World-Class Wonder (full quest set)
[an Aspect quest set about focused practice at the highest levels of a sport or art] [full Shepherd and Storyteller arcs available]
You’re good at something. In fact, you’re one of the best in the world. This is about how you get even better at it, and some of the things that happen along the way.
This quest set is for chess grandmasters, world-record speedrunners, Olympic gymnasts, and marathon runners alike: because being at the top of your field is a peculiarly similar experience, no matter what you're doing.
This quest set consists of five quests, each with a full-size and simplified version. I am posting them in the order in which you would play them for Aspect. Here’s a quickref of the quests, their XP numbers, and the arcs they can go on:
Practice Makes... (20-30/35 XP) (Aspect 1/Shepherd 1/Storyteller 3)
A New Perspective (25/35 XP) (Aspect 2/Shepherd 2/Storyteller 1/2)
Exhibition Match (25/45 XP) (Aspect 3/Shepherd 5/Storyteller 2)
A Rivalry (30/45 XP) (Aspect 4/Shepherd 3/4/Storyteller 4)
The Moments You Missed (20/30 XP) (Aspect 5/Shepherd 3/Storyteller 5)
Arc Features
On this quest set, you will need to define a Sport: the thing you are one of the best at, and the thing you are continuing to work on. While it does not have to literally be a traditional sport, it is competitive and easily measurable. (Thus, pure mathematics research isn’t really appropriate; it has to be Math Olympiad.) Usually it is also a thing where you are ultimately a solo competitor. (Team sports, for example, could probably be shoehorned into this quest set with some modification, but they’re not what I built this set for.) The Sport also has a community of practice - a lot of other people who also know the Skill and are also trying to get better at it.
Your Sport needs to be on your character sheet as a mortal skill (although it’s okay if the wording of what the skill is called is slightly different), and it will almost always be rated 3 or 4. This is because this quest set is designed for things that you've worked hard to get to a very high level at, and I believe that this kind of work must be done on the mortal level. A few people may get away with the skill at 2, if it’s backed by a Bondfliction or miracle that makes you The Very Best, or if it’s something absurdly niche like speedrunning Action 52’s The Cheetahmen, but that’s not recommended.
Also, your Sport is something you genuinely love pursuing. This is something you willingly give up large parts of your life to practice. This quest set is not designed for an outside authority forcing you to pursue the Sport. If you need an explanation as to why this is the case, see the Arc Notes.
Skills for this quest are things like:
chess
gymnastics
go (the board game)
martial arts
musical instrument(s) such as violin or piano
competitive dueling
competitive magic dueling
stunt flying (with a plane, or wings)
a competitive video game, like a fighting game or head-to-head Starcraft
video game speedrunning
swimming
track and field (running, and things adjacent to running)
The conceptual penumbra of your Sport skill here will be quite large, and you can use it for a lot of different things. Not only are you comfortable with practicing your Sport and things related to it, you have an extensive network of contacts related to the Sport, you can teach the Sport reasonably well, and you’ll regularly find financial or fame-related opportunities related to your Sport (such as speaking engagements, getting free trips to play video games pre-release, or offers to put your face on the cover of national magazines). I mean, obviously you will still have an Obstacle 3 to use Swimming to fix a clothes dryer, but even then the HG should let you have a relatively free hand here. Maybe when you give up and call someone else to repair it, they turn out to be a big fan of you and give you a discount?
You will also have a Community. This is a group of people who are also pursuing your Sport. At least some of them will be roughly equal to your skill level, and you regularly compete with them on a friendly basis; they are also, to an extent, a social club. This is because when you are incredibly interested in something, and other people are also incredibly interested in something, and you often interact with each other in the context of competitions, you already have a lot of surface area to bond over.
Arc Notes
Aspect arc
Practice Makes...
A New Perspective
Exhibition Match
A Rivalry
The Moments You Missed
This is the original order of this quest set, and fairly straightforward. Your routine involves practicing every day and not really getting anywhere. Then you discover another school of thought. After that, you show off your skills to lots of people. If you continue on, you could end up in a dramatic rivalry, and might also have to confront the fact that you've lost touch with another part of your life.
Shepherd arc
Practice Makes...
