Just want to say I adore your OC Izen! I don't know his whole story but the snippets I've seen are tantalizing and I really enjoy him. Also his design is so cool like, I'm a tiny bit afraid of spiders but he is adorable and epic and utterly amazing.
Thank you for sharing him and your art!
THANK YOU SO MUCH. i know i should've just answered this ask when i received it, but i was so excited at your words that i spent like,,, two weeks drafting a primer? just so that way you'd have more context??
Theres a LOT of lore that provides the foundation for Izen's backstory, so writing a primer of any kind was DIFFICULT. I've parsed it down substantially. The vibes are there, and i think it all tracks, but I haven't broken down any specific timeline or events, because a) it would be way too long, and b) some of those events haven't come up at the table yet.
Summary:
Izen fled the Monks of Mercy after becoming a drider, and found sanctuary with a formless voice that lives deep in the underdark, a voice lingering on the boundary between life and death. This voice would become Izen's undead patron and friend, and provided Izen with magic and means of defending himself. The patron is missing pieces of himself (ancient relics that were scattered to the surface) and Izen has made it his mission to leave the underdark in order to find his friend's missing pieces.
On the surface, Izen first met Phaela -- who would quickly become the greatest friend he ever had. She would offer him safety and transportation (in the form of her truck) and more importantly, a kind hand and an eagerness to show him how beautiful and wonderful the world can be.
Now, Izen and Phaela are traveling with three more people -- and the more people Izen meets the safer he feels. The world is a kinder place, and these people are good. He believes in them, he trusts them, and he wants to help them.
Breakdown of Themes and Lore are under the readmore!
THE THEMES BABY:
Pre-Campaign:
Izen sees his drider transformation as a victory over death — society told him that he was cursed, condemned, and in need of redemption. He refused to internalize the guilt and blame and fought tooth and nail to separate himself from anyone who would manipulate him.
Izen is driven by equal parts hope and fear. Fear of death, fear of captivity, fear of pain — but an unwavering hope and raw belief that life has to be good, that freedom is obtainable, that there must be a kinder and softer place for him out there somewhere.
Now:
Izen is trying so hard to embrace the second chance at life and freedom that the surface has provided him. He has a best friend in Phaela, someone who has proven to him that he was right all along. He was right to never give up, never give in, that the world could be better and kinder than what he was raised in.
Izen is absolutely enthralled by what he finds on the surface. The moon, the stars, the changing of seasons. And he’s torn between being fully enamored with the people he meets while still harboring a paranoia at being found out and returned to the drow. But every person he’s met, from Phaela, to the party, to strangers along the way, has only reaffirmed that the cruelty he experienced in his past was the outlier.
He loves bright colors, clashing patterns, soft blankets, scented soaps, and beautiful candles. Simple and beautiful things that brings such small but profound comfort and vibrancy
AAAAHHHHH Lore Notes:
Enlightenment: The Drow are a culture that lives in division. There are the days of Enlightenment — the days of now, where they have agriculture, cities, infrastructure, mining, industry — and the days of Descent — the days of a previous age, where they were nothing more than primitive warriors who had to fight to survive in a savage time, barely more enlightened than the monsters and beasts they fought against.
Death: The Drow believe that the moment of death is the most important time in a drow’s life. Death is when they return to Lolth, death is when Lolth sees how far the drow have come. For every drow returned to Lolth, her judgement of their entire progress shifts. This is why the Drow believe that it is imperative for each individual to die with pride and dignity — to never fear death and always welcome its embrace. Only animals fears death, and the Drow are not animals. And the individual will be held against the whole.
Drider: The Drow believe the drider transformation is a divine punishment from Lolth. And given that Lolth has not spoken to the drow in generations, it’s the only form of contact she has with them in this age. The Drow believe that the Drider are a lingering scar of the Descent — a time when they had to become monsters themselves in order to survive. When Lolth turns a beautiful drow into a hideous drider, she’s revoking their progress — reminding them that they haven’t grown at all. It’s a warning that they are still no better than their primitive ancestors that crawled in the dirt of the under dark. And worse of all — given that ever drider transformation is given to a drow near death — its a rejection. Lolth only wants to receive the brave and the enlightened. For Lolth to seeing a dying Drow and instead of ending their misery and welcoming them into her embrace — she prolongs their life by twisting them into a monster that isn’t even a drow anymore. It’s a rejection. A guilty verdict. That drow was so fallen that she spit them out and left them to be an example and warning so that others might learn from their mistakes. This is what they believe.