Oh my god I love everything about this Sunset XD Any chance you happen to take commissions, cause your style’s great and I’d love to commission a sketch or two.
I do take commissions!!
Here is a link to my commission info!

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Oh my god I love everything about this Sunset XD Any chance you happen to take commissions, cause your style’s great and I’d love to commission a sketch or two.
I do take commissions!!
Here is a link to my commission info!
@questionseeker I mean, if they wanna pull a FF7 (aka put the original PS1 ver on PS4 while also making a remake so we have 2 trophy lists) then I’d be down for that.
But the thing is.....remaking them will make the games more accessible to the new audience that P5 gained. P4G is really the only game out of all of them they could port without a problem, but even then I’m sure people would want revamped dungeons and the newer models from P4D. But as it stands a port of P1/2/3 might not be as lucrative as a remake of those three, and I mean a remake in the true sense not the Atlus sense (which is usually an enhanced port).
P3....they’d have to pick a version, and.....both have set backs. P3FES is a lot less friendly than P4 vanilla because it separates itself from P4/G/5′s gameplay a.....little too much. Mostly the lack of party member control and the least friendly fusion system of the Hashino era games. And while it has the Answer, which is also a mix bag of....crap gameplay, it doesn’t have the FeMC. And they could do P3P but the graphics.....are no there or are worse, but it does have the better fusion system (thanks to the skill cards) and it has the FeMC....but it doesn’t have The Answer. So for them to put P3, it’d be better to remake it and give us a “complete” edition....which I think most fans have been hoping for since P3P....
P1/2 already have a portable version, so like grab a PSP or a vita and there you go. But for other’s the gameplay is the most alienating aspect of these 2/3 games (P3FES is jarring but doable, P1/2.....is a headache).
So yeah.....people either want the improve graphics, revamped gameplay, or like.....a complete version (please atlus i’m dying ;w;). WHich is why a simple port won’t do for some. Obtaining those versions of the game isn’t that bad/hard. Just need a PSP, a vita, or an emulator on a PC. Sure Atlus can port them, but it won’t fix the issues people want them to fix. Only a remake will.
I’m down for having a port and a remake, esp if older fans don’t like the new combat/just like P1/2′s combat (I know they exist), having the port classic option would be great for them. But there are legit reasons for these remakes.
Given you're a fan of the Megaman series in its entirety with special attention towards the Battle Network series, what did you think about Starforce and it's evolution of Battle Network's gameplay and story motifs/themes?
I haven’t played nearly enough of the series to be able to give a thorough opinion on this, but I’ve enjoyed what I’ve played so far (despite how sidetracked I’ve been in returning to it).
I do share a small frustration in that the limitations of the 3D battle mechanic - giving you only 3 effective squares to move between - stings particularly harshly for someone who got very experienced with mastering the options/challenges presented by the original 9-square Battle Network field. But I also understand that after 6 BN games you have to accept that there is an ending to things, and any new series borrowing from that IP had to take on its own unique, new identity.
Might be a bit out of your field, but I'm curious: is it possible for someone blind to be successful in voiceover? I saw an Indian movie a while back featuring a blind character doing extensive cartoon dubbing and I can't help but think it's unrealistic even for movie logic.
What about it is unrealistic, in particular?
When you consider that more often than not, the character sides I receive (especially for commercials or promos) have no visual references whatsoever, I actually imagine it could be one of the easier careers for a blind person to adapt themselves for. Being able to focus more on pure description and key terms (without letting the visuals risk guiding you into a narrowed mindset regarding voice type) can actually be a huge boon when it comes to playing around with voices.
I’ve actually given serious thought to whether I could/would continue this career if I ever managed to completely lose my eyesight, and I’ve come to the conclusion that as long as I am willing to put forth the effort into memorizing my lines (either having them read to me right before repeating, or receiving Braille scripts), there’s really little to no reason why I couldn’t double down on my listening skills and let the world of my imagination take over for my lack of direct sight.