A New Perspective
A Rivalry or The Moments You Missed
A Rivalry
Exhibition Match
In the Shepherd version of this quest set, your ordinary routine of practice every day is disrupted by your discovery of a new school of thought, and you work through that for a while. After that, you either finally manage to demonstrate yourself as someone's equal or come to terms with how much you haven't been able to do. Beyond that, you might participate in a legendary battle with another titan in your Sport. And possibly, eventually, you go around showing off just how good you are.
Storyteller arc
A New Perspective
A New Perspective or Exhibition Match
Practice Makes...
A Rivalry
The Moments You Missed
You find yourself suddenly interested in a new way to approach your Sport. Then you either continue to pursue that path to try to wring more results out of it, or you spend some time trying to show other people that this way is better. Eventually, you end up lost and at an impasse as to what to do next. Perhaps you are pushed to new heights by a personal desire to best a rival, and might find yourself facing the fact that you've pushed aside "little" things that are no longer quite so little.
Distinct lack of Emptiness arc
This quest set is designed for a Sport that you give up large parts of your life to practice. On the Aspect, Shepherd, and Storyteller arcs, you do this (mostly) willingly and gladly, and the bad parts come from how much of your life you give up to pursue it. As best as I can tell, then, the Emptiness arc for this quest set would be for you to break because pursuing this would force you to lose other things you cared about.
I can’t write that arc.
To explain why, let me tell you a story.
I am classically trained in piano. Part of piano classical training is to learn to play complex songs from memory. There is a special type of recital - piano competitions, in my case, although I assume there exist similar events for other instruments - where you go about showing off your memorized song playing to judges, who then rate you for your performance/interpretation and award medals, much like figure skating or gymnastics routines.
My sister and I were at one such competition. They had practice rooms, one piano to one soundproofed tiny room. These pianos were in the practice rooms because they were broken in some way; almost all had strings (and thus notes) missing, and some had actual keys missing. When I got to the venue, I went to one of these practice rooms and did some last-minute rehearsal of my song. Eventually, my performance timeslot rolled around, and so I performed the song in front of the judges and an audience, and did so reasonably well.
I was later told (by my other parent, on the ride back home) that my younger sister, when confronted with these practice rooms, went to each piano, said “this piano is broken, so I can’t practice at it”, and demanded to go to a different room, and did this again and again until her actual performance timeslot came up. Then she completely failed to perform the song, as she hadn’t actually memorized how to play it.
We had been given the same amount of training, put through the same amount of required practice, and expected to perform the same. But I wanted to be good at piano, and she didn’t, and in the end that was all that mattered.
(Later on, I encountered depression, and also moved away from that piano teacher, so I stopped. But that’s another story.)
To write this Emptiness arc, then, would be to assert that it is possible to train someone to the highest levels of performance without their consent. Certainly, it is possible to train someone to bare proficiency if you use enough force. But for someone to reach the highest levels of their craft, they have to want it with all their heart. The truly world class spend their days planning out what they want to try next, and their nights dreaming of innovations. That drive can't be forced.
As such: when you experience training as Emptiness, as something that you are broken into pursuing, that’s a story so different that it cannot be fit into this quest structure.
I would know.
Practice Makes...
Aspect 1/Shepherd 1/Storyteller 3
Realistically, when you're one of the best in the world at something, you have to practice intensively every day to maintain your skills. This isn't even time spent improving yourself. This is devoting an hour or two a day just to keep the rust off.
(Mind you, in Chuubo’s realism is not really a concern, but for the purposes of this quest set, the point stands.)
Practice Makes... (35 XP)
This is the one where you are actively struggling to keep up, and it’s hard, and it feels like the goalposts keep moving.
Major Goals: The HG can award you 5 XP towards this quest when:
you suffer a minor injury such as a sprained ankle
you acquire a new nifty gadget that purports to help with your performance and then stop using it after a few tries
you hear of someone younger who is more talented and better than you
You can earn each bonus once, for a total of up to 15 XP.
Quest flavor: 1/chapter, you can earn a bonus XP for this quest when you:
wait all day for something that was supposed to be done within an hour or so, with no explanation as to what’s taking so long
get up extremely early for practice
eat a granola bar
write emails or letters to other people in your Community
wash your hands carefully and thoroughly with soap
do maintenance on the equipment you use for your Sport
irrevocably screw up a practice run or practice test and have to start over
You can combine this with an XP action, but you're not required to.
Practice Makes... (Simplified) (20-30 XP)
This is the one where you’re just... practicing. You know? It’s not really such a big deal. (This version is not suited for use on the Storyteller arc.)
