Player Khajitt. stylin'. I can't believe I still don't have a complete Psyjic set yet.
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Player Khajitt. stylin'. I can't believe I still don't have a complete Psyjic set yet.
Roll for diplomacy
Diplomacy - What player style do you have most trouble GMing for?
This reply turned into a MONSTER long post so I’ve put it under a cut to save your dashboards!
Here's a tricky one: "Diplomacy - What player style do you have most trouble GMing for?"
My answer to this one comes with some base assumptions, as I believe breaking players into types can be a bit problematic, especially so when communicating my subjective experience online to an audience who may have very different definitions and opinions on whether such labels are meaningful.
So to help out, I did a google search for “D&D player types” and will be using the very first reference for player types I found: HERE.
Going by that reference, I’ll post my answer, the definition provided on the page linked above for easy reference, and my personal (and wholly subjective) reasons below.
Power Gamer
A power gamer thrives on gaining levels and loves the cool abilities that come with those levels. He defeats monsters to take their stuff and use that stuff against future enemies. The story and roleplaying are secondary to action and awesome abilities and magic items. Most players have a little power gamer in them. A couple of the core elements of fun in the D&D game are the accumulation of power and the use of that power to accomplish astonishing deeds. Nothing is wrong with enjoying that in the game.
A power gamer…
Optimizes character attributes for combat performance.
Pores over supplements for better character options.
Spends less time on story and roleplaying elements.
Prefers combat to other kinds of encounters.
Here are the reasons why I chose this play style - note that they are as open to interpretation and disagreement as the definitions of the player types, as I noted above:
My players level very slowly. This is a conscious decision. We’ve been playing since 2007 and the highest level character is level 11. The character started at level 1 in 2007. A power gamer may likely feel lacking in their favorite reward in my games.
Rewards tend to come in the form of new allies, development of relations with other characters, and answering questions rather than a lot of powerful items or wealth. A power gamer would likely deem these to be of lesser value and feel “cheated” of suitable reward.
Power gamers have more often provided me with weaker character backgrounds and profiles - sometimes they’re even nonsensical as a player might have chosen things that quite explicitly contradict one another and their writing shows they just penciled it in for the mechanical “numbers” benefits they provide. As such, I have to work a little harder to get their character injected into the background plots. When I don’t, I get told I’m playing favorite to the other types of players. When I do, the power gamer tends not to notice or care about it, so the effort is largely wasted. It’s Lose/Lose.
Only half (at most) of my encounters are solved (in the “optimal” way) via straight-up combat. This means that a player who has focused their character around combat may feel there’s less they can do to contribute. Strangely enough, in my experience the less combat-focused players never voice concern when their noncombat-oriented characters contribute far less during a fight. So my experience alone has shown me that power gamers tend to demand the spotlight more vocally and aggressively than other types. I like to keep all players happy, so catering to this can be a bother.
I get the most enjoyment out of roleplaying and collaborating with the players on the “story” of the game. So, given the definition states that this player doesn’t care for that as much as other types, then this is often a case of a DM-Player mismatch. It’s like one guy wants to play hockey and the other wants to play basketball, but they both get stuck playing tennis so neither is really enjoying it.
My current players feel the same way. So the group tends to be happier when it’s composed of similarly-minded players. I’ve been in groups where the DM just welcomed a mishmash of the types and.. well… Let’s just say less than 50% of the game time was spent actually playing the game. I’m not saying this would be the case for all, but it has been the norm I’ve observed. A dozen times.
So that’s the very basic and shortened version of my answer. But be careful with trying to “type” players. Very few people can be summed up in one of those boxes, and in fact most players probably blend in all or most of those to one degree or another.
The truth is though, none of those types are bad. It’s really just a case of making sure the right players are brought together with the right DM.
If everyone is having fun, you’re doing it right.
So how do you all feel? What’s your answer to the question, or thoughts on my response? I’d love to read about them in any reblogs!
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