How I plot/plan my novels (starting from a basic idea)
so I’ve seen various people wonder how to plot novels, so I decided to share my method. As usual, the steps without the attached descriptions and examples will be posted at the bottom for people who want to copy-paste
this method works for a single storyline/single POV. if there are two storylines or povs, you may have to alter some of the steps near the end of this process to fit your needs.
Spoiler warning: I use examples from both the Hunger Games and The Martian
1. Have an idea.
This can range from a general vibe, or something more concrete, such as plot points. The easy thing about this step is it doesn’t really need to be super specific, just a general idea of the direction you want to go.
2. Start writing down the things you know.
Start creating a list/brainstorm of all the ideas you have at this point. For me, this is usually an assortment of dialogue clips, worldbuilding, character vibes, plot points, things like that. You will likely find that you have a lot stronger grasp on some of these things, and a lot weaker grasp on others. This is perfectly okay. (for example, when I did this for my current WIP, I knew a lot more than I expected about the worldbuilding, but the characters didn’t have as much detail to them. The more time you spend brainstorming here, the easier it will be moving forward. To make it easier, I usually catagorize this stuff into the catagories of: plot, characters, worldbuilding, other.
3. Identify your main character.
You may already have a character in mind, but you will want to identify who that person is, and in a very basic sense of what they’re like. At this point in the process, it doesn’t really matter if they’re not fully developed/one or two dementional. You just need to know who is leading your story
4. Create a scaffolding outline.
NOTE: this will likely not be the same outline you end up with, but having a basic idea is going to be helpful when you start worldbuilding.
You should have a sentence/bullet point for each plot point, but not much more than that. Remember - this is going to be more of scaffolding than your final outline, and it’s more to give you a sense of where the story might be headed. If it helps you to think about the story in terms of acts, each of the three acts has two of the plotpoints listed below; one near the beginning of the act, and the other at the very end. Below, the -- indecates the seperation between each act.
The catagories you should fill out are:
Enciting incedent: this is the thing that first rocks your character’s world.
No return: your protagonist makes a decision (or has a decision forced upon them) that they cannot return from - no matter if they succeed or fail, they will not be able to go back to the same life they had.
--
Midpoint: (this actually comes half way through the second act, rather than being positioned near the beginning) This is a turning point, and something that will test your characters. This will be one of the most intense points in your book to your character, other than the climax and breaking point.
examples:
in The Martian, the airlock broke, and all the food was frozen. Unless this problem is solved, starvation is imminant.
in The Hunger Games, Katniss has to choose between dropping the Trackerjacker nest on her enemies, or not to.
Breaking point: something really bad happens, and this is your character’s lowest point in the book.
--
Climax: This is where your protagonist finally confronts the antagonist.
Resolution: This is the aftermath of the climax, and the determiner if your book has a happy ending or a sad one.
5. Worldbuilding: Brainstorming
Now that you have a scaffolding outline, think about what places might need to exist in your world. Does your Inciting incident plotpoint involve your protagonist finding a dragon in the forest? If that’s the case, you need to have a forest. Dragons are probably rare if this is the first time your protagonist has found one. Maybe they’re unheard of. Think about the implications of each of your plotpoints and add them to your brainstorming list that you started in step 2. The more you do here, the easier the next step will be.
6. Worldbuilding: Figuring stuff out.
This is the harder of the two worldbuilding steps. Figure out things such as climate, weather, animal/plant life, commerce, social norms, magic system, whether or not there’s a religeous system, etc. I strongly recommend this video (https://www.youtube.com/watch?v=ja3IgxY7dbU - Worldbuilding Basics) by Jenna Moreci. What I did was take notes about all of the questions she posed, and then copy-pasted it onto a google doc and filled it in from there. Rather than answer questions in order, it’s far easier to answer with what you know first, because that will influence your other answers. As you answer more and more things, other answers will get easier - you’ll be filling in gaps, rather than creating things out of nowhere.