This is a Shepherd anytime quest, where the catchphrase is something like “I need to go to practice”.
A New Perspective
Aspect 2/Shepherd 2/Storyteller 1/2
You change the focus of your studies/practices. Sometimes you're looking into a different school of thought (studying AlphaGo's record instead of historical Go games). Sometimes you are focusing on a different specialization (speedrunning glitchless instead of glitched).
A New Perspective (35 XP)
This is for when changing your practice opens up a whole new field of opportunity.
Major Goals: The HG can award you 5 XP towards this quest when:
you acquire a major upgrade for the equipment you use for your Sport
you take a complete break from your Sport, doing your best to push it out of mind, for at least a Chapter
you establish a way that you can practice your Sport without actually literally playing through it (thinking through chess problems instead of playing chess; practicing high diving moves suspended on ropes above a trampoline; using one of those extremely good trumpet mute microphones that digitally processes it back into sounding like a real trumpet)
You can earn each bonus once, for a total of up to 15 XP.
Quest flavor: 1/chapter, you can earn a bonus XP for this quest when you:
study videos of someone else practicing your Skill
attempt a new trick and completely fail at it
practice as the sun rises
calculate probabilities
repeat a nonsensical word or phrase (that you are presumably using as a mnemonic device ICly) to yourself several times
catch something someone throws at you
drink the entire contents of a water bottle in one long gulp
You can combine this with an XP action, but you're not required to.
A New Perspective (Simplified) (25 XP)
This breakthrough is not such a big deal.
Major Goals: The HG can award you 5 XP towards this quest when:
you successfully come up with a setup or technique that allows you to perform what was previously an inconsistent trick consistently
you achieve a new personal best (distance? time? ELO? perfect replication of every note? whatever it is for your sport)
You can earn each bonus once, for a total of up to 10 XP.
Quest flavor: 1/chapter, you can earn a bonus XP for this quest when you:
practice in front of a mirror
write a checklist (following through with using it is optional)
carry an extremely heavy bag or backpack
ask for help
drink the entire contents of a water bottle in one long gulp
You can combine this with an XP action, but you're not required to.
Exhibition Match
Aspect 3/Shepherd 5/Storyteller 2
You attend a handful of events that are more about raising your profile than about serious competition. Often these are charity events. Sometimes you are involved in organizing or instigating them. Getting to these events is arduous, and the physical conditions under which you’re performing are not the greatest. But the energy of the crowd rooting for you keeps you going.
Exhibition Match (45 XP)
This one is for when you go traveling or touring.
Major Goals: The HG can award you 5 XP towards this quest when:
you physically meet someone you know from your Community for the very first time
you push yourself to appear and perform despite being sick (usually with a bad cold)
you warn the people watching you that this stunt has never been done in front of a crowd before because it is incredibly scary, chancy, and/or dangerous, do it, and somehow succeed
you set up your equipment or practice despite being in a space wildly unsuitable for it (such as hauling your GameCube and CRT monitor out on a camping trip, or having someone pass you your electric keyboard through a window while you dangle outside on ropes)
You can earn each bonus once, for a total of up to 20 XP.
Quest flavor: 1/chapter, you can earn a bonus XP for this quest when you:
take a long plane trip or bus ride
practice in front of a crowd
set up or practice in a place only somewhat unsuitable for it (such as doing a multi-hour running session on some random hotel treadmill, or hauling your thousand-piece wargame out onto the deck of a cruise ship)
eat junk food
connect with a stranger over your shared love of the Sport
are recognized by a slightly-too-adoring fan
have a bad dream about failing in front of everyone
use hand sanitizer
You can combine this with an XP action, but you're not required to.
Exhibition Match (Simplified) (25 XP)
For if you want less travel.
Major Goals: The HG can award you 5 XP towards this quest when:
you compete with someone from out of town
you spend a night on the couch of someone you originally met in your sport’s Community (e.g. staying for a night or two while traveling; having a sleepover; your home being temporarily inaccessible since it’s being fumigated)
You can earn each bonus once, for a total of up to 10 XP.
Quest flavor: 1/chapter, you can earn a bonus XP for this quest when you:
sit somewhere extremely uncomfortable
drink your third cup of coffee
solicit donations for a charity from friends
wear an embarrassing piece of clothing someone dared you to
have a bad dream about failing in front of everyone
You can combine this with an XP action, but you're not required to.
