Wall's Sky Ray ice lolly with free cards and stamps. Another ruse to sell products.
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Wall's Sky Ray ice lolly with free cards and stamps. Another ruse to sell products.
Unlikely byproduct of children’s advertising back in Hanna-Barbera’s salad days:
Until activist pressure forced an end to the practice in the late 1960′s/early 1970′s, a commonplace in children’s advertising on radio and TV was the use of trigger phrases such as “ask your mom to buy ...” or similar. Which, in itself, was enough to prompt a major rationale against such marketing; viz., that such was seen to be unleashing “pester power” without due regard for the welfare of the parents, with attendant fears that repeated pressuring of this sort would drive the parents into nervous breakdowns or more extreme measures, including physical abuse, cruelty, threats to send the child/ren involved to the local orphanage or more extreme such too depraved to refer by their real names.
Which, further, has yours truly wondering if there were actual cases of parents who, unable to deal with the excesses of advertising-driven “pester power” from their children (especially if incessant), were left with no choice vis-a-vis the Ungrateful Children but to resort to extremes of depravity and cruelty. (And no, I’m not talking about instances thereof which were likely exaggerated to sensationalist effect for the tabloids, in particular during the I ATE MY BABY phase of the National Enquirer or its Canadian “cousin,” the Hush Free Press.
Word of the Day: pester power
n. The ability or power of children to pressurize parents into buying them things
Image: “Child tugging adult's hand, Portugal 2014″ by Canovu. CC BY 4.0 via Wikimedia Commons
BadgerScape: A World Changing Concept
We were delighted that BadgerScape was selected as one of the “5 ideas that could Shake the World” by the GREAT Festival of Creativity. Our CEO Katz went off to pitch with 4 other innovators and thought leaders in Istanbul last week.
Check out the deck here: http://www.slideshare.net/katzkiely/loop-instanbul-final-pdf
DESIGNING WITH THE PEOPLE, FOR THE PEOPLE
Many projects have tried to crack this challenge over the last few years with limited success. Using available technology and integrating behavioural insights across all stages of design and implementation, LOOP Labs (working with Intel Collaborative Research Institute and Ogilvy Change) is developing a new integrated model to motivate people to walk more and drive less. The first LOOP multi-channel behaviour change campaign is called “Walk the Talk.” Over the next three months at a testbed in Brixton, in a TSB funded feasibility project, we will experiment with a number of innovative design techniques, and share our journey across multiple platforms, to benefit likeminded organisations. The input of local community leaders will be central to design and development process. As adults are heavily influenced by the desires of their children, we will harness “pester power” by including primary school children from our testbed area in the design, development and decision making process. A clever, and brand new, game mechanic will harness, and potentially strengthen, intergenerational bonds. Children will depend on points collected from adult team members to rise through game levels. Points will be collected by adults on a smart phone tracking app based on tried and tested models like those used by “Moves”. The app will track steps, distance, calories, and map routes. LOOP believes that public connected screens could be a powerful piece in the motivational puzzle. They litter the urban landscape, often with unused, or badly used, media space. We will commandeer screens in places where significant numbers of the testbed community spend time, including supermarkets, municipal offices, health centres, cinemas, and pubs. People feel individual actions are worthless in the face of the massive climate change challenge. Perceived lack of impact is demotivating. Following the crowd and “keeping up with the Jones’s”,however, are both powerful drivers. Childrenand parents will be rewarded for even their smallest successes, keeping them engaged and enthused. LOOP LABS interventions will show that individual actions, collected across communities, can have significant impact. Data generated by kids and their adult teams will be aggregated and visualised on public screens, answering questions such as: How far has the community walked? How many calories has it burned? Which school and which child are doing best? Cities were not built in a day. Solving the Smart Cities challenge will not happen overnight. However LOOP Labs believes that new models harnessing social media, behavioural insights and open data hold a vital key.