oh? Who spotted Henry???
I NEVA THOUGHT I’D SEEYA AGAIN, OLD PAL!!✨
seen from Canada
seen from Senegal

seen from Netherlands

seen from Russia
seen from China
seen from Türkiye

seen from Netherlands
seen from United States
seen from Spain

seen from Singapore
seen from Netherlands
seen from India
seen from Russia
seen from United States
seen from Malaysia
seen from United States
seen from Germany
seen from Russia
seen from Brazil

seen from Japan
oh? Who spotted Henry???
I NEVA THOUGHT I’D SEEYA AGAIN, OLD PAL!!✨
What’s wrong hen? Isn’t that your pal!
Okay then maybe look around more! You might have missed something👀
ooga booga monsters
fiends and foes for the project, in which I lazily crop the “backdrops” and slap them into the game for THRILLING CUTTING EDGE GRAFIX, equipped with cutting edge Blast Processing technology circa 1821
Portrait preview for the project, with the last two bottom rows being unfinished NPCs and various story characters. First five rows are player character portraits belonging to the setting’s three races (the first being cyborgs hence the crap attached to their faces).
Originally started with the heads because of the project’s original resolution of 640x480, but started to draw out crude busts once the resolution jumped up, allowing more detail in the interface which is great, creating a greater workload but with better payout hopefully.
NPCs on the other hand are pure VN-styled interaction, so that’s another mess challenge entirely down the line.
WIP splash screen art and other junk for my personal science-fantasy RPG project that’s kept me busy for a while (and yet to have been given a proper name to). I’ve been on and off with this thing for ages, but half a century later, it’s finally getting somewhere (I hope).
DangerFloof™