckless attack”
Now they’re all here, clattering tankards and starting fights, daring you to pick a favorite. Or don’t—slap all four stickers on your gear and embrace the rage lifestyle.
⚠️ Side effects may include: reckless attacking in inappropriate situations, sudden shouting, and increased sticker damage while raging. ⚠️
Get then all at:
https://thewholehoard.etsy.com
my warforged barbarian turns into a building sized mech when he rages and i think thats cool as fuck. happy lvl 12 lil man
Barbarian is the best class. Change my mind
Itzcoatl got re-classed into Path of the Giant Barbarian! My Rage Form is a little different! Hes uh!! A little bit of a freak!!!
Barbarian: Path of the Giant (2024) (Homebrew)
Note: This is my own take on Path of the Giant using the 2024 rules for Barbarian. This post will be deleted if this subclass gets updated to 2024 rules. Changes are described at the end.
From: Bigby Presents: Glory of the Giants
Barbarians who walk the Path of the Giant draw strength from the same primal forces as giants. As they rage these barbarians surge with elemental power and grow in size taking on forms that evoke the glory of giants. Some barbarians look like oversized versions of themselves perhaps with a hint of elemental energy flaring in their eyes and around their weapons. Others transform more dramatically taking on the appearance of an actual giant or a form similar to an Elemental wreathed in fire frost or lightning.
Level 3 Giant's Power: The primal force of giants wreaths within you.
Giant's Tongue: You can speak read and write Giant (or for my homebrew languages is Norwegian) or one other language of your choice if you already know Giant.
Giant Magic: You learn the Elementalism cantrip and one other cantrip of your choice: either Druidcraft or Thaumaturgy. Wisdom is your spellcasting ability for these spells.
Level 3: Giant's Havoc: Your rage pulls strength from the primal might of giants transforming you into a hulking force of destruction. When your Rage is active, you gain the following benefits:
Giant's Cleaver: You choose one weapon you are holding and infuse it with primordial power. It gains the Thrown (20/60) property and if it already has the Thrown property its normal and long range increase by 20 feet. If you throw the weapon it instantly reappears in your hand after you hit or miss a target. The weapon's infusion is suppressed while a creature other than you wields it.
Giant Stature: Your reach increases by 5 feet and if you are smaller than Large you can choose to become Large along with anything you are wearing. If there isn’t enough room for you to increase your size your size doesn’t change.
Level 6 Element of Power: Your physique is bolstered by the primordial elements.
Elemental Fortitude: You have Resistance to one of the following damage types of your choice: Acid Cold Fire Thunder or Lightning. You can choose a different type when you finish a Short or Long Rest.
Elemental Cleaver: When you use Giant's Cleaver the weapon is infused with one of the following damage types: Acid Cold Fire Thunder or Lightning. Its damage type changes to the chosen type and it deals an extra 1d6 damage on a hit. You can use your Bonus Action to change the damage type.
Level 10 Mighty Impel: Your connection to giant strength allows you to hurl both allies and enemies on the battlefield. As a Bonus Action while your Rage is active you can choose one Medium or smaller creature within your reach and move it to an unoccupied space you can see within 30 feet of you. An unwilling creature must succeed on a Strength save (DC equals 8 plus your Proficiency Bonus plus your Strength modifier) to avoid the effect. If at the end of this movement the thrown creature isn’t on a surface or liquid that can support it the creature falls taking damage as normal and landing prone.
Level 14 Demiurgic Colossus: The primordial power of your rage intensifies.
Colossal Stature: While your Rage is active your reach increases by 10 feet your size can increase to Large or Huge (your choice) and you can use Mighty Impel to move creatures that are Large or smaller.
Improved Elemental Cleaver: The extra damage dealt by Elemental Cleaver increases to 2d6.
Changes:
Added Elementalism to Giant’s Power
Moved part of Elemental Cleaver (the throwing part) to level 3 and added extra range in case the weapon already has the Thrown property.
Added Elemental Fortitude at Level 6.