Progress shots for miss Awinita, she became a lot more interesting once I committed to the deer legs
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Progress shots for miss Awinita, she became a lot more interesting once I committed to the deer legs
WIP Whenever
I may have been tagged recently. Can't recall nor find any hits in my activity feed. But I feel like showing off.
So, remember that sketch I posted a while back, that then prompted me to show off the video of the sketch process and also turn it into the Messy Middles challenge? Well, I worked on it a bit more today, and now I want to show off the piece inked.
To do this, I faded out the sketch layer from the previous session, made a new layer above it, and broke out the "dirty ink" brush in black. Separate layers for the ripples in the blood pool and the background, which was, itself, drawn quickly in a few layers, copied and flipped and merged together, and then perspective-warped to suit the perspective of the main image. Is it perfect? Probably not. But I'm pleased regardless.
Working at what will be a final size of 11" x 17" actually seems to be a good size for the dirty ink brush's default size. Seriously can't get over how happy I am with this brush pack. (These ones over here, by Jazza. Totally worth it if you ask me.)
Still trying to decide what color palette to use. I may have to do some thumbnail painting for this (shrink it tiny, blob in color, find something that looks good). Also making sure I've got good blood splatter brushes for the paint job. 😏
Progress shots from my most recent card!
If you'd like to have a card like this, check out my forms link. : )
If you're not 100% confident of what you want while filling out the form, we can dig into thing further through email after submitting. *Al
art trade for @princerevelucide of his sona 🌈✨
Fursona Badge Progress Shots!
Can I ask how you did the background in the Griffin animation? Is it a 3D environment moving about or is it hand animated as well?
It's drawn by hand, but I made a 3D mockup for reference! I mostly referenced the horizon line's motion. The other details were trial and error in 2D, and I used photo refs for them.
I referenced the shading and figure positions on this version. The griffin looks extra janky because it's my first time rigging something, and there was no retopo. I was running this thing with the 300k+ unoptimized model that I sculpted from scratch as well. It didn't need to be pretty, it just needed to be functional.
I referenced the horizon on this version. Renders with ultra colorful blocks like those have a name, I didn't even know that, I just thought it's helpful to make them that way! I found out several months into this project that they are called "clown pass"
I drew everything by hand though. I didn't outright trace because I like the janky line style. But to clarify, I think tracing my own work that I made with the sole purpose of making things easier for me would have been 100% fine.
I added the details in with a technique I initially tried to do the whole background with. A VERY long strip of graphic passing through the frame, fine-tuned per-frame with Transform/Rotate/Warp/Smudge. It didn't work out for the whole environment, but for smaller details like foliage it was fine. Since I also needed to move gradients, and I didn't want those to look janky, I used the Xes outside the frame to move them around smoothly. MG stands for Middle Ground.
Here's the final version of the frame! The numbers on the top left correspond to the frame from the 3D animation. That one has 309 frames, while the 2D animation has 200 unique frames.
A Day Out in the Sun
Progress Shots below :3
The Moon card wips!
This is probably my favourite of the cards I've gotten to illustrate.
done for the Garden of Insight deck being developed by @revivaldivinations