Hey there, Peter here. These are a few animation stills of Rosa to demonstrate the rig ample weight painting (as well as making Rosa look like a total bamf)

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Hey there, Peter here. These are a few animation stills of Rosa to demonstrate the rig ample weight painting (as well as making Rosa look like a total bamf)
For the second level of Wolf, this track depicts a transitioning from Rosa’s careful investigation, to her friend Wolf’s delivery of clues for her to follow. It also solidifies the hip-hop genre of music present in the game, as the character himself is second-natured to said genre. Tempered synths and a minor-chord soft piano melody bring the player’s attention back to Rosa’s investigative means.
Texturing and new model complete! -- Peter here; this version has done away with the afro hair alpha from last time, as it played finicky and didn’t really feel like a good stylistic choice. This version has a new retopologised mesh, as well as less vertices that proved unnecessary.
The second track to the Wolf OST, The Great Divide is for the final level featured in Wolf; the ethereal pads and synths portray that Rosa now resides in a more alarming domain -- the truth being maybe much darker than she'd hoped...
Yo yo it’s Peter here again -- here’s the rigging process for our main character Rosa, finished up with some component tweaks and weight painting.
This is a draft of the opening OST to our game Wolf -- because of the element of mystery and intrigue as a core part of our game mechanic and storyline, the subtle vocals alongside reverberated pianos and acoustic pitter-patter of drums suggest Rosa's careful tread to the truth.