Excisting Industry Roles.
Here is a list of traits and skills you might need when trying to get into stop motion. Information from:
http://creativeskillset.org/job_roles/346_animator_stop_motion
To do this role, you will need to:
have strong observational, acting and timing skills
be able to work in a range of stop motion animation techniques, including excellent sculpting skills (if working in clay)
have good communication skills, including in liaising with members of other departments, particularly model making
have good team-working skills
be able to clean up models or puppets and make replacement parts, if required
be able to operate relevant animation and camera equipment
have a good understanding of character development and storytelling
be flexible and adapt to the requirements of different types of production for a variety of media, such as television, films, commercials, etc.
be able to take direction and accept constructive feedback
be able to work without supervision and follow a brief
be able to deliver on schedule, working calmly and efficiently under pressure
show respect for the procedures and requirements of a particular studio or production
have knowledge of the requirements of the relevant health and safety legislation and procedures
The sorts of jobs that you can expect to find within the stop motion industry are those you’d expect to find in the genral animation studios like, producer, director, animation diretcor, script and story writers, animators, designers, background and colour artists, ect. But stopmotion includes a lot more designe. Designe for the puppets, props, background, puppets clothes, you have to consider that everything you want to be shown has to be made. You then have to also thing about what your limitations are going to be, can the puppet move in a certain way? Will gravity be too much of a problem? How are you going to animate each strand of hair? Stop motion has a lot more problem solving and needs whole teams to create each individual aspect of what can be seen on top of what you would expect from a 2D animation.











