may have covered this but what do the naval forces look like in Redux? I've always thought that kingdoms should at least have one large port city if only by virtue of the fact that the GRIMM should make resource/tech sharing necessary to survive, to an extent. correspondingly, I think they'd have quite large navy's, possibly even selling escort services to less developed nations in the case of Atlas?
I kind of did/kind of didn’t cover naval forces when I talked about the world military here. You’re right; since virtually all of the kingdoms have cities near water, it would make sense for them to have navies (or at least something analogous). Not just for handling aquatic Grimm, but for other important functions: enforcing water traffic laws, search and rescue, dealing with pirates, helping owners recover flotsam/lagan (goods lost in wrecks), enforcing environmental laws, and so on. In a world where access to water is considered a must—not just for trade and travel, but for natural geographic defenses—it’s mind boggling that the actual show never once touches upon it. (Not unless you’re counting Argus’ hard-light barrier and piloted mechs, which seem to be the exception, not the rule.)
However, since no country in the Redux has its own standing army (and by extension, navy), maritime forces are handled a little differently. Technically, there is one official navy in the Redux, which is considered a division of the world military (the equivalent of the Atlesian military from the canon). It very seldom gets mobilized unless the World Council unanimously votes to do so (the circumstances under which that happens being extremely rare).
The world military (naval division included) is reserved for two things:
Intervening in conflicts too large or aggressive to be handled domestically;
Eliminating sudden, massive surges in Grimm that can’t be subdued by Huntsmen.
Outside of those scenarios, coasts and waterways are primarily overseen by either local law enforcement or Huntsmen. As for which group gets involved (and when), it’s a matter of bureaucracy.
The general rule is that all bodies of water within the borders of a city are under the jurisdiction of law enforcement. Anything outside of cities is considered the responsibility of Huntsmen stationed at outposts. There is some overlap between the two, which also happens to be a point of contention for both groups (which I’ll get into another time).
The cities with coastal/river access (and therefore water police) are as follows:
VALE: City of Vale, Patch, the Gossic cities (Eldegoss, Sindegoss, Tordegoss), Avonford, Vellichor, Petrichor
MISTRAL: Talus, Sirocco, Akylon, Etesia, Akepont, Higanbana, Shion, Rabenda, Skiron, Argus
ATLAS: Evadne, Chequer
VACUO: The Eyrie, Seaglass, Rockport, Kenyte, Feldspar, the Yrrose cities
MENAGERIE: Dun Obel, Dun Ashai, Dun Paror, Rorqual, Thalassion
Of the 17 outposts, the following 8 are equipped for handling water:
Belpont Station, Düahþ, Fort Iosefka, Fort Kittiwake, Keep of the Broken Spear, Keep of the Tattered Cloak, Northmarch, Oxebay Island
TL;DR - Responsibilities traditionally held by naval forces are instead divvied up between Huntsmen and law enforcement, depending on the location. Remnant's only "true" navy is a division of the world military, and it almost never gets deployed.