You mentioned before that Persona 5 was a non-union job. How does that differ from a union job, and for that matter what does a union job typically entail?
I’ll refrain from linking you to the multitude of “comparison articles” that exist online (some of which can be fairly biased, depending on their source), but on a basic level the core differences between Union and Non-Union are:
1) Access to Talent
Union jobs are limited only to actors who are within the Union, and thus the competition pool is much smaller (but often much more vicious because of experienced individuals); Non-Union does not have this restriction and accordingly tends to cast a much wider net.
2) Payscale
Union jobs are held to a codified “working rate” that has been created/modified over decades, establishing a true “minimum rate” that clients must hold to. Non-Union jobs have generally agreed on an industry standard depending on the medium, but this can vary and is not lawfully solidified.
3) Protections/Limitations
Union jobs have established limits on what can be requested in a session; actors usually cannot perform more than 3 characters without additional pay, vocally stressful sessions are often limited in studio time required, etc. Again, Non-Union jobs typically also use these limits, but are not required to (one NU job had me record approx. 12 different characters - almost all of them LOUD - while I was damaged from an international-flight fever. It did not end well for my throat).
Ah, allow me to refine it: do you think it's possible for someone blind to be successful at dubbing? Like going in time with a video and providing voiceover accordingly. This is where the illusion kind of breaks for me. I know blindness is one of the most adaptable handicaps around, and I'm sure the right director can get the necessary performance out of anyone, but with how expensive studio time is, do you think it's possible to thrive there?
Perhaps it might cause some issues with dubbing to picture, but as long as you can get a feel for the timing/pacing I imagine anything is possible. A lot of the time when I actually do my recording, I’m not looking at the TV screen as I speak; rather, I’m looking at the script - both to make sure I’m not saying the wrong words, as well as to prevent myself from ‘self-lagging’ by waiting for the lipflaps to appear as I speak.
Obviously I haven’t spent enough time researching to have any idea if my thoughts have any real educational foundation, but my core mindset doesn’t like to just assume something is ‘off the table’ because of Setback A or Disability B. Leave it up to me to try it first, and be definitively told it’s not possible, rather than just assume it to be the case.
I know you voiced Mishima in Persona 5, but did you also happen to do any minor roles in the game, like some of the mini parody movie lines for when you rent DVD's or go to the theater?
To my knowledge, pretty much ANY Non-Union project is going to make the most of the hours they have talent booked for, so in addition to our ‘main’ roles it’s pretty much a guarantee we’ll voice incidental smaller/one-off characters as well.
I couldn’t begin to remember enough to tell you WHO I voiced in addition to Mishima, only that I am certain I did.
So the Mega Man X collection looks to be being split into two collections, probably split right down the middle between X4 and X5. Similarly the Mega Man Legacy Collection for Switch’s physical edition is going half-digital for the bulk of it. Being probably the biggest Mega Man fan I know, what are your thoughts on these developments? Do you think Capcom is cheaping out or providing more options for consumers? Were you going to get them physical or digital, if at all? Etc?
I’m grateful that the ports of the game are helping bring the Blue Bomber to more audiences (and newer demographics), but I’m still unsure whether Capcom is doing this to “revitalize” the Mega Man community before actually releasing new games or announcing new projects, or if they’re still actively feeding off the nostalgia factor to milk as much money out of an otherwise dead franchise as possible.
That being said, it’s clear that they have faith in franchises beyond whatever market they’re “likely to do well in” - the localization of the new Monster Hunter was a clear step towards making their brand stand out WORLDWIDE as opposed to select markets, and I hope they’re gearing up to do something similar with a revival of Mega Man. HOWEVER however, there has been a historical lack of true “energy” behind any franchise reboot - Crash Bandicoot was appreciated but quickly drowned out, and I am dubious as to how long the Spyro hype will last after the fanfare is finally done and the games are out. I fear the same may be for true for Mega Man; the love is there, but not the commitment.