Looking back: Part 1 - Primaris Space Marines - Infantry
The excitement for 9th edition has been growing and growing. People are happy with the upcoming units for Space marines, and Xenos fans are rejoicing at the return of the Silent King and the introduction of new Necron units.
What I want to do is take a long and hard look at what 8th edition gave us in terms of miniatures.
To start of this series, we have to begin with Games Workshop’s favorite poster-boys; The Primaris Space Marines
The Primaris debacle:
If you didn’t already know, Games Workshop is somewhat obsessed with Space Marines. This hasn’t changed at all in 8th edition. In fact, it kind of got worse.
8th edition introduced us to the new and improved Primaris Space Marines - Extra cool Space Marines.
For a lot of people, these were just a lame excuse to resell you an army that most of their costumers had already bought. Lore-wise, they came out of nowhere, and for some they were an affront to what the Imperium stood for: an autocratic, dogmatic and fascist regime that saw innovation and progress as something evil and dangerous.
Fortunately, the Primaris have begun to become a little more fleshed out, and hopefully, this will continue for the better in 9th edition.
Before I start my overview, I have to explain my main gripe that I have with the ENTIRE range.
The Helmets:
With their redesign, the Space Marines gained a new pattern of Power Armour. This included a new design for their helmets, and I absolutely hate it. Gone is the iconic respirator, and instead we get a return of the Mark IV helmet, A.K.A. my least favorite pattern of the range.
Kitbashers prove my point. The Mark VII is so much better looking on the new range. They look proper evil and merciless.
So always keep in mind that with every model in this range, I will have the same complaint; I don’t like the design of their helmet.
Intercessors:
The Primaris line was a way for the design team to re-imagine the space marines in a new way. Their size got updated to what might be considered “Tru-scale” and lore-wise, they gained a better crafted kit than their predecessors. Though what they gained in upgrades, they lost in group flexibility.
Intercessors are equipped with Bolt rifles, which are basically slightly upgraded Boltguns. These can be retrofitted in the usual way with scopes or under-slung grenade launchers.
Lore-wise, Intercessors take a surprisingly defensive role, mostly described as using suppressive fire to slowly advance to a position or hold the line.
Their design, specifically their proportions, is what many expected the actual proportions of a space marine to be. They are hulking masses of power armour that should dwarf humans easily. The original Space Marines were a little “ill-proportioned” and the new Primaris have fixed that issue very well.
One complaint I’ve seen appear is the fact that Intercessors lack the ornateness and religious aspects that the old marines had. If you’d actually compare them with Tactical Marines, it kind of shows that this isn’t the case.
In fact, it just shows that normal Space Marines aren’t that ornate to begin with.
Intercessors are a good re-imagining of the Tactical Marines and share the same feel that their predecessors have. What the Intercessors lack is just their weapon options.
7/10
Hellblasters:
The Primaris doctrine seems to hark back to the olden days before the Horus Heresy. Instead of the highly adaptable formations that we see in the Tactical Squads or the Devastator Squads, the Primaris decide instead to have specialized squads.
So while the Intercessors favor trusty bolt weapons, the Hellblasters make use of the the Plasma Incinerator: an improved version of the Plasma Gun that doesn’t overheat unless its fired in its overcharged setting. Hellblasters have the role of providing covering fire, similar to Devastators.
The Plasma Incinerator is what makes this my favorite unit from the mainline army. It is such an improvement in design over that of the Plasma Gun. It makes for a great silhouette and the miniature looks more powerful because of it.
9/10
Reivers:
Reivers are part of the Vanguard line of Primaris troops; units specifically designed for long covert and stealth operations.
(The rest of the Vanguard will be looked at in a future post.)
Reivers themselves act like terror troops; sneaking into combat before yelling “OOGA BOOGA” and murdering everyone in the room like an Eversor Assassin.
Primaris power armour has a very interesting quirk. It comes in different variants that can be mixed and matched to serve a certain role. Reivers and most of the vanguard line use Phobos Armour; a pattern that is lighter, more lightly armoured and features servos that allow it to be almost silent in combat. It features Grav-Chutes, which allows Reivers to safely descend from heights, similar as to what Elysian Drop-Troopers utilize.
They go into battle with Bolters and over-sized knives. They can also take a Grapling Hook, so they can cosplay as their favourite DC hero. The skull helmet they wear has an in built voice amplifier, allowing their battle chants to turn into a police sound cannon. They basically stole the idea from Eldar Howling Banshees.
The poses from the “Easy-to-build” kit are just ugly, but their other kit fixes that issue. I still am not sure about the skull helmet, and would’ve preferred a better way to visualize their voice-amplifiers. I kind of like the Phobos pattern, but I do have some gripes with it, such as the exposed metal abs(?) they have.
6/10
Aggressors:
I really don’t hope this is what will replace Terminators.
Aggressors are a fire support unit that slowly advances while providing covering fire from mid to close range. They wear Gravis Armour, which is the more heavily reinforced variant of the Mark X. They have Power Fists that have either Flamers or Bolters attached to them, and some are equipped with shoulder mounted grenade launchers.
Gravis Armour is my least favourite of the three patterns and Aggressors are my main reason for it. They look very clunky and are way too cluttered with weapons. I don’t like the rounded design as well. It looks like they would take one step and then fall face first into the dirt. Even the artwork doesn’t do them justice and makes their over-sized armaments even more over-sized. A wider belly and smaller gauntlets would’ve fixed this unit’s design.
4/10
Inceptors:
Remember the intro of the Space Marine video game? Captain Titus leaping off a Thunderhawk and flying through an air battle to land on an Ork ship? Inceptors do just that, landing in the thick of the battle, with guns in both hands like B.J. Blazkowicz.
They are equipped with either Plasma Guns or Assault Bolters, and fly through the air with an over-sized jump-pack. To soften their landing, they have these funny looking boot plates, so that they don’t die during the impact.
If the boot plates weren’t a thing, I would have no qualms with this unit. Their version of the Gravis Armour is what I would’ve preferred the Aggressors to have. They also look like they would actually do well in low gravity environments, such as space battles. What I like most about them is the fact that they seemingly resemble Assault Marines from the artwork of Rogue Trader.
Games Workshop has kind of gone back to looking at Rogue Trader, and figuring out how certain aspects of it could fit back into 40k. I’m 100% behind that trend and want more of it.
7/10
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The Primaris range is already massive and I’m separating the range into different parts. So far though, it has been a varied bag of good and meh. I do want to keep these varied, so next up, I’m going to tackle a different army; the Death Guard...










