do you like toblerones?
yes
no
havent had them
im ambivalent towards toblerones





#interview with the vampire#iwtv#the vampire armand#assad zaman

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do you like toblerones?
yes
no
havent had them
im ambivalent towards toblerones
Can somebody please send us money to eat today? We’ve had so little food over the past week and we’re both so weak and hungry. We don’t even have the energy to go out really. Please send something if you can
C*shapp: $CheyennePettis
V*nmo: @Cheyenne-Pettis
Commission Prices Changed !!!
have any of my fics ever made you lee/ler? 👀
what mood is more common??
About Roleplaying
The internet is really useful at bringing people together, but it’s also, in my experience, sometimes useful for someone to point out places to start.
Roleplaying is a vast umbrella term that covers a diverse spectrum of activities, and if you enjoy any part of it, you might want to consider trying other styles.
I say this because, as someone who has been involved in both the least and most regulated forms of roleplay, it took me far longer than it should have to find out that there are dozens of gradients and variants in between, and I want to get more people involved in that growing diversity.
I’m prompted to do this now because everyone being stuck in isolation has caused a boom in virtual gaming through apps like roll20, and I’ve discovered Discord-based text roleplay games that feel like the evolution of the LJ forums I used to love. So this is a great time to research, experiment, and find games to help keep us connected and sane. But finding the right game is extremely important.
Here’s the thing: there is a whole world of tabletop RPG outside of Dungeons and Dragons. D&D absolutely has its place in the TTRPG world, but oftentimes I see people frustrated with its limitations because they’re trying to use it in unintended ways. I’ve learned that different rules systems exist to help promote or restrain different kinds of stories.
I like to think of RPG rulesets as falling generally into these (highly overlapping and by no means all-inclusive) categories:
* Numbers-intensive, or “crunchy” systems are very granular and the most intimidating to new players. Crunchy systems are often built to try to quantify things that other systems handwave. There are players who really love these kinds of games. They can be really rewarding to master, for one. Because so much is quantified, they can allow complex interactions that other systems can’t handle, such as simulating the mechanics of a play-by-play fight between a werewolf and a psychic alien.
* In contrast, a Rules light system will try to lower the barrier for entry as much as possible for new players. It’s much more like collaborative story-writing, with the rules mostly existing to help tell the story, add an element of chance, and give the players numerical reminders of their strengths, weaknesses, and progression.
* Live Action Roleplay, or LARP intended systems are meant to be run live by a group of people actually acting out the characters, kind of like cosplaying an OC with a bunch of other people and doing improv of their interactions. These systems are designed for two purposes: to define the world and relationships between people in it, so that players build characters suited to the setting and know how to interact with it and each other, and to make the process of breaking out sheets (having to stop and calculate the results of something done by numbers) as fast as possible so people can get back to playing.
* Other systems are more necessarily true Tabletop. Some require maps and grids, different sets of dice for different rolls, or even armies of small figurines. In the old days, this could be intimidating because of the money and effort needed to amass materials, but these days, digital systems can let people play many games for free, and players who are more invested can spend money for fancier programs. Even if you just want to run your game over voice on Discord, you can upload a dice-roller bot to keep play transparent and fair.
* Another important set of terms are one-shot, scenario, and campaign, which are probably the most common ways of discussing intended game lengths. Some game systems are specifically written to be played in a single session and tell a single story. These usually have the most work done for you, such as handouts and schedules of when events should happen during the game. Other game systems have potentially hundreds of pre-written scenarios, which contain all the information a game runner needs to run one or more sessions through a pre-written story. Not every game is intended to be a campaign that extends out over weeks and months of increasingly hard encounters, and often shorter games are much better ways to meet new people, try new systems, or just have fun for an evening.
What I’m trying to say with all of this is, if you like roleplaying, there is a game out there for you and this is the perfect time to find people to play with.
Is D&D too rules-heavy for you? Why not try a rules-light system like FATE or Powered by the Apocalypse? The former is incredibly flexible and can easily be edited to fit any setting, while the latter has a dozen fun varieties like Monster of the Week (a Buffy/Supernatural show setting) or MonsterHearts (more of a CW supernatural teen drama vibe).
Do you like the rules, but not the setting, of D&D? How about Shadowrun, a near-future heist game in a Bladerunner-meets-magic world? How about World of Darkness, which has specific settings for modern-day clans of vampires, werewolves, fairies, and mages?
If you’re particularly fond of a certain licensed property, check around: there might be a TTRPG made for it. Star Wars has multiple systems geared towards telling different stories. There are games for everything from Serenity to Leverage, and many of these are available in less-expensive PDFs you can download to both save shelf space and maximize how much of your money supports the creators.
I utterly love some of these less-common systems. I love what they can do and the kind of stories you can tell with them. I really, strongly feel that if more people knew these options were out there, more people would try them and play them.
Earlier this year, with the help of the amazing fandom, I launched the Radio Request Database for the release of Louis’ single Two of Us.
Right now, there are signals that Louis, Harry, Niall, and Liam are releasing new music in the very near future. In preparation, we’ve been working on a major transformation for the database. Now, you can utilize the database to request any released single by any member of 1D (yes, even Zayn).
The database has information from stations all over the world: Station and DJ social media contacts, phone numbers, emails, notes, etc.
The original database featured Top-40 and Hot AC stations, but to better serve all the boys' different musical styles, we've added new station formats to the DB, such as Alternative and Dance. (We skipped Gospel and Jazz, for now 😉). As you can imagine, this is a lot of work! The pressure is on with the looming releases (would it be too much to ask for actual dates, lads??!)!!
So, we are asking for your help again. This doesn’t require technical skill, just googling and putting data into a Google Spreadsheet.
Things you could do:
Enter information about DJs and Radio stations
Verify existing radio database information, such as Twitter/Instagram handles and phone numbers
Write/Translate tweets in English and/or all other languages.
We’re open to fans of any and all of the boys! We’re a chill group with one common purpose: helping them get the radio play they deserve.
If you can possibly spare some time to help, please send me a message. Every little bit helps!!!