1d6 Dungeon Traps
1. Crumbling floor pit trap, deep enough to prevent climbing out. Once triggered, the pit slowly fills with water through large pipes near the bottom of the pit. Once the water level is above the pipes, sharks begin to swim out.
2. Floor plate that triggers three poisoned darts to shoot out toward the person who stepped on it, each from a different direction.
3. Pair of gargoyles that face one another across a wide hall. They gaze into one another’s eyes, and if that gaze is blocked or interrupted, lightning shoots out from both of their eyes.
4. Moss covered wall that swallows unsuspecting adventurers. The moss reaches out and envelops anyone who steps within five feet of it.
5. Locked stone door. Trying to pick the lock causes the door to burst into flame. The same happens to anyone trying to smash the door down.
6. When anyone walks down this passageway, it triggers slippery grease to rain from the ceiling. Anyone trying to move quickly across the slick floor will slip and fall. A flying construct that can easily navigate the grease pursues those who trigger this trap.
















