#JakeReviewsItch
Alt-Frequencies
by Plug In Digital, Accidental Queens
Price (US): $4.99
Included In: Bundle for Ukraine
Genre: Interactive Fiction, Puzzle
Pitch: Pitch.
My expectations: From the developers of A Normal Lost Phone? You have my attention.
Review:
The first plot point you’re likely to encounter in Alt-Frequencies is that the nation will vote on the time loop at the end of the week. The second comes in the form of a blinding light and a radio repeating itself.
My big complaint about A Normal Lost Phone was that displaying a content warning on the first screen of the game, while necessary, spoiled everything for those without content sensitivities. Alt-Frequency also has a content warning on its first screen, which it hides by default. Small change; huge improvement.
I’ll not say another word about the narrative, except that they’ve nailed it. Alt-Frequencies is worth playing for the story alone.
Yet it’s the game part that appeals to me most: Record a snippet from the radio (that is, a single text box) and call in to another station to play the recording. Finding the needle in the red-herring stack can be a challenge, but once you get it, you’ll wonder how you ever missed it.
Each radio loop is just a few minutes long, with the option to skip forward one text box, so listening to / reading the full broadcast of every station isn’t asking much, besides which, getting to know the characters, their shows, and the music the play is entertaining enough that I was also happy to take a break from the mission and just listen. It’s the best part of Grand Theft Auto with a dash of Her Story. Short, unique, intriguing—check it out.
+ A miraculous fusion of text and audio, contemporary politics and science-fiction, tragedy and comedy, and puzzle solving and storytelling. + Character-driven writing that uses believable people with believable responses to impossible events to say something real. + Some natural, believable acting. + A simple logic puzzle made better through winning presentation and mechanics.
– The in-universe tutorial goes out of its way to explain that this is a special radio with special powers that must be calibrated. It's a dumb way to start. Everyone who's old enough to have used a radio has recorded something off a radio, and call-in radio stations have always been popular. These things do not need sci-fi explanations. Dumb! – Toys around with one additional mechanic, but never commits to it. There's a lot more to this game's ideas, and it's a shame they didn't take full advantage. – Having the right idea but getting the execution slightly wrong can lead to a lot of frustration. – Some not-so-natural, not-so-believable acting. Some embarrassing typos, too. Indie developers, I have experience as a director, frequently working with amateur actors, and I was a bug tester and copy editor at Nintendo for years. I'm available for hire. Lots of people with my skills are available for hire. We are always worth the cost.
🧡🧡🧡🧡🤍 Bottom Line: Alt-Frequencies is a short game built on a fresh concept and righteous political anger. Play it. (It's available on everything. Judging by the controls, iOS and Android were probably the target platforms, but I think you'll get just as much out of it no matter how you play. Itch has the lowest MSRP, but it's often on sale for stupidly cheap on PC and elsewhere.)
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