@scionic
“I’m not sure if I’d have better luck asking you to a drink or a dance.”

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@scionic
“I’m not sure if I’d have better luck asking you to a drink or a dance.”
ok when are you going to take me out to dinner tho (i still owe u a reply im trash love me anyway)
[ @scionic. ]
“It’s a standing offer, you know. You tell me when and I’ll take care of the rest.”
u said it best, bb <333
LMAO ILU
Quest: The Inheritor (25/35) (Scionic 8/8)
Knight 5/Storyteller 4/Mystic 5
You figure out how to synthesize your Legacy with what you’ve learned about yourself along the way; you manage, eventually, to find closure on some part of your Legacy. (If you want to repeat the quest set, you can’t definitively finish off your Legacy -- but at least some sort of closure is guaranteed.)
The Inheritor (35)
Major goals: The HG can award you 5 XP towards this quest when:
the way in which you are different from your Absent Guardian allows you to succeed where they failed;
you storm and/or infiltrate some sort of fortress;
you throw a villain or other major enemy off a cliff.
You can earn each bonus once, for a total of 15 XP.
Quest flavor: 1/chapter, you can earn a bonus XP towards this quest when you:
put on a disguise
yell something so loud that an entire crowd hushes, and turns to look at you
proclaim what you are fighting for
take a good long look at your reflection, thinking about how you’ve grown and changed
try to use your Token in a new way
look up at the stars
The Inheritor (Simplified) (25)
Major goals: The HG can award you 5 XP towards this quest when:
you finally defeat an enemy that has managed to elude you for a long time;
it turns out that some power you thought was part of your Token was actually yours all along.
You can earn each bonus once, for a total of 10 XP.
Quest flavor: 1/chapter, you can earn a bonus XP towards this quest when you:
dip your head into water and then smooth back your hair
do work to maintain, or even possibly improve, your Token
try to use your Token in a new way
are told that you are better than your Absent Guardian
Quest: Relearning the Way (25/40) (Scionic 7/8)
Knight 3/4/Storyteller 3/Aspect 5/Mystic 4
It becomes difficult or impossible for you to use your Token for a while, because you have turned away from (or lost) the state of mind in which your Token needed to be handled/used. You have to figure out a new way to relate to your Legacy, and in so doing slowly reclaim the power of your Token.
Relearning the Way (40)
Major goals: The HG can award you 5 XP towards this quest when:
you have a mental breakdown while your life is in danger;
you must rely on the kindness of strangers for food and lodging;
you fail to solve a problem that your Token could’ve helped solve, and someone else solves it for you instead;
you see your Absent Guardian in some sort of vision or dream.
You can earn each bonus once, for a total of 20 XP.
Quest flavor: 1/chapter, you can earn a bonus XP towards this quest when you:
cry, in an indelicate/ugly way
meditate
busy your hands with shredding something
watch insects or dust motes in the air
get whacked on the head
stare at the blood on your hands (usually literally, although if you’re in a setting where that can’t happen, it can be a dream or imagine spot instead)
see smoke billowing up from the horizon (like a forest fire, or smoke signals)
Relearning the Way (Simplified) (25)
Major goals: The HG can award you 5 XP towards this quest when:
someone you haven’t seen for a very long time suddenly reappears in your life, with an unfinished responsibility from your past in tow;
someone tells you a very different story about your Absent Guardian than any you’d heard before - a story in which they are human, or equivalently fallible, and yet still worthy of respect.
You can earn each bonus once, for a total of 10 XP.
Quest flavor: 1/chapter, you can earn a bonus XP towards this quest when you:
run away from an enemy that you could beat, but would rather not bother with
drink a tea or potion with (alleged) healing properties
brood while standing on the edge of a cliff or roof of a building
sharpen or otherwise maintain a weapon
kick something down the road in front of you (traditionally a can or rock, but other stuff works too)
Quest: Deep In the Jungle (20/30) (Scionic 6/8)
Knight 2/3/Aspect 1/2/3
You’re stranded somewhere with a wacky cast of characters that you at first resent (...usually) but eventually learn to accept the style of. For the purposes of this quest, I’ll call them “your hosts”. They teach you that maybe you oughtn’t worry so much about your Legacy; maybe you should go do your own thing.
Deep In the Jungle (30)
Major goals: The HG can award you 5 XP towards this quest when:
your hosts teach you how to sing a song, one with lyrics that summarize their worldview;
you learn to enjoy a food or drink item that is alien to you and characteristic of the hosts’ culture, such as kimchi, roasted bugs, or sipping vinegar;
there is a very big party/festival/celebration, one that lasts at least a full day.
You can earn each bonus once, for a total of 15 XP.
Quest flavor: 1/chapter, you can earn a bonus XP towards this quest when you:
improvise a passable equivalent for your usual exercise/practice equipment (using a stick to practice sword forms, using water bottles as weights, etc.)
compare the value of a virtue/skill between your host culture and your native culture
lie down and watch light filter down through a dappled canopy of leaves
roast something on a stick over a fire
play a sport that doesn’t involve any balls, or that at least involves a highly irregular object that is only part ball (Badminton counts. American football’s oblong “ball” only counts if your character hasn’t played with one before.)
misunderstand some detail of words or body language because it’s from a culture you don’t fully understand
Deep In the Jungle (Simplified) (20)
Major goals: The HG can award you 5 XP towards this quest when:
something interesting happens with you and an (extremely symbolic) apple;
you join your hosts on their yearly journey, migration, or pilgrimage (such as moving to winter camp, visiting extended family, or attending a rock concert).
