If you make your town suspicious of outsiders don't expect your players to feel welcome.
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If you make your town suspicious of outsiders don't expect your players to feel welcome.
Player logic means throwing the party bard at magical glowing gem on top of a massive sarcophagus qualifies as a good idea...
Shopping
Me (Dungeon Master): Alright you guys made it to town. Rac’Var (the Wizard) I see you have a ritual of identify magic items in your spellbook. That will come in handy. But you need to find a diamond to focus the ritual on first.
Rac’Var: Alright.
Rac’Var: I’d like to buy a bow.
Dual Wielding
Me, The Dungeon Master: Alright in the chest you find a shield with spikes built into it. Clearly of Orcish make. The spikes appear to be coated in old dried blood...
Ben (Paladin): Does that mean I can attack with my shield? You know, with a shield bash?
Me: Yes. Make a strength check, on a hit the shield bash deals 1d4 damage and pushes an opponent 5 ft. away.
Ben: I’m equipping it!
Ben: Now my AC’s at 18!
Me: Wait, this shield’s bonus to AC is no grater than your old one.
Ben: But I’m using both, that’s +1 for each right?
Me: You’re not switching out?
Ben: No. I’m dual wielding.
Me: You’re dual wielding... shields?
Ben: Yes.
Me: ...
Ben: ...
Me: ... okay then.
Sedric (Rogue): Your AC is 18 at level one, every die she rolls against you has a 90% chance of missing you.
"Yes. Give us guns so we can cause an international incident"
Listening to RPPR Actual Play - recordings of table top rpgs.