A Rivalry
Aspect 4/Shepherd 3/4/Storyteller 4
You compete seriously with someone else - someone so good that people half-jokingly wonder if maybe they sold their soul. (Or maybe they're just cheating with steroids or money or video editing, but you can't prove that. Not during this particular quest, anyway.) It is absolutely infuriating. It also drives you to heights of achievement that you have never before attained.
A Rivalry (45 XP)
This one is for when the rivalry is highly structured and has an audience and so on.
Major Goals: The HG can award you 5 XP towards this quest when:
you lose. No qualifiers. You weren’t at a major disadvantage like being injured or sleep-deprived, they weren’t visibly playing dirty, you just straight-up lose and acknowledge it as such.
you invent and demonstrate a technique or trick for your Sport that was previously thought impossible (such as a quintuple jump in ice skating)
your winning celebration is interrupted by a referee’s ruling that it didn’t actually count
someone from the Rival's end of your Community (insofar as there are different sub-social-circles in your Community in the first place) gives you insider information
You can earn each bonus once, for a total of up to 20 XP.
Quest flavor: 1/chapter, you can earn a bonus XP for this quest when you:
skip a barrier
have practiced so long through the night that you find you’re still doing so in the morning
wake up only a few minutes before practice is due to start, and have to rush to get ready
wander into a scene while talking to yourself about strategy
analyze footage/records of your Rival’s past performances for potential weaknesses
clean/maintain your equipment
stop in the middle of washing your face in the sink and stare up at yourself in the mirror, dripping wet
wipe sweat off your brow
You can combine this with an XP action, but you're not required to.
A Rivalry (Simplified) (30 XP)
This rivalry is more unofficial/informal.
Major Goals: The HG can award you 5 XP towards this quest when:
someone threatens to hurt you or ruin your reputation, but you don’t back down
you do something absurd to try to enhance your performance
you don’t show up at an event your rival shows up to, and they’re crowing about it
You can earn each bonus once, for a total of up to 15 XP.
Quest flavor: 1/chapter, you can earn a bonus XP for this quest when you:
crack nut shells with your teeth
wake up only a few minutes before practice is due to start, and have to rush to get ready
use a stopwatch or timer
clean/maintain your equipment
wipe sweat off your brow
shake someone's hand
You can combine this with an XP action, but you're not required to.
The Moments You Missed
Aspect 5/Shepherd 3/Storyteller 5
There is someone you haven't gotten to meet, or some part of your life that you lost, because you've been focusing so much on your sport. Maybe you receive an invitation to a family wedding that you had no idea was coming even though you should’ve figured it out. Maybe you had to miss your high school graduation. Maybe you realize that you hadn’t met your new niece for the entire first year of her life.
Perhaps you couldn’t have stopped for it. More likely you’d made the tradeoff knowingly, let it pass by for the sake of the Sport you love. How are you supposed to make up for something like that?
The Moments You Missed (30 XP)
This is the one where you go full-on doubting yourself.
Major Goals: The HG can award you 5 XP towards this quest when:
you construct a coherent story of how things could’ve gone differently, thinking through what other decisions you’d have made if you’d been less wrapped up in your Sport
you get sick in an ordinary, Sport-unrelated way
someone in your Community helps you out of a bad situation
You can earn each bonus once, for a total of up to 15 XP.
Quest flavor: 1/chapter, you can earn a bonus XP for this quest when you:
take an extremely, extremely long shower
fixate on how you could’ve done things differently
compare something in ordinary life to something in your Sport
make an extremely obvious mistake in your Sport that you should really have caught earlier
distract yourself from negative feelings by throwing yourself into your Sport instead
peel the shell off a hard-boiled egg
You can combine this with an XP action, but you're not required to.
The Moments You Missed (Simplified) (20 XP)
This is the one for when you have already gone through this a couple times, and have more or less made your peace with the fact that your Sport will make you miss things.
Major Goals: The HG can award you 5 XP towards this quest when:
you watch a home video of someone else’s major life event
a teacher, coach, and/or mentor retires, moves away, or otherwise exits your life permanently
You can earn each bonus once, for a total of up to 10 XP.
Quest flavor: 1/chapter, you can earn a bonus XP for this quest when you:
repair something
haul old toys or clothes to a donation center
do stretches
talk about what you "should" be doing
You can combine this with an XP action, but you're not required to.










