If you make your town suspicious of outsiders don't expect your players to feel welcome.
seen from Argentina
seen from China
seen from China
seen from Czechia

seen from United States
seen from United States
seen from China
seen from United States
seen from United States
seen from United States

seen from China
seen from Australia
seen from Netherlands
seen from China
seen from Austria
seen from Türkiye
seen from United States
seen from Türkiye
seen from Netherlands

seen from Netherlands
If you make your town suspicious of outsiders don't expect your players to feel welcome.
Player logic means throwing the party bard at magical glowing gem on top of a massive sarcophagus qualifies as a good idea...
Shopping
Me (Dungeon Master): Alright you guys made it to town. Rac’Var (the Wizard) I see you have a ritual of identify magic items in your spellbook. That will come in handy. But you need to find a diamond to focus the ritual on first.
Rac’Var: Alright.
Rac’Var: I’d like to buy a bow.
Dual Wielding
Me, The Dungeon Master: Alright in the chest you find a shield with spikes built into it. Clearly of Orcish make. The spikes appear to be coated in old dried blood...
Ben (Paladin): Does that mean I can attack with my shield? You know, with a shield bash?
Me: Yes. Make a strength check, on a hit the shield bash deals 1d4 damage and pushes an opponent 5 ft. away.
Ben: I’m equipping it!
Ben: Now my AC’s at 18!
Me: Wait, this shield’s bonus to AC is no grater than your old one.
Ben: But I’m using both, that’s +1 for each right?
Me: You’re not switching out?
Ben: No. I’m dual wielding.
Me: You’re dual wielding... shields?
Ben: Yes.
Me: ...
Ben: ...
Me: ... okay then.
Sedric (Rogue): Your AC is 18 at level one, every die she rolls against you has a 90% chance of missing you.
"Yes. Give us guns so we can cause an international incident"
Listening to RPPR Actual Play - recordings of table top rpgs.