You can earn each bonus once, for a total of 10 XP.
Quest flavor: 1/chapter, you can earn a bonus XP towards this quest when you:
pantomime, or make up ridiculous descriptions for, what you want because you don’t know the name for it
sit perfectly still and watch a wild animal come very close to you
use a magical power for a mundane purpose
sing about what you’re doing
Quest: I Knew Your [Absent Guardian] (35/45) (Scionic 5/8)
Knight 3/4/Aspect 4/Storyteller 5/Mystic 3
You discover a terrible secret about your Absent Guardian at or near the start of this quest. You make a credible attempt at trying to live up to your Legacy anyway, but the terrible secret makes you doubt whether your Legacy was worth pursuing. Depending on the arc this is on, this could end in narrow failure or scant success, but it’s always a slim margin - it should feel like, if one or two things had happened differently, the outcome would’ve flipped.
If you really want to be Luke Skywalker, you can call this quest “I Am Your [Absent Guardian]” instead. But that’s generally not necessary.
I Knew Your [Absent Guardian] (45)
Major goals: The HG can award you 5 XP towards this quest when:
you learn that your Absent Guardian was responsible for doing something that was incredibly terrible or destructive;
someone who knew your Absent Guardian warns you to stop pursuing your Legacy (usually because of what it did to your Absent Guardian);
you finally get to the location of some major plot token or Legacy-related person, only to find it/them gone;
you’re trapped by or with the enemy for an extended period of time.
You can earn each bonus once, for a total of 20 XP.
Quest flavor: 1/chapter, you can earn a bonus XP towards this quest when you:
blindly follow someone else’s advice
use a vending machine, farm stand, or donation box (the important thing is that you put money into a box instead of paying it to a person)
shoot or swing wildly at a flood of enemies
call for help, but nobody comes
are trapped by walls or mouths closing in on you (possibly in a dream or imagine spot)
crawl through air vents or tunnels
bandage yourself
make a mistake, causing you to lose the (usually literal, although if that’s impossible in your setting the metaphorical will do) high ground in some sort of confrontation
I Knew Your [Absent Guardian] (Simplified) (35)
Major goals: The HG can award you 5 XP towards this quest when:
everything is on fire;
you are defeated in a fight with a major rival or enemy;
you descend to someone or something’s lair (literally or metaphorically) to convince them to give you something they wouldn’t otherwise care to give you.
You can earn each bonus once, for a total of 15 XP.
Quest flavor: 1/chapter, you can earn a bonus XP towards this quest when you:
arrive at a scene out-of-breath from running there
have a confrontation on a high, thin bridge or path, where one misstep could make you fall to your doom
wear a cape, longcoat, or other garment that billows in the wind behind you
attempt fancy tricks during a battle/confrontation, only for them to be taken advantage of by your opponent
confess to doing something that you didn’t actually do
can’t fulfill, or ignore, a request for help because your Legacy is taking up all of your time and energy
Quest: Things You Must Learn (30/35) (Scionic 4/8)
Knight 2/Aspect 1/Storyteller 2/Mystic 1
Turns out that living up to a Legacy is a lot harder than it looks. You’re getting to the dull and painful bits of the training/practicing/learning - and you need to get through them, you know you do, but it’s disheartening seeing yourself make so little progress after so much work.
There is almost always a temporary mentor specific to this part. They are usually either dead or gone afterwards. Often, you find yourself stuck in your training and on a literal physical journey at the same time.
Things You Must Learn (mobile) (35)
Major goals: The HG can award you 5 XP towards this quest when:
you find a temporary mentor, someone who you know can only help you for a limited time (usually an old man);
you are overtaken/captured/beat by someone who would rather you not fulfill your Legacy;
announcing that you follow your Legacy - or using your Absent Guardian’s name - gets you a strange or blank look from someone you really wanted or needed to impress;
you find in yourself a new power or talent;
you enter a massive gate (usually one in front of a city or a school);
your mentor dies, seals themselves in with something horrible, or otherwise exits the story permanently.
You can earn up to three of these bonuses, for a total of 15 XP.
Quest flavor: 1/chapter, you can earn a bonus XP towards this quest when you:
take care of horses (currying them, rubbing them down, etc.) or do vehicle maintenance (are all the fluids topped off?)
practice stances, forms, and techniques
spar with your temporary mentor
listen to a story about your Legacy told by your temporary mentor
see your face in the news or on a Wanted poster
use a magic mirror, video chat, or similar remote viewing link
Things You Must Learn (stationary) (30)
Major goals: The HG can award you 5 XP towards this quest when:
you find a temporary mentor, someone who you know can only help you for a limited time (usually an old man);
you find in yourself a new power or talent;
you (attempt to) turn your back on something or someone that used to be important to you, because the Legacy means that you no longer have time for such things;
your mentor dies, seals themselves in with something horrible, or otherwise exits the story permanently.
You can earn up to three of these bonuses, for a total of 15 XP.
Quest flavor: 1/chapter, you can earn a bonus XP towards this quest when you:
practice stances, forms, and techniques
dress/bandage scrapes you received during training
have an unusually good appetite/are especially hungry
review notes
climb a vertical or near-vertical surface (ladder, cliff, side of building, etc.)