Borderlands 3: Phase Jumper
Let's take a short break from the RW. He's brilliant, and one of my favourites, but the Sirens have unlimited scope for their powers. They've always brought the most creative approaches to the battlefield, and any game that doesn't include a Lilith or Maya is poorer for it. Say howdy to the Phase Jumper...
Phase Jumper
Siren class. Action skill that lets you jump into and control an enemy for a short time.
Raised as a house maid for a rich family, discovered her powers and used them to take control of the Lord's daughter and cause trouble. Had to flee after she caused an accident that she believes killed the daughter. Fled to Pandora on a cargo ship to learn to control her powers after seeing Maya destroy Jack's paradise (location name?)
Action Skill name: Phase Jump
Phase Jump into and take control of enemies. Wear them like a skin, attack their allies and cause some mayhem
Tree 1: Globetrotter
Final tree skill - BOOMBOOMPOW!
When jumping from one character to the next, if your jump results in their death, your action skill period is reset, allowing for an unlimited number of Jumps
Tree 2:
Final tree skill - Got Me Some Fried Chicken
Phase Jumping into a character gives them a massive boost to health, shields and projectile damage [bullets, grenades and rockets] (+50% per level, up to 250%)
Tree 3:
Final tree skill - Share The Love
Every enemy you Phase Jump into and out of without killing becomes an ally until their death
We Don't Need Roads - When jumping between enemies, a trail of fire is left behind which has a chance to ignite enemies (10% chance to ignite enemies. Fire lasts 3 seconds on the ground, 5 seconds when enemies are alight // +10% and 2 seconds for every level)
Jumping Jack FLASH! - Create an explosion with increased damage dealt when jumping (explosive damage level 1 // +1 per level)
Supercharged - Increase damage dealt whilst controlling a jumped enemy
Off The Rack Is Cheaper Than Tailored - Can now jump from one enemy to another (Phase Jumping +1, +1 per level up to five jumps per action skill usage)
GRENADESGRENADESGRENADES! - When Phase Jumping into an enemy, they now have a single grenade to throw (+1 grenade capacity per enemy per level)
Don't Test Me... - Holding the grenade trigger causes you to suicide yourself, instantly ending your action skill and adding the remaining time to cooldown
Permanent Character increases:
- health and shield capacity
- reload and weapon swap speed
- gun and grenade damage
- cooldown rate
Jumping into an ally restores a percentage of their health and shields (20% per level up to a maximum of 100%) Instantly returns you to your body with a full cooldown wait
Jumping into a downed ally restores them to 10% health and shields (10% per level up to a maximum of 50%) Instantly returns you to your body with a full cooldown wait