This is also a great time to make world or town maps. Two resources that worked really well for me on this front (for fantasy) are: this tutorial (for making worldmaps), and this tutorial (for town maps)
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character development, skeleton outline, create a story, organize your cards, fill in holes, more details (optional) all under the break
7. Character Development.
Starting with your main character, start to turn people from cardboard cutouts into 3-d characters. You can use this questionaire that I made based off of two of Jenna Moreci’s character development videos, and a video by a professional editor Ellen Brock:
I would strongly recommend watching all three of these videos
8. Skeleton Outline.
Now that you’ve got a sense for who the characters are - and how they will likely play into the story, go back to your scaffolding outline. You will likely find that that outline is no longer realistic for your characters. Repeat step four, thinking about what the character’s goals are, and how that’s going to affect their decisionmaking - and therefore the plot.
9. Create a story
I find it easiest to do this step with notecards on my bedroom floor, rather than on a computer, but if you find that doing the following on a computer works better for you, go for it.
Write down your six main plotpoints on notecards and set them aside. then, on more notecards, brainstorm events that you want to happen in the story, writing one thing per card (I usually like to sum it up in no more than six words, with the occasional card going beyond that). You may find later that you’ve left stuff out, or that multiple notecards will fit into one scene, and that’s okay. For now, don’t worry about it. Write down all the events of the story you can think of - and you don’t have to write them down in order, or even know the order yet. Ideally, you’ll end up with 50+ cards.
10. Organize your cards.
I like to start by seeing which events fit into which acts/before or after which of the main plotpoints. To do this, I set out the major plotpoint cards that I made at the beginning of last step, and line them up in a column. Then I take the other notecards and put them next to the major plotpoint they come after. It’s fine if they are mixed up in these catagories. If there are a handful of events that happen before your enciting incident (there shouldn’t be more than three or four tops), but them above your inciting incedent section.
Important: remember that in most books, your character is going to be more reactive to things during the first half of the middle (second act). This means that they will react to problems, but not have too many plans of their own to solve them. Your Midpoint will split up the first and second half of yoru middle/second act. After your midpoint, your characters are going to be a lot more proactive - creating plans, to better their situation, rather than just react.
example:
in The Hunger Games, Katniss spends the first part of the games reacting to things like dehydration or getting attacked
the midpoint is when she chooses whether or not to drop the trackerjacker nest on her competitors
in the second half of the middle is more proactive - she and rue make plans to win, such as a plan to blow up the Career’s supply pile
If your characters are doing something more reactive, it’s probably a better idea to put it before your midpoint. If it’s more proactive, it’s probably better to put it after.
After you have this done, now you’re going to turn the collection of cards into a pretty good outline. Going row by row, organize the cards so that they are in chronological order in your story.
11. Fill in the holes
At this point, you’ve got a pretty good idea of what the plot looks like. Now you’re going to type up your current outline in a google doc or other processer. Then you’re going to create scenes, using the goal>>decision cycle. Basically, that cycle goes as follows:
goal scenes:
goal: your character starts the scene with a goal.
conflict: there is something in the way of your character getting that goal
disaster: either your character does not achieve their goal, or, by achieving it, they create unseen consequences. (or both)
this brings you to...
decision scenes
reaction: your character is going to have an emotional reaction to whatever the disaster is. Depending on the disaster and your character, the emotion could range from mild annoyance to a full-blown meltdown
options: after your character gets through the main emotional reaction, they are faced with two or more options, ideally none of them good. In any case, the default options are to do something, or do nothing.
resolution: your character makes a decision. What they choose to do will be their goal in the next scene.
Your first scene is going going be a goal scene. Go through, scene by scene, alternating between goal and reaction. Some cards will be part of a single scene. This is the time to combine them. If you discover a hole, create the scenes you will need to bridge that gap, and fill in either the goal or decision scene details, depending on which one that scene is. In the scene outline, you may also choose to include notes, or various details that you want to include or avoid as you write the scene. When you’re done with this step, you will have a solid outline!!!
12. More details (optional)
Personally, I don’t do this step, but some people like more detailed outlines. This is the time where you might want to include all of the other details you think you’ll need/want as your write.
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