Base of the fnult programming
This is the base information required as you create alters to fulfill the roles of the fnult.
The fnult requires a dual programming in many alters, the child identity & the animatronic identity. Later animatronics may only be programmed to identify as their animatronic but many of them should have programming that appears faulty in order to both coincide with the malignant code in security breach & to make them more susceptible to control.
Headspace should resemble the restaurants, perhaps on different layers, allowing Afton & Emily to move through them easily but the other animatronics cannot access them. These layers can be organized according to preference, putting your most preferred era of fnaf to the front and working backwards.
There are two leaders and handlers of the fnult, William Afton and Henry Emily. These two can either be separate alters or sort of Jekyll & Hyded together. Regardless, Afton will be the more dangerous and upsetting of the two, while Emily will typically appear more calm or nice.
Programmed parts may prefer Afton due to always being predictable. Afton will be dangerous, hurtful and over controlling. Emily will flip between kind and gentle and wildly dangerous at a drop of a hat.
*(If dual programming one alter to be both leaders I suggest making Afton the dangerous one and Emily always kind)
The programming will begin with the core four animatronics. They will start by programming the children, encouraging them to develop a specific identity that coincides with the animatronic you want them to become. No overt torture trauma should begin until they trust W. A. & H. E.
Upon trust being officialized, each child will then be "killed" this must be done in a ritualistic fashion that fits them thematically but is similar enough to bind them all together and to create a pattern. These children will then be forced to adopt the identity of their animatronic.
Each part should be given rules and responsibilities befitting to their identity.
Any reversion of previous identity (from animatronic to child again) should be punished. So that even if they're able to connect to their identity as a child it will be discouraged out of them, they should feel safest and most liked when presenting as the animatronic.
Childlike outbursts should be expected and mitigated. Rewards should target keeping that child aspect happy. (If rewarding a part for following the rules or telling on another part it should be a simplistic or childlike reward like toys or games).
Appearance will be a form of control, Afton and Emily should organize and enforce a set of rules (these can be anything for any reasons). If a part is not following these rules they will begin to wither and take on a less functional form. This will be both evident on their body but also informed to Afton and Emily by a Golden Freddy alter.
Parts will be encouraged to tell on each other, receiving rewards and praise for accurately telling when another part has broken the rules. Punishment involves forms of torture or abuse, primarily involving being taken apart or dismantled. This is done to "fix" the withering effect. Music may be an important part of this where relevant music from the era plays from a radio while animatronics are being fixed.
This will instill a trigger regarding certain songs or styles or music, each trigger can be controlled by a different song including: recall programming, self-harm programming, admission of guilt programming and other forms of control through music.
Some parts must be more likely to break rules, partially to make an example out of them but also to make sure they stay more withered than other parts.
Any part that attempts to fully separate from the fnult will be dismantled, their suit and exoskeleton put on display and their child part reprogrammed.