Primevals - Yeti vs. Sherpa by Lee MacLeod
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Primevals - Yeti vs. Sherpa by Lee MacLeod
David Allen’s Primevals, an unfinished stop motion film. There’s all kinds of talk they may finish it after 20 years.
Primevals Worldbuilding: The Godmade
The Godmade are a type of lifeform within the universe of Primevals.
Godmade in General
“Godmade” is a blanket term for any creature created directly by the gods. They are usually separated into two (rather broad) categories: mortal and immortal. Godmade were created for a variety of reasons, including occasionally by accident. The vast majority of the Godmade were killed in the Shattering, with the only known survivors being the Wanderer and those who successfully prepared and used failsafe spells.
Below are several types of Godmade, along with some basic information on “mortal” and “immortal” categories.
Mortal Godmade
In General
As their name suggests, mortal Godmade had finite lifespans. They were easier to create, but tended to be less powerful than immortal Godmade. Being (usually) flesh-and-blood, most mortal Godmade could reproduce naturally.
The Chimera
The Chimera were created by the god of animal life, Iveshan. Of the Godmade, they show the most physical variety between individuals. Each Chimera, as the name suggests, resemble a blend of various pre-Shattering creatures, in a wide array of possible forms.
One notable Chimera is Gestrom, who was a member of the Divine Lance. She was the group’s brute strength. Gestrom managed to survive the majority of the battle, but like the other survivors was killed by the Shattering.
The Shards
The Shards were created by the Goddess of Darkness and the Night, Kaylis. The Shards resembled large, free-floating shards of obsidian. The magic that gave them life and sustained them was finite, but granted them a lifespan on par with many other sapient species. The Shards possessed powerful telekinetic abilities, and used them to move and manipulate objects as well as keep themselves afloat.
The Weavers
The Weavers were created by Iksarone, the Goddex of Illusion and Perception. The Weavers varied widely in form with one of their few unifying factors being that nearly all were covered in matte skin broken up by shimmering lines of color. The Weavers were talented illusionists, with skilled individuals capable of creating illusions that were indistinguishable from reality. Many Weavers became famed performers or storytellers, using their abilities to augment their craft and immersing the audience in larger-than-life scenarios or tales that unfolded around them.
Immortal Godmade
in General
Immortal Godmade, as their name suggests, were immortal, or at least immortal insofar as they do not die of aging. Generally, they were significantly more powerful than mortal Godmade, but also took much more power to create and thus existed in smaller numbers. Some immortal Godmade could reproduce without their creator’s help, while some could not.
The Favored
The Favored are beings who have earned or been tricked into accepting Siirem’s power. They are immortal and ageless, and possess the ability to manipulate plant life along with minor reality-warping abilities. The Favored are capable of appearing as either their Favored form, their original form, or a mix. More skilled Favored can take a wide variety of forms
The majority of Favored were recruited or coerced before Siirem proclaimed her intentions, with many being unaware of her intentions. When she revealed her plans, many Favored rejected her, instead joining Tevyyra’s Army. Siirem, being her spiteful self, put out a mark on these “defectors”, visible to all of her forces. When a marked Favored, referred to as a Spurned, appeared on a battlefield, Siirem’s forces would eliminate them above almost anything else.
In the War for Tevyyra, the Favored that stood by Siirem served as intermediaries, battlefield directors, and commanders.
The label of Godmade as it applies to the Favored is tenuous and a subject of debate, as the Favored were not actually created by Siirem. There has been consideration of classifying the Favored and similar beings in a another category entirely: The Transformed. However, as this grouping is not official or widely used, and as almost all Katresseir scholars are long dead by present day, for the purposes of this information the Favored will be listed among the Godmade.
The Green Hounds
Information on the Green Hounds can be found HERE
Those of Uncertain Form
The Godmade known as Those of Uncertain Form were shapeshifters created by Iksarone, Goddex of Perception. A member of this species could instantly and flawlessly assume the form of any living organism, becoming them on every physical level. Some members would choose species and live out their lives as a member of a specific species or number of species, while others would shift between forms whenever they felt like it.
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Primevals' Glorious Rebirth
https://noahbradley.com/products/primevals-glorious-rebirth
Noah Bradley
Primevals Worldbuilding: Failsafe Spells
Failsafe spells are extremely dangerous, unpredictable spells in the world of Primevals.
Purpose
Failsafe spells are used to prevent the death of an individual or (theoretically) group of individuals.
Mechanism
As Failsafe Theory was a very new area of study and failsafe spells were very rarely used, many details of the exact mechanism of and variables affecting a failsafe spell were shrouded in mystery at the time of the Shattering. However, a few mostly concrete and common factors did begin to emerge.
On the occasion of a failsafe user’s death, they will seem to simply disappear. In actuality, failsafe spells prevent their user’s death by removing the individual(s) from this universe at the moment of their death, storing them in a form of stasis in an unknown plane or space. Part of the energy required for the spell is used to shield the caster from the effects of the unknown realm they were transported to, creating a small pocket of “normal” space (in which normal refers to constrained by this universe’s laws of physics). The caster is not conscious during this period, only becoming so once they reappear in this universe or their “pocket” fails.
Ideally, a failsafe spell returns one to this universe relatively shortly after their death, with most perfectly prepared spells causing the caster to reappear within weeks or months.
More on the exact circumstances of one’s reappearance can be found under Complications.
Usage
Correct usage of a failsafe spell is highly difficult. They require an extremely large amount of magical energy-usually at least enough to deplete a mortal mage’s reserves for the next several weeks. The spell’s activation itself is actually fairly simple-the main difficulty in casting a failsafe spell (aside from the aforementioned drain) is in eliminating possible variables. Failing to do so will make the spell unstable, and, seeing as the spell affects the user’s life and the fabric of space and time in an area, generally produce extremely negative results.
Complications
Failsafe spells are almost more famous for their finickiness and potentially catastrophic consequences if miscast than for their effect. Their very nature means that they affect the caster’s life and the fabric of time and space in an area. This, coupled with the fact that they take a large amount of power to prepare, makes them very dangerous when performed incorrectly. Known side effects of miscast or hastily-prepared spells are as follows:
Complete failure: Occasionally, the spell will simply not take, with the magic dissipating into the surrounding area. If the caster is lucky, they will be unharmed, and they may attempt the spell again. If they are unlucky, the prepared magical energy will fail catastrophically, destroying everything nearby (likely including the caster).
Warping: If the proper precautions are not observed, the entity that reappears will not be unchanged. They will have been uninsulated in the unknown plane of the failsafe spell, which will result in catastrophic and unpredictable effects on their body, mind, and magic. This almost invariably leads to the entity that reappears being incompatible with this dimension and dying immediately. Those that do not die...would wish they had, if they were able to wish. See Notable Uses for the worst known outbreak of Warping.
Requisites: Occasionally a failsafe spell’s caster will appear in a “partial” state, with a requirement needing to be met before they regain their full form. The person will always know what this requirement is. Some cases include appearing as a separate consciousness in another being’s mind, with the body of the caster being a lifeless husk.
Tearing: Occasionally a caster will simply appear in pieces, dying immediately.
Notable Uses
Failsafe spells are rarely used due to their difficulty and potentially catastrophic consequences if misperformed. However, enough have been successfully used to present a number of notable cases.
Iveshan The God of Animal Life was one of the individuals who prepared a failsafe spell in the event of the War for Tevvyra going badly, which activated when he was killed in the Shattering. He rematerialized roughly 50 million years before present day.
Istevir The Goddess of the Oceans and Aquatic Life was another who prepared a failsafe spell during the Tevvyra War. As far as can be told, the spell was successful. However, no sign of Istevir has been seen since the end of the war, leaving the circumstances of her reemergence, if it has happened, unknown.
The First Failsafe Legion This is the best-known example of a failsafe spell being used to preserve multiple people. Anticipating the possibility of her defeat, Siirem enacted a powerful failsafe spell on one of her most powerful legions, led by Forest Lieutenant Velsiniir. It apparently worked flawlessly, as the Failsafe Legion would go on to wage war against the holdout communities, with the conflict the being the one that destroyed the communities and truly ended the Katrasseir civilization.
Those Twisted by the Raw Plane The worst example of a Warp incident was that which took place immediately after the Shattering. At least thousands of people hastily attempted failsafe spells to escape the Shattering. As most of these were either not skilled enough or too pressed for time to properly prepare the spell, many returned after being exposed to the raw plane. These entities menaced the holdout communities in the years after the Shattering and were one of the contributors to their eventual downfall.
Siirem Siirem is believed by some to have enacted a failsafe spell before her death, with some even going so far as to claim that the burst of power that caused the Shattering was a failed attempt at a Failsafe spell and unintentional on her part. It would transpire that Siirem did indeed enact a powerful Failsafe spell, though the Shattering was intentional. Siirem’s consciousness would appear in the mind of a human woman named Jen, with her drawback being that she needed to kill the vessel to release herself.
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