Planar Ally (Adventures in the Forgotten Realms) - Marta Nael
More cards with art by Marta Nael on Scryfall

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Planar Ally (Adventures in the Forgotten Realms) - Marta Nael
More cards with art by Marta Nael on Scryfall
My cleric Tav blessed me by summoning this gorgeous Deva angel💚🪽✨(not Mug of Beer lol)
Planar Ally by Marta Nael
Bittersweet moment idea for later levels.
When Jester learns “Planar Ally”, what if she uses the spell to summon Molly for aid and everyone gets a chance to see their old friend again, during an important battle and fight one last time alongside him?
Me thinks there’d be, like, alot of tears and a chance for proper closure for the whole gang.
Also the fun of watching Taliesin talk to himself.
Dnd Spells: Planar Ally
Planar Ally is a level 6 Conjuration spell unique to Cleric. Casting Time is 10 Minutes Range is 60 feet Requires a Verbal and Somatic Component Duration is Instantaneous.
You beseech an otherworldly entity for aid. The being must be known to you: a god, a demon prince, or some other being of cosmic power. That entity sends a Celestial, an Elemental, or a Fiend loyal to it to aid you, making the creature appear in an unoccupied space within range. If you know a specific creature’s name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (DM’s choice).
When the creature appears, it is under no compulsion to behave a particular way. You can ask it to perform a service in exchange for payment, but it isn’t obliged to do so. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You must be able to communicate with the creature to bargain for its services.
Payment can take a variety of forms. A Celestial might require a sizable donation of gold or magic items to an allied temple, while a Fiend might demand a living sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you.
A task that can be measured in minutes requires a payment worth 100 GP per minute. A task measured in hours requires 1,000 GP per hour. And a task measured in days (up to 10 days) requires 10,000 GP per day. The DM can adjust these payments based on the circumstances under which you cast the spell. If the task is aligned with the creature’s ethos, the payment might be halved or even waived. Nonhazardous tasks typically require only half the suggested payment, while especially dangerous tasks might require a greater gift. Creatures rarely accept tasks that seem suicidal.
After the creature completes the task, or when the agreed-upon duration of service expires, the creature returns to its home plane after reporting back to you if possible. If you are unable to agree on a price for the creature’s service, the creature immediately returns to its home plane.
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