Day 4
Game: Quest of Dungeons
Platform: Windows 11
Spooky month games continue, today delving into some ruined dungeons to fight the tiny monsters there and try to find a better bow that the one I have been using. I have always had a fondness for games that let me constantly upgrade gear and armaments to slightly better, more efficient ones, and Quest of Dungeons offered that in spades. Every drop was the chance to compare gear or get coins for more gear when I found each level’s trader. The roguelike nature had a reasonable progression path, but the difficulty curve was a bit more of a difficulty rollercoaster during most runs, and the ending was always an abrupt stop. Some runs were near instant death at the start, others could last a while before getting instakilled by a boss, and most amusing was getting killed in the first room a couple time while getting the hang of the controls. Most of the deaths came from accidentally clicking into a room too fast and the character dutifully running straight into the middle of the horde. Turn-based combat was not particularly kind when the player character is suddenly on the wrong end of a 1v3. Because of the dynamic of turn based combat but real-time placement, the ranged classes definitely offered an easier way to play than the melee based ones, but with minimal drawbacks. The assassin especially was basically invicible provided the player inches along one square at time and takes out everything the moment it comes into sight. Quest of Dungeons was a fun little dungeon crawl, reminiscent of the Binding of Isaac and other dungeon roguelikes, but the wild difficulty fluctuations and finicky controls mean I probably wont play it past the first session. Admittedly that first session did shoot way past an hour and close to a second.











