Percy???

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Percy???
Just watched the Nintendo direct. I am so excited for Project Triangle and the Legend of Mana release. 😁
Square Enix Unveils Project Triangle Strategy
Set in the fictional continent of Norzelia, Triangle Strategy centers around three warring nations in a continuing fight for control over the continent’s two most precious resources: salt and iron. As well as the usual turn-based, grid-focused combat, players will be required to make pivotal choices in the story, be that during conversations out in the field, or at key story moments that alter the events in one of two ways.
Check it out!
https://hardcoregamer.com/2021/02/17/square-enix-unveils-project-triangle-strategy/397582/
Innovation Part 1
Innovation is a word that most tech companies want to be associated with, if not defined by. Much like how all humans think of themselves as funny. Many, if not most, are not; yet a few select individuals are. The analogy continues that the harder a person tries to be humorous the less likely they are to achieve it, if not deteriorate their condition. Following this analogy further, innovation needs to be in a company’s DNA. This is both good and bad news. The bad news is that innovation is in the company’s DNA. The good news is that, unlike people, a company can alter its DNA makeup.
Most companies hinder their own capacity for innovation because they seek it so assiduously. Akin to epiphanies, innovation cannot be forced or managed into existence. It can only occur when the right conditions nourish the right individuals. I somehow doubt that fire or wheels were invented as part of an organized effort that was restricted by a management process. If the example is too subjective, then consider some of the latest innovations such as Yahoo, Google, Facebook, etc. These ideas were hatched in colleges where no structure or process to speak of informed them. In fact, the environment that birthed them is downright chaotic. This is the thesis of this paper. On a side note, it is interesting that the most potent and powerful forces of nature are born of chaos.
There was a study conducted that had two test groups. One group was told to remain in a waiting room before being admitted into the test room. In the waiting room were a lot of puzzles (mechanical or otherwise), riddles, etc. The other group was brought into this same waiting room but was told to try and resolve as many of these puzzles as possible in a given amount of time
The study found that the group that was just passing time had significantly more success. It was later shown in the study that the pressure to perform had quite literally blocked a portion of the brain activity that contributed to ingenuity. The second group was focused on task performance and delivery. Fear is what I call an “innovation inhibitor”. Innovation cannot coexist in an environment that fosters fear.
When teams or companies have to deliver against cost or schedule, a similar innovation killer is in place.
I recall how early in my career I was introduced to the infamous project triangle, which purports that all projects have three fundamental dimensions, and that delivering against only one or two does not constitute success. Success is achieved when all three facets are met. These three sides are typically resources/cost, schedule, and scope, though I recognize there can be other expressions of this formulation. I recall my internal reaction to this concept. My first thought was that triangles are the most rigid of shapes. For example, squares can tilt to be parallelograms or can even be flattened out. It is true that most static structures are fundamentally built on triangles but they are built on triangles that have some “give”. If bridges and high rises were built on triangles that had no “give” they would not stand because they would be too brittle to withstand any deviation.
This is where the Agile development concept got it right. In my own words, Agile development says: “You can fix any two sides but you have to leave the third free. Typically, cost/resources are fixed, so you should relax scope or schedule. That way the triangle is not brittle and has better chance of success.” This means that the triangle has the capability of adjusting size, however, it is still a triangle.
by Rami Lokas
Speed, price, and quality
"Project-triangle" by Cosmocatalano - Own work. Licensed under CC0 via Wikimedia Commons.
When I was in business school, one of my friends -- who runs his own agency -- explained to me the Project Triangle and the “pick any two” philosophy.
Whether you’re building a building or building a mobile app, projects can be typically broken down in terms of 3 constraints: speed, price, and quality. The “pick any two” philosophy is that -- because these dimensions are interrelated -- you can only really get 2 of these dimensions at any one time.
So for example:
If you want a project done really quickly and you want it to be high quality, then it’s not going to be cheap. It’s going to be expensive.
If you want something done really quickly and you want it at the lowest price possible, then it’s not going to be high quality. It’s going to be low quality.
Finally, if you want something high quality and you want it done cheaply, then it’s not going to be done quickly. You might get it done, but it will be deprioritized by whoever is doing it.
Few things in life are truly black and white, but I really like this framework. It acknowledges the fact that something has to give. It’s unsustainable to think you can always get super fast, high quality work at rock bottom prices.
ABOUT ALL OF MY LIFE PROBLEMS SUMMED UP IN ONE TRIANGLE