i don't know if you've ever been asked this, but which game do you like drawing for the most? Scarlet Hollow or Slay The Princess?
I'm absolutely in love with your STP designs, and I've been studying it for weeks :3
Aw, thank you!! I had sooo much fun designing Princess forms, I could gladly do it all day honestly. It's like designing digivolutions...
As for which is my favorite, I love all my children equally. They both bring different things to the table, and I found I usually missed working on one while working on the other!
Scarlet Hollow has:
• Characters and backgrounds that are rooted in reality, so I can do my favorite thing of adding 10,000 little details to backgrounds and outfits to help reveal more about who they are, as well as adding easter eggs for Hollow-heads to hunt for. It's so satisfying when they find one of the little clues I hid for them :3c
• I feel very connected to the characters, who are like my friends.
• It's all in pen and ink, which is my favorite medium by a country mile. Pencils are fun and fast, but are a little stressful considering the smudging that can happen. It also gets my hands covered in graphite, so I'm constantly washing my hands, which get all dry and crackly as a result. I don't like to get messy... I do not like to use messy tools....
While Slay the Princess has:
• More opportunities for dynamic art, which is the really big exciting one for me. The player and Princess are constantly doing things, interacting, changing position, which leads to really interesting comic-style posing and blocking.
• More opportunities for drawing horrific things, since the player can die. This was the other major fun bit of working on Slay the Princess. I could really go ham on the body horror! Which ties into the other major difference/benefit to StP:
• I can draw the player character interacting with the world, which was a big relief compared to the un-bodied player in Scarlet Hollow. It is definitely tricky to draw a lot of things from a first-person PoV, but at least I didn't have to juggle that AND work around the fact that you can never see your body.